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https://github.com/Grasscutters/Grasscutter.git
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Refactor game server managers to systems
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@@ -399,7 +399,7 @@ public class Scene {
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// Reward drop
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if (target instanceof EntityMonster && this.getSceneType() != SceneType.SCENE_DUNGEON) {
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getWorld().getServer().getDropManager().callDrop((EntityMonster) target);
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getWorld().getServer().getDropSystem().callDrop((EntityMonster) target);
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}
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this.removeEntity(target);
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@@ -14,6 +14,7 @@ import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.proto.InvestigationMonsterOuterClass;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.scripts.data.SceneMonster;
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import emu.grasscutter.server.game.BaseGameSystem;
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import emu.grasscutter.server.game.GameServer;
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import java.io.InputStream;
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@@ -24,13 +25,12 @@ import java.util.Map;
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import java.util.Objects;
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import java.util.concurrent.ConcurrentHashMap;
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public class WorldDataManager {
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private final GameServer gameServer;
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public class WorldDataSystem extends BaseGameSystem {
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private final Map<String, ChestInteractHandler> chestInteractHandlerMap; // chestType-Handler
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private final Map<String, SceneGroup> sceneInvestigationGroupMap; // <sceneId_groupId, Group>
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public WorldDataManager(GameServer gameServer){
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this.gameServer = gameServer;
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public WorldDataSystem(GameServer server){
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super(server);
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this.chestInteractHandlerMap = new HashMap<>();
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this.sceneInvestigationGroupMap = new ConcurrentHashMap<>();
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