mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-19 02:15:45 +01:00
Refactor game server managers to systems
This commit is contained in:
@@ -0,0 +1,13 @@
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package emu.grasscutter.server.game;
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public abstract class BaseGameSystem {
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protected final GameServer server;
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public BaseGameSystem(GameServer server) {
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this.server = server;
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}
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public GameServer getServer() {
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return this.server;
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}
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}
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@@ -5,27 +5,27 @@ import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.CommandMap;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.battlepass.BattlePassMissionManager;
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import emu.grasscutter.game.battlepass.BattlePassSystem;
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import emu.grasscutter.game.combine.CombineManger;
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import emu.grasscutter.game.drop.DropManager;
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import emu.grasscutter.game.dungeons.DungeonManager;
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import emu.grasscutter.game.drop.DropSystem;
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import emu.grasscutter.game.dungeons.DungeonSystem;
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import emu.grasscutter.game.dungeons.challenge.DungeonChallenge;
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import emu.grasscutter.game.expedition.ExpeditionManager;
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import emu.grasscutter.game.gacha.GachaManager;
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import emu.grasscutter.game.managers.AnnouncementManager;
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import emu.grasscutter.game.expedition.ExpeditionSystem;
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import emu.grasscutter.game.gacha.GachaSystem;
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import emu.grasscutter.game.managers.AnnouncementSystem;
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import emu.grasscutter.game.managers.CookingManager;
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import emu.grasscutter.game.managers.InventoryManager;
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import emu.grasscutter.game.managers.MultiplayerManager;
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import emu.grasscutter.game.managers.InventorySystem;
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import emu.grasscutter.game.managers.MultiplayerSystem;
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import emu.grasscutter.game.managers.chat.ChatManager;
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import emu.grasscutter.game.managers.chat.ChatManagerHandler;
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import emu.grasscutter.game.managers.energy.EnergyManager;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.ServerQuestHandler;
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import emu.grasscutter.game.shop.ShopManager;
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import emu.grasscutter.game.tower.TowerScheduleManager;
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import emu.grasscutter.game.quest.QuestSystem;
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import emu.grasscutter.game.shop.ShopSystem;
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import emu.grasscutter.game.tower.TowerSystem;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.game.world.WorldDataManager;
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import emu.grasscutter.game.world.WorldDataSystem;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.server.event.types.ServerEvent;
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@@ -47,30 +47,35 @@ import java.util.concurrent.ConcurrentHashMap;
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import static emu.grasscutter.utils.Language.translate;
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import static emu.grasscutter.Configuration.*;
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@Getter
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public final class GameServer extends KcpServer {
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private final InetSocketAddress address;
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// Game server base
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private final InetSocketAddress address;
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private final GameServerPacketHandler packetHandler;
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private final ServerQuestHandler questHandler;
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@Getter private final ServerTaskScheduler scheduler;
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private final Map<Integer, Player> players;
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private final Set<World> worlds;
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private final Map<Integer, Player> players;
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private final Set<World> worlds;
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// Server systems
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private final InventorySystem inventorySystem;
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private final GachaSystem gachaSystem;
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private final ShopSystem shopSystem;
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private final MultiplayerSystem multiplayerSystem;
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private final DungeonSystem dungeonSystem;
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private final ExpeditionSystem expeditionSystem;
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private final DropSystem dropSystem;
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private final WorldDataSystem worldDataSystem;
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private final BattlePassSystem battlePassSystem;
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private final CombineManger combineSystem;
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private final TowerSystem towerSystem;
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private final AnnouncementSystem announcementSystem;
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private final QuestSystem questSystem;
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// Extra
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private final ServerTaskScheduler scheduler;
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private final CommandMap commandMap;
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private final TaskMap taskMap;
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private ChatManagerHandler chatManager;
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@Getter private final InventoryManager inventoryManager;
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@Getter private final GachaManager gachaManager;
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@Getter private final ShopManager shopManager;
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@Getter private final MultiplayerManager multiplayerManager;
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@Getter private final DungeonManager dungeonManager;
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@Getter private final ExpeditionManager expeditionManager;
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@Getter private final CommandMap commandMap;
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@Getter private final TaskMap taskMap;
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@Getter private final DropManager dropManager;
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@Getter private final WorldDataManager worldDataManager;
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@Getter private final BattlePassMissionManager battlePassMissionManager;
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@Getter private final CombineManger combineManger;
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@Getter private final TowerScheduleManager towerScheduleManager;
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@Getter private final AnnouncementManager announcementManager;
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public GameServer() {
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this(getAdapterInetSocketAddress());
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@@ -78,11 +83,11 @@ public final class GameServer extends KcpServer {
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public GameServer(InetSocketAddress address) {
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ChannelConfig channelConfig = new ChannelConfig();
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channelConfig.nodelay(true,40,2,true);
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channelConfig.nodelay(true, 40, 2, true);
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channelConfig.setMtu(1400);
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channelConfig.setSndwnd(256);
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channelConfig.setRcvwnd(256);
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channelConfig.setTimeoutMillis(30*1000);//30s
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channelConfig.setTimeoutMillis(30 * 1000);//30s
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channelConfig.setUseConvChannel(true);
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channelConfig.setAckNoDelay(false);
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@@ -94,56 +99,56 @@ public final class GameServer extends KcpServer {
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CookingManager.initialize();
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CombineManger.initialize();
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// Game Server base
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this.address = address;
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this.packetHandler = new GameServerPacketHandler(PacketHandler.class);
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this.questHandler = new ServerQuestHandler();
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this.scheduler = new ServerTaskScheduler();
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this.players = new ConcurrentHashMap<>();
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this.worlds = Collections.synchronizedSet(new HashSet<>());
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this.chatManager = new ChatManager(this);
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this.inventoryManager = new InventoryManager(this);
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this.gachaManager = new GachaManager(this);
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this.shopManager = new ShopManager(this);
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this.multiplayerManager = new MultiplayerManager(this);
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this.dungeonManager = new DungeonManager(this);
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// Extra
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this.scheduler = new ServerTaskScheduler();
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this.commandMap = new CommandMap(true);
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this.taskMap = new TaskMap(true);
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this.dropManager = new DropManager(this);
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this.expeditionManager = new ExpeditionManager(this);
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this.combineManger = new CombineManger(this);
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this.towerScheduleManager = new TowerScheduleManager(this);
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this.worldDataManager = new WorldDataManager(this);
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this.battlePassMissionManager = new BattlePassMissionManager(this);
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this.announcementManager = new AnnouncementManager(this);
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this.taskMap = new TaskMap(true);
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// Create game systems
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this.inventorySystem = new InventorySystem(this);
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this.gachaSystem = new GachaSystem(this);
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this.shopSystem = new ShopSystem(this);
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this.multiplayerSystem = new MultiplayerSystem(this);
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this.dungeonSystem = new DungeonSystem(this);
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this.dropSystem = new DropSystem(this);
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this.expeditionSystem = new ExpeditionSystem(this);
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this.combineSystem = new CombineManger(this);
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this.towerSystem = new TowerSystem(this);
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this.worldDataSystem = new WorldDataSystem(this);
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this.battlePassSystem = new BattlePassSystem(this);
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this.announcementSystem = new AnnouncementSystem(this);
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this.questSystem = new QuestSystem(this);
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// Chata manager
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this.chatManager = new ChatManager(this);
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// Hook into shutdown event.
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Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown));
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}
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@Deprecated
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public ChatManagerHandler getChatManager() {
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return chatManager;
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}
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@Deprecated
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public void setChatManager(ChatManagerHandler chatManager) {
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this.chatManager = chatManager;
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}
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public ChatManagerHandler getChatSystem() {
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return chatManager;
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}
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public GameServerPacketHandler getPacketHandler() {
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return packetHandler;
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}
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public ServerQuestHandler getQuestHandler() {
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return questHandler;
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}
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public Map<Integer, Player> getPlayers() {
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return players;
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}
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public Set<World> getWorlds() {
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return worlds;
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}
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public ChatManagerHandler getChatManager() {
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return chatManager;
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}
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public void setChatManager(ChatManagerHandler chatManager) {
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this.chatManager = chatManager;
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}
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public void setChatSystem(ChatManagerHandler chatManager) {
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this.chatManager = chatManager;
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}
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private static InetSocketAddress getAdapterInetSocketAddress(){
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InetSocketAddress inetSocketAddress;
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