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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-18 18:05:05 +01:00
Update OpenState protos and rework OpenStateManager
OpenState map no longer contains default openstates, they should not be saved in the database for efficiency reasons.
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@@ -40,8 +40,6 @@ public class HandlerPlayerLoginReq extends PacketHandler {
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// Show opening cutscene if player has no avatars
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if (player.getAvatars().getAvatarCount() == 0) {
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// Set New Player OpenStates
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player.getOpenStateManager().onNewPlayerCreate();
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// Pick character
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session.setState(SessionState.PICKING_CHARACTER);
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session.send(new BasePacket(PacketOpcodes.DoSetPlayerBornDataNotify));
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@@ -1,25 +1,31 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.PlayerOpenStateManager;
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import emu.grasscutter.game.props.OpenState;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.OpenStateUpdateNotifyOuterClass.OpenStateUpdateNotify;
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import java.util.Map;
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/*
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Must be sent on login for openStates to work
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Tells the client to update its openStateMap for the keys sent. value is irrelevant
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*/
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public class PacketOpenStateUpdateNotify extends BasePacket {
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public PacketOpenStateUpdateNotify(Player player) {
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public PacketOpenStateUpdateNotify(PlayerOpenStateManager manager) {
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super(PacketOpcodes.OpenStateUpdateNotify);
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OpenStateUpdateNotify.Builder proto = OpenStateUpdateNotify.newBuilder();
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proto.putAllOpenStateMap(player.getOpenStateManager().getOpenStateMap()).build();
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for (OpenState state : OpenState.values()) {
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// If the player has an open state stored in their map, then it would always override any default value
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if (manager.getOpenStateMap().containsKey(state.getValue())) {
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proto.putOpenStateMap(state.getValue(), manager.getOpenState(state));
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} else if (PlayerOpenStateManager.DEV_OPEN_STATES.contains(state)) {
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// Add default value here. TODO properly put default values somewhere
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proto.putOpenStateMap(state.getValue(), 1);
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}
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}
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this.setData(proto);
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}
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