Refactor PacketSceneTransToPointRsp and add a null check when getting ScenePointEntries

This commit is contained in:
Melledy
2022-04-20 21:33:58 -07:00
parent 252fa6b958
commit 35925903a1
4 changed files with 41 additions and 38 deletions

View File

@@ -13,23 +13,22 @@ public class PacketSceneTransToPointRsp extends GenshinPacket {
public PacketSceneTransToPointRsp(GenshinPlayer player, int pointId, int sceneId) {
super(PacketOpcodes.SceneTransToPointRsp);
String code = sceneId + "_" + pointId;
ScenePointEntry scenePointEntry = GenshinData.getScenePointEntries().get(code);
float x = scenePointEntry.getPointData().getTranPos().getX();
float y = scenePointEntry.getPointData().getTranPos().getY();
float z = scenePointEntry.getPointData().getTranPos().getZ();
player.getPos().set(new Position(x, y, z));
player.getWorld().forceTransferPlayerToScene(player, sceneId, player.getPos());
SceneTransToPointRsp proto = SceneTransToPointRsp.newBuilder()
.setRetcode(0)
.setPointId(pointId)
.setSceneId(sceneId)
.build();
.setRetcode(0)
.setPointId(pointId)
.setSceneId(sceneId)
.build();
this.setData(proto);
}
public PacketSceneTransToPointRsp() {
super(PacketOpcodes.SceneTransToPointRsp);
SceneTransToPointRsp proto = SceneTransToPointRsp.newBuilder()
.setRetcode(1) // Internal server error
.build();
this.setData(proto);
}
}