Use thread executors to speed up the database loading process

This commit is contained in:
KingRainbow44
2023-05-30 15:38:26 -04:00
parent 2009a90e66
commit 36a35c11aa
6 changed files with 184 additions and 79 deletions

View File

@@ -1,7 +1,5 @@
package emu.grasscutter.game.inventory;
import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
@@ -22,11 +20,14 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.List;
import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
private final Long2ObjectMap<GameItem> store;
private final Int2ObjectMap<InventoryTab> inventoryTypes;
@@ -572,6 +573,9 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
}
}
}
// Load avatars after inventory.
this.getPlayer().getAvatars().postLoad();
}
@Override