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Use thread executors to speed up the database loading process
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@@ -1,7 +1,5 @@
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package emu.grasscutter.game.inventory;
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import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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@@ -22,11 +20,14 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.List;
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import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
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public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
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private final Long2ObjectMap<GameItem> store;
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private final Int2ObjectMap<InventoryTab> inventoryTypes;
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@@ -572,6 +573,9 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
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}
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}
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}
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// Load avatars after inventory.
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this.getPlayer().getAvatars().postLoad();
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}
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@Override
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