Format code [skip actions]

This commit is contained in:
github-actions
2023-05-31 23:26:53 +00:00
parent 815ba3e3e3
commit 36dee424ee
9 changed files with 55 additions and 44 deletions

View File

@@ -276,13 +276,14 @@ public class GameItem {
}
public SceneWeaponInfo createSceneWeaponInfo() {
var weaponInfo = SceneWeaponInfo.newBuilder()
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
.setItemId(this.getItemId())
.setGuid(this.getGuid())
.setLevel(this.getLevel())
.setGadgetId(this.getItemData().getGadgetId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder().setIsInited(getAffixes().size() > 0));
var weaponInfo =
SceneWeaponInfo.newBuilder()
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
.setItemId(this.getItemId())
.setGuid(this.getGuid())
.setLevel(this.getLevel())
.setGadgetId(this.getItemData().getGadgetId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder().setIsInited(getAffixes().size() > 0));
if (this.getAffixes() != null && this.getAffixes().size() > 0) {
for (int affix : this.getAffixes()) {