Using annotation key translation

This commit is contained in:
方块君
2022-05-08 14:44:14 +08:00
committed by Melledy
parent ef3579da82
commit 3a5503de72
40 changed files with 53 additions and 227 deletions

View File

@@ -15,7 +15,7 @@ import emu.grasscutter.utils.Language;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "setstats", usage = "setstats|stats <stat> <value>", aliases = {"stats"}, permission = "player.setstats")
@Command(label = "setstats", usage = "setstats|stats <stat> <value>", aliases = {"stats"}, permission = "player.setstats", description = "commands.setStats.description")
public final class SetStatsCommand implements CommandHandler {
static class Stat {
String name;
@@ -173,11 +173,6 @@ public final class SetStatsCommand implements CommandHandler {
stats.put("_nonextra_physical_add_hurt", new Stat("NONEXTRA_PHYSICAL_ADD_HURT", FightProperty.FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT, true));
}
@Override
public String description() {
return translate("commands.setStats.description");
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
String syntax = sender == null ? translate("commands.setStats.usage_console") : translate("commands.setStats.ingame");