Some fix about scene script and quest (#2029)

* [ScriptLib] Query player when not get entity from scene

* Fix NPE when doing quests

* Add QUEST_CONTENT_SKILL trigger

Q353 need it

* Add some missing fields that contain in scene scripts

* Add a lua table serializer implement with jackson

This do not replace the original one,it is useful when debug

* Fix point_array type error

* feat: fix space
This commit is contained in:
ZanyRain
2023-02-10 00:10:07 +08:00
committed by GitHub
parent ab5b49b7c5
commit 3b29ba032e
15 changed files with 288 additions and 35 deletions

View File

@@ -132,14 +132,16 @@ public class GameMainQuest {
// Add rewards
MainQuestData mainQuestData = GameData.getMainQuestDataMap().get(this.getParentQuestId());
for (int rewardId : mainQuestData.getRewardIdList()) {
RewardData rewardData = GameData.getRewardDataMap().get(rewardId);
if (mainQuestData != null && mainQuestData.getRewardIdList() != null) {
for (int rewardId : mainQuestData.getRewardIdList()) {
RewardData rewardData = GameData.getRewardDataMap().get(rewardId);
if (rewardData == null) {
continue;
if (rewardData == null) {
continue;
}
getOwner().getInventory().addItemParamDatas(rewardData.getRewardItemList(), ActionReason.QuestReward);
}
getOwner().getInventory().addItemParamDatas(rewardData.getRewardItemList(), ActionReason.QuestReward);
}
// handoff main quest

View File

@@ -272,6 +272,7 @@ public class QuestManager extends BasePlayerManager {
case QUEST_CONTENT_INTERACT_GADGET:
case QUEST_CONTENT_TRIGGER_FIRE:
case QUEST_CONTENT_UNLOCK_TRANS_POINT:
case QUEST_CONTENT_SKILL:
for (GameMainQuest mainQuest : checkMainQuests) {
mainQuest.tryFinishSubQuests(condType, paramStr, params);
}

View File

@@ -0,0 +1,14 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
@QuestValue(QuestTrigger.QUEST_CONTENT_SKILL)
public class ContentSkill extends BaseContent {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
return (condition.getParam()[0] == params[0]) && (condition.getParam()[1] == params[1]);
}
}