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25
proto/PlayerEnterSceneNotify.proto
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25
proto/PlayerEnterSceneNotify.proto
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "EnterType.proto";
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import "Vector.proto";
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message PlayerEnterSceneNotify {
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uint32 sceneId = 1;
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Vector pos = 2;
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uint64 sceneBeginTime = 3;
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EnterType type = 4;
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uint32 targetUid = 6;
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uint32 prevSceneId = 9;
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Vector prevPos = 10;
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uint32 dungeonId = 11;
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uint32 worldLevel = 12;
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uint32 enterSceneToken = 13;
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bool isFirstLoginEnterScene = 14;
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repeated uint32 sceneTagIdList = 15;
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bool isSkipUi = 16;
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uint32 enterReason = 17;
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uint32 unk1 = 18;
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string unk2 = 19;
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}
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