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Initial commit
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198
src/main/java/emu/grasscutter/data/def/MonsterData.java
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198
src/main/java/emu/grasscutter/data/def/MonsterData.java
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package emu.grasscutter.data.def;
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import java.util.List;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.GenshinResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType.LoadPriority;
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import emu.grasscutter.data.common.PropGrowCurve;
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@ResourceType(name = "MonsterExcelConfigData.json", loadPriority = LoadPriority.LOW)
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public class MonsterData extends GenshinResource {
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private int Id;
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private String MonsterName;
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private String Type;
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private String ServerScript;
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private List<Integer> Affix;
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private String Ai;
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private int[] Equips;
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private List<HpDrops> HpDrops;
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private int KillDropId;
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private String ExcludeWeathers;
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private int FeatureTagGroupID;
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private int MpPropID;
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private String Skin;
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private int DescribeId;
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private int CombatBGMLevel;
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private int EntityBudgetLevel;
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private float HpBase;
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private float AttackBase;
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private float DefenseBase;
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private float FireSubHurt;
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private float ElecSubHurt;
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private float GrassSubHurt;
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private float WaterSubHurt;
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private float WindSubHurt;
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private float RockSubHurt;
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private float IceSubHurt;
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private float PhysicalSubHurt;
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private List<PropGrowCurve> PropGrowCurves;
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private long NameTextMapHash;
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private int CampID;
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private int weaponId;
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private MonsterDescribeData describeData;
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@Override
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public int getId() {
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return this.Id;
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}
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public String getMonsterName() {
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return MonsterName;
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}
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public String getType() {
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return Type;
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}
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public String getServerScript() {
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return ServerScript;
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}
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public List<Integer> getAffix() {
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return Affix;
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}
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public String getAi() {
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return Ai;
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}
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public int[] getEquips() {
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return Equips;
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}
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public List<HpDrops> getHpDrops() {
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return HpDrops;
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}
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public int getKillDropId() {
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return KillDropId;
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}
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public String getExcludeWeathers() {
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return ExcludeWeathers;
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}
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public int getFeatureTagGroupID() {
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return FeatureTagGroupID;
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}
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public int getMpPropID() {
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return MpPropID;
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}
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public String getSkin() {
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return Skin;
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}
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public int getDescribeId() {
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return DescribeId;
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}
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public int getCombatBGMLevel() {
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return CombatBGMLevel;
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}
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public int getEntityBudgetLevel() {
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return EntityBudgetLevel;
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}
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public float getBaseHp() {
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return HpBase;
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}
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public float getBaseAttack() {
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return AttackBase;
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}
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public float getBaseDefense() {
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return DefenseBase;
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}
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public float getElecSubHurt() {
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return ElecSubHurt;
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}
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public float getGrassSubHurt() {
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return GrassSubHurt;
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}
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public float getWaterSubHurt() {
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return WaterSubHurt;
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}
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public float getWindSubHurt() {
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return WindSubHurt;
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}
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public float getIceSubHurt() {
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return IceSubHurt;
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}
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public float getPhysicalSubHurt() {
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return PhysicalSubHurt;
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}
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public List<PropGrowCurve> getPropGrowCurves() {
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return PropGrowCurves;
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}
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public long getNameTextMapHash() {
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return NameTextMapHash;
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}
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public int getCampID() {
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return CampID;
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}
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public MonsterDescribeData getDescribeData() {
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return describeData;
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}
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public int getWeaponId() {
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return weaponId;
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}
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@Override
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public void onLoad() {
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this.describeData = GenshinData.getMonsterDescribeDataMap().get(this.getDescribeId());
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for (int id : this.Equips) {
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if (id == 0) {
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continue;
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}
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GadgetData gadget = GenshinData.getGadgetDataMap().get(id);
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if (gadget == null) {
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continue;
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}
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if (gadget.getItemJsonName().equals("Default_MonsterWeapon")) {
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this.weaponId = id;
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}
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}
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}
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public class HpDrops {
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private int DropId;
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private int HpPercent;
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public int getDropId(){
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return this.DropId;
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}
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public int getHpPercent(){
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return this.HpPercent;
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}
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}
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}
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