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Initial commit
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160
src/main/java/emu/grasscutter/server/game/GameServer.java
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160
src/main/java/emu/grasscutter/server/game/GameServer.java
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package emu.grasscutter.server.game;
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import java.net.InetSocketAddress;
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import java.util.ArrayList;
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import java.util.Date;
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import java.util.List;
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import java.util.Map;
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import java.util.Timer;
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import java.util.TimerTask;
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import java.util.concurrent.ConcurrentHashMap;
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import emu.grasscutter.GenshinConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.dungeons.DungeonManager;
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import emu.grasscutter.game.gacha.GachaManager;
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import emu.grasscutter.game.managers.ChatManager;
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import emu.grasscutter.game.managers.InventoryManager;
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import emu.grasscutter.game.managers.MultiplayerManager;
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import emu.grasscutter.game.shop.ShopManager;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.netty.MihoyoKcpServer;
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public class GameServer extends MihoyoKcpServer {
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private final InetSocketAddress address;
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private final GameServerPacketHandler packetHandler;
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private final Timer gameLoop;
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private final Map<Integer, GenshinPlayer> players;
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private final ChatManager chatManager;
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private final InventoryManager inventoryManager;
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private final GachaManager gachaManager;
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private final ShopManager shopManager;
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private final MultiplayerManager multiplayerManager;
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private final DungeonManager dungeonManager;
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public GameServer(InetSocketAddress address) {
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super(address);
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this.setServerInitializer(new GameServerInitializer(this));
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this.address = address;
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this.packetHandler = new GameServerPacketHandler(PacketHandler.class);
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this.players = new ConcurrentHashMap<>();
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this.chatManager = new ChatManager(this);
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this.inventoryManager = new InventoryManager(this);
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this.gachaManager = new GachaManager(this);
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this.shopManager = new ShopManager(this);
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this.multiplayerManager = new MultiplayerManager(this);
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this.dungeonManager = new DungeonManager(this);
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// Ticker
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this.gameLoop = new Timer();
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this.gameLoop.scheduleAtFixedRate(new TimerTask() {
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@Override
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public void run() {
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try {
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onTick();
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} catch (Exception e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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}
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}, new Date(), 1000L);
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// Shutdown hook
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Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown));
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}
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public GameServerPacketHandler getPacketHandler() {
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return packetHandler;
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}
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public Map<Integer, GenshinPlayer> getPlayers() {
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return players;
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}
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public ChatManager getChatManager() {
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return chatManager;
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}
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public InventoryManager getInventoryManager() {
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return inventoryManager;
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}
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public GachaManager getGachaManager() {
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return gachaManager;
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}
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public ShopManager getShopManager() {
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return shopManager;
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}
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public MultiplayerManager getMultiplayerManager() {
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return multiplayerManager;
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}
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public DungeonManager getDungeonManager() {
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return dungeonManager;
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}
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public void registerPlayer(GenshinPlayer player) {
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getPlayers().put(player.getId(), player);
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}
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public GenshinPlayer getPlayerById(int id) {
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return this.getPlayers().get(id);
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}
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public GenshinPlayer forceGetPlayerById(int id) {
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// Console check
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if (id == GenshinConstants.SERVER_CONSOLE_UID) {
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return null;
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}
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// Get from online players
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GenshinPlayer player = this.getPlayerById(id);
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// Check database if character isnt here
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if (player == null) {
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player = DatabaseHelper.getPlayerById(id);
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}
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return player;
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}
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public SocialDetail.Builder getSocialDetailById(int id) {
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// Get from online players
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GenshinPlayer player = this.forceGetPlayerById(id);
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if (player == null) {
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return null;
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}
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return player.getSocialDetail();
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}
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public void onTick() throws Exception {
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for (GenshinPlayer player : this.getPlayers().values()) {
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player.onTick();
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}
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}
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@Override
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public void onStartFinish() {
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Grasscutter.getLogger().info("Game Server started on port " + address.getPort());
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}
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public void onServerShutdown() {
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// Kick and save all players
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List<GenshinPlayer> list = new ArrayList<>(this.getPlayers().size());
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list.addAll(this.getPlayers().values());
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for (GenshinPlayer player : list) {
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player.getSession().close();
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}
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}
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}
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