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Move forging stuff to ForgingManager, make client respond to ForgeGetQueueDataReq and actually display forging queues.
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@@ -0,0 +1,14 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.game.GameSession;
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@Opcodes(PacketOpcodes.ForgeGetQueueDataReq)
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public class HandlerForgeGetQueueDataReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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session.getPlayer().getForgingManager().handleForgeGetQueueDataReq();
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}
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}
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