Make TalentCommand show off new Translate function

This commit is contained in:
AnimeGitB
2022-08-21 20:52:18 +09:30
committed by Luke H-W
parent 955004343f
commit 3fca950050
12 changed files with 98 additions and 167 deletions

View File

@@ -2,9 +2,11 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Language;
import java.util.List;
@@ -14,6 +16,16 @@ import java.util.List;
permission = "player.settalent",
permissionTargeted = "player.settalent.others")
public final class TalentCommand implements CommandHandler {
private void setTalentLevel(Player sender, Avatar avatar, int skillId, int newLevel) {
if (avatar.setSkillLevel(skillId, newLevel)) {
long nameHash = GameData.getAvatarSkillDataMap().get(skillId).getNameTextMapHash();
var name = Language.getTextMapKey(nameHash);
CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_id", skillId, name, newLevel);
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
}
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1){
@@ -27,9 +39,6 @@ public final class TalentCommand implements CommandHandler {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
return;
}
int skillIdNorAtk = skillDepot.getSkills().get(0);
int skillIdE = skillDepot.getSkills().get(1);
int skillIdQ = skillDepot.getEnergySkill();
int skillId = 0;
int newLevel = -1;
@@ -57,11 +66,7 @@ public final class TalentCommand implements CommandHandler {
return;
}
if (avatar.setSkillLevel(skillId, newLevel)) {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_id", newLevel);
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
}
setTalentLevel(sender, avatar, skillId, newLevel);
}
case "n", "e", "q" -> {
if (args.size() < 2) {
@@ -76,24 +81,21 @@ public final class TalentCommand implements CommandHandler {
}
skillId = switch (cmdSwitch) {
default -> skillIdNorAtk;
case "e" -> skillIdE;
case "q" -> skillIdQ;
default -> skillDepot.getSkills().get(0);
case "e" -> skillDepot.getSkills().get(1);
case "q" -> skillDepot.getEnergySkill();
};
if (avatar.setSkillLevel(skillId, newLevel)) {
switch (cmdSwitch) {
default -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_atk", newLevel);
case "e" -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_e", newLevel);
case "q" -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_q", newLevel);
}
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
}
setTalentLevel(sender, avatar, skillId, newLevel);
}
case "getid" -> {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.normal_attack_id", skillIdNorAtk);
CommandHandler.sendTranslatedMessage(sender, "commands.talent.e_skill_id", skillIdE);
CommandHandler.sendTranslatedMessage(sender, "commands.talent.q_skill_id", skillIdQ);
var map = GameData.getAvatarSkillDataMap();
skillDepot.getSkillsAndEnergySkill().forEach(id -> {
var talent = map.get(id);
if (talent == null) return;
var talentName = Language.getTextMapKey(talent.getNameTextMapHash());
var talentDesc = Language.getTextMapKey(talent.getDescTextMapHash());
CommandHandler.sendTranslatedMessage(sender, "commands.talent.id_desc", id, talentName, talentDesc);
});
}
}
}

View File

@@ -1,65 +1,29 @@
package emu.grasscutter.data.excels;
import java.util.List;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.ResourceType.LoadPriority;
import emu.grasscutter.game.props.ElementType;
import lombok.Getter;
@ResourceType(name = "AvatarSkillExcelConfigData.json", loadPriority = LoadPriority.HIGHEST)
public class AvatarSkillData extends GameResource {
private int id;
private float cdTime;
private int costElemVal;
private int maxChargeNum;
private int triggerID;
private boolean isAttackCameraLock;
private int proudSkillGroupId;
private ElementType costElemType;
private long nameTextMapHash;
private String abilityName;
private int id;
@Getter private float cdTime;
@Getter private int costElemVal;
@Getter private int maxChargeNum;
@Getter private int triggerID;
@Getter private boolean isAttackCameraLock;
@Getter private int proudSkillGroupId;
@Getter private ElementType costElemType;
@Getter private long nameTextMapHash;
@Getter private long descTextMapHash;
@Getter private String abilityName;
@Override
public int getId(){
return this.id;
}
public float getCdTime() {
return cdTime;
}
public int getCostElemVal() {
return costElemVal;
}
public int getMaxChargeNum() {
return maxChargeNum;
}
public int getTriggerID() {
return triggerID;
}
public boolean isIsAttackCameraLock() {
return isAttackCameraLock;
}
public int getProudSkillGroupId() {
return proudSkillGroupId;
}
public ElementType getCostElemType() {
return costElemType;
}
public long getNameTextMapHash() {
return nameTextMapHash;
}
public String getAbilityName() {
return abilityName;
}
@Override
public void onLoad() {

View File

@@ -253,7 +253,7 @@ public final class Language {
}
}
private static final int TEXTMAP_CACHE_VERSION = 0x9CCACE02;
private static final int TEXTMAP_CACHE_VERSION = 0x9CCACE03;
@EqualsAndHashCode public static class TextStrings implements Serializable {
public static final String[] ARR_LANGUAGES = {"EN", "CHS", "CHT", "JP", "KR", "DE", "ES", "FR", "ID", "PT", "RU", "TH", "VI"};
public static final String[] ARR_GC_LANGUAGES = {"en-US", "zh-CN", "zh-TW", "en-US", "ko-KR", "en-US", "es-ES", "fr-FR", "en-US", "en-US", "ru-RU", "en-US", "en-US"}; // TODO: Update the placeholder en-US entries if we ever add GC translations for the missing client languages
@@ -437,6 +437,7 @@ public final class Language {
GameData.getAvatarDataMap().forEach((k, v) -> usedHashes.add((int) v.getNameTextMapHash()));
GameData.getAvatarSkillDataMap().forEach((k, v) -> {
usedHashes.add((int) v.getNameTextMapHash());
usedHashes.add((int) v.getDescTextMapHash());
});
GameData.getItemDataMap().forEach((k, v) -> usedHashes.add((int) v.getNameTextMapHash()));
GameData.getMonsterDataMap().forEach((k, v) -> usedHashes.add((int) v.getNameTextMapHash()));