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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 01:15:52 +01:00
Make TalentCommand show off new Translate function
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@@ -2,9 +2,11 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.AvatarSkillDepotData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.utils.Language;
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import java.util.List;
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@@ -14,6 +16,16 @@ import java.util.List;
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permission = "player.settalent",
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permissionTargeted = "player.settalent.others")
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public final class TalentCommand implements CommandHandler {
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private void setTalentLevel(Player sender, Avatar avatar, int skillId, int newLevel) {
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if (avatar.setSkillLevel(skillId, newLevel)) {
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long nameHash = GameData.getAvatarSkillDataMap().get(skillId).getNameTextMapHash();
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var name = Language.getTextMapKey(nameHash);
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_id", skillId, name, newLevel);
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} else {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
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}
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (args.size() < 1){
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@@ -27,9 +39,6 @@ public final class TalentCommand implements CommandHandler {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
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return;
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}
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int skillIdNorAtk = skillDepot.getSkills().get(0);
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int skillIdE = skillDepot.getSkills().get(1);
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int skillIdQ = skillDepot.getEnergySkill();
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int skillId = 0;
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int newLevel = -1;
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@@ -57,11 +66,7 @@ public final class TalentCommand implements CommandHandler {
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return;
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}
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if (avatar.setSkillLevel(skillId, newLevel)) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_id", newLevel);
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} else {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
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}
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setTalentLevel(sender, avatar, skillId, newLevel);
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}
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case "n", "e", "q" -> {
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if (args.size() < 2) {
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@@ -76,24 +81,21 @@ public final class TalentCommand implements CommandHandler {
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}
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skillId = switch (cmdSwitch) {
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default -> skillIdNorAtk;
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case "e" -> skillIdE;
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case "q" -> skillIdQ;
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default -> skillDepot.getSkills().get(0);
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case "e" -> skillDepot.getSkills().get(1);
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case "q" -> skillDepot.getEnergySkill();
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};
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if (avatar.setSkillLevel(skillId, newLevel)) {
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switch (cmdSwitch) {
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default -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_atk", newLevel);
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case "e" -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_e", newLevel);
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case "q" -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_q", newLevel);
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}
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} else {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
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}
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setTalentLevel(sender, avatar, skillId, newLevel);
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}
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case "getid" -> {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.normal_attack_id", skillIdNorAtk);
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.e_skill_id", skillIdE);
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.q_skill_id", skillIdQ);
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var map = GameData.getAvatarSkillDataMap();
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skillDepot.getSkillsAndEnergySkill().forEach(id -> {
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var talent = map.get(id);
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if (talent == null) return;
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var talentName = Language.getTextMapKey(talent.getNameTextMapHash());
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var talentDesc = Language.getTextMapKey(talent.getDescTextMapHash());
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.id_desc", id, talentName, talentDesc);
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});
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}
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}
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}
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