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refactor some itemdepot lookups for later
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@@ -209,11 +209,8 @@ public class PlayerProgressManager extends BasePlayerDataManager {
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this.player.getUnlockedScenePoints(sceneId).add(pointId);
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// Give primogems and Adventure EXP for unlocking.
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var primos = new GameItem(GameData.getItemDataMap().get(201), 5);
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this.player.getInventory().addItem(primos, ActionReason.UnlockPointReward);
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var exp = new GameItem(GameData.getItemDataMap().get(102), isStatue ? 50 : 10);
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this.player.getInventory().addItem(exp, ActionReason.UnlockPointReward);
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this.player.getInventory().addItem(201, 5, ActionReason.UnlockPointReward);
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this.player.getInventory().addItem(102, isStatue ? 50 : 10, ActionReason.UnlockPointReward);
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// this.player.sendPacket(new PacketPlayerPropChangeReasonNotify(this.player.getProperty(PlayerProperty.PROP_PLAYER_EXP), PlayerProperty.PROP_PLAYER_EXP, PropChangeReason.PROP_CHANGE_REASON_PLAYER_ADD_EXP));
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