Fix CNLanguage.java (#505)

* Fix CNLanguage.java

@Melledy 
Keep an eye on the file encodeing next time,please.

* Update CNLanguage.java

* Fix a little bug
This commit is contained in:
Scirese
2022-05-04 22:56:50 +08:00
committed by GitHub
parent 5e0e65123e
commit 4220b6b88d

View File

@@ -1,128 +1,128 @@
package emu.grasscutter.languages; package emu.grasscutter.languages;
public final class CNLanguage { public final class CNLanguage {
public String An_error_occurred_during_game_update = "<EFBFBD><EFBFBD>?更新时<E696B0>?<3F>生了错误."; public String An_error_occurred_during_game_update = "戏更新时发生了错误.";
public String Starting_Grasscutter = "正在开<EFBFBD>?<3F>Grasscutter..."; public String Starting_Grasscutter = "正在开Grasscutter...";
public String Invalid_server_run_mode = "无效的<EFBFBD><EFBFBD>?务器<E58AA1><E599A8>?行模<E8A18C><E6A8A1>?. "; public String Invalid_server_run_mode = "无效的服务器运行模式. ";
public String Server_run_mode = "<EFBFBD><EFBFBD>?务器<E58AA1><E599A8>?行模<E8A18C><E6A8A1>?必须为以下几<EFBFBD><EFBFBD>?之一: 'HYBRID'(混<EFBFBD>?<3F><EFBFBD><E6A8A1>?), 'DISPATCH_ONLY'(仅dispatch模<EFBFBD><EFBFBD>?), 或 'GAME_ONLY'(仅游<EFBFBD><EFBFBD>?模<><E6A8A1>?). 无法<EFBFBD>?<3F>动Grasscutter..."; public String Server_run_mode = "服务器运行模式必须为以下几之一: 'HYBRID'(混合模式), 'DISPATCH_ONLY'(仅dispatch模), 或 'GAME_ONLY'(仅游戏模式). 无法动Grasscutter...";
public String Shutting_down = "正在<EFBFBD>?<3F>止...."; public String Shutting_down = "正在止....";
public String Start_done = "加载完<EFBFBD><EFBFBD>?<3F><>?需<><E99C80>?指令帮助请输入 \"help\""; public String Start_done = "加载完成!需要指令帮助请输入 \"help\"";
public String Dispatch_mode_not_support_command = "仅dispatch模<EFBFBD><EFBFBD>?无法使用指令。"; public String Dispatch_mode_not_support_command = "仅dispatch模无法使用指令。";
public String Command_error = "命令错误:"; public String Command_error = "命令错误:";
public String Error = "出现错误."; public String Error = "出现错误.";
public String Grasscutter_is_free = "Grasscutter是<EFBFBD><EFBFBD>?费软件,如果你是花钱买到的,你大概被骗了。主页: https://github.com/Grasscutters/Grasscutter"; public String Grasscutter_is_free = "Grasscutter是费软件,如果你是花钱买到的,你大概被骗了。主页: https://github.com/Grasscutters/Grasscutter";
public String Game_start_port = "<EFBFBD><EFBFBD>?<3F><>?务器已在端<EFBFBD>?<3F> {port} 上开<EFBFBD>?<3F>"; public String Game_start_port = "戏服务器已在端 {port} 上开";
public String Client_connect = "<EFBFBD>?<3F>自 {address} 的客户端已连接。"; public String Client_connect = "自 {address} 的客户端已连接。";
public String Client_disconnect = "<EFBFBD>?<3F>自 {address} 的客户端已断开。"; public String Client_disconnect = "自 {address} 的客户端已断开。";
public String Client_request = "[Dispatch] 客户端 {ip} 请求: {method} {url}"; public String Client_request = "[Dispatch] 客户端 {ip} 请求: {method} {url}";
public String Not_load_keystore = "[Dispatch] 无法加载<EFBFBD><EFBFBD>?书,正在<EFBFBD><EFBFBD>?试默认密<EFBFBD><EFBFBD>?..."; public String Not_load_keystore = "[Dispatch] 无法加载书,正在试默认密...";
public String Use_default_keystore = "[Dispatch] <EFBFBD><EFBFBD>?功使用默认密<EFBFBD><EFBFBD>?加载<E58AA0><E8BDBD>?书. 请考虑将config.json中的KeystorePassword项改为123456."; public String Use_default_keystore = "[Dispatch] 功使用默认密码加载证书. 请考虑将config.json中的KeystorePassword项改为123456.";
public String Load_keystore_error = "[Dispatch] 加载<EFBFBD><EFBFBD>?书时出现错误!"; public String Load_keystore_error = "[Dispatch] 加载书时出现错误!";
public String Not_find_ssl_cert = "[Dispatch] 未找到SSL<EFBFBD><EFBFBD>?正在回滚至基本HTTP。"; public String Not_find_ssl_cert = "[Dispatch] 未找到SSL正在回滚至基本HTTP。";
public String Welcome = "欢迎使用Grasscutter"; public String Welcome = "欢迎使用Grasscutter";
public String Potential_unhandled_request = "[Dispatch] 潜在的未处<EFBFBD>?<3F>请求: {method} {url}"; public String Potential_unhandled_request = "[Dispatch] 潜在的未处请求: {method} {url}";
public String Client_login_token = "[Dispatch] 客户端 {ip} 正在<EFBFBD><EFBFBD>?试使用token登录..."; public String Client_login_token = "[Dispatch] 客户端 {ip} 正在试使用token登录...";
public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登录失败。"; public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登录失败。";
public String Client_login_in_token = "[Dispatch] 客户端 {ip} 使用token以 {uid} 的身份登录。"; public String Client_login_in_token = "[Dispatch] 客户端 {ip} 使用token以 {uid} 的身份登录。";
public String Game_account_cache_error = "<EFBFBD><EFBFBD>?账户缓存出现错误。"; public String Game_account_cache_error = "账户缓存出现错误。";
public String Wrong_session_key = "<EFBFBD><EFBFBD>?密钥错误。"; public String Wrong_session_key = "密钥错误。";
public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} <EFBFBD><EFBFBD>?功交<E58A9F>?<3F>token。"; public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} 成功交换token。";
public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交<EFBFBD>?<3F>token失败。"; public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交token失败。";
public String Dispatch_start_server_port = "[Dispatch] Dispatch<EFBFBD><EFBFBD>?务器已在端<EFBFBD>?<3F> {port} 上开<EFBFBD>?<3F>"; public String Dispatch_start_server_port = "[Dispatch] Dispatch务器已在端 {port} 上开";
public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登录失败: 已创建UID为 {uid} 的账户。"; public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登录失败: 已创建UID为 {uid} 的账户。";
public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登录失败: 创建账户失败。"; public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登录失败: 创建账户失败。";
public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} 登录失败: 未找到<EFBFBD><EFBFBD>?户。"; public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} 登录失败: 未找到户。";
public String Client_login = "[Dispatch] 客户端 {ip} 以 {uid} 的身份登录。"; public String Client_login = "[Dispatch] 客户端 {ip} 以 {uid} 的身份登录。";
public String Username_not_found = "未找到此用户<EFBFBD>??."; public String Username_not_found = "未找到此用户.";
public String Username_not_found_create_failed = "未找到此用户<EFBFBD>??, 创建失败。."; public String Username_not_found_create_failed = "未找到此用户, 创建失败。.";
// Command // Command
public String No_command_specified = "未指定命令."; public String No_command_specified = "未指定命令.";
public String Unknown_command = "未知命令: "; public String Unknown_command = "未知命令: ";
public String You_not_permission_run_command = "你没有<EFBFBD>?<3F><><EFBFBD>?<3F><>?行此命令."; public String You_not_permission_run_command = "你没有权限运行此命令.";
public String This_command_can_only_run_from_console = "此命令<EFBFBD>?<3F>能在控制<EFBFBD>?<3F><><EFBFBD>?行."; public String This_command_can_only_run_from_console = "此命令能在控制台运行.";
public String Run_this_command_in_game = "请在游<EFBFBD><EFBFBD>?内<><E58685>?行此命令."; public String Run_this_command_in_game = "请在游戏内运行此命令.";
public String Invalid_playerId = "无效的玩家ID."; public String Invalid_playerId = "无效的玩家ID.";
public String Player_not_found = "未找到此玩家."; public String Player_not_found = "未找到此玩家.";
public String Player_is_offline = "此玩家已离线."; public String Player_is_offline = "此玩家已离线.";
public String Invalid_item_id = "无效的物<EFBFBD><EFBFBD>?ID."; public String Invalid_item_id = "无效的物ID.";
public String Invalid_item_or_player_id = "无效的玩家或物<EFBFBD><EFBFBD>?ID."; public String Invalid_item_or_player_id = "无效的玩家或物ID.";
public String Enabled = "<EFBFBD>?<3F>"; public String Enabled = "";
public String Disabled = "<EFBFBD><EFBFBD>?"; public String Disabled = "";
public String No_command_found = "未找到命令."; public String No_command_found = "未找到命令.";
public String Help = "帮助"; public String Help = "帮助";
public String Player_not_found_or_offline = "此玩家<EFBFBD><EFBFBD>?存在或已离线."; public String Player_not_found_or_offline = "此玩家存在或已离线.";
public String Invalid_arguments = "无效的<EFBFBD>?<3F>数."; public String Invalid_arguments = "无效的数.";
public String Success = "<EFBFBD><EFBFBD>?"; public String Success = "";
public String Invalid_entity_id = "无效的实体ID."; public String Invalid_entity_id = "无效的实体ID.";
// Help // Help
public String Help_usage = " 用法: "; public String Help_usage = " 用法: ";
public String Help_aliases = "<EFBFBD>??: "; public String Help_aliases = ": ";
public String Help_available_command = " <EFBFBD>?<3F>用命令:"; public String Help_available_command = " 用命令:";
// Account // Account
public String Modify_user_account = "修改用户<EFBFBD><EFBFBD>?"; public String Modify_user_account = "修改用户";
public String Invalid_UID = "无效的UID."; public String Invalid_UID = "无效的UID.";
public String Account_exists = "账户已存在."; public String Account_exists = "账户已存在.";
public String Account_create_UID = "UID为 {uid} 的账户已创建."; public String Account_create_UID = "UID为 {uid} 的账户已创建.";
public String Account_delete = "已删除账户."; public String Account_delete = "已删除账户.";
public String Account_not_find = "账户<EFBFBD><EFBFBD>?存在."; public String Account_not_find = "账户存在.";
public String Account_command_usage = "用法: account <create(创建)|delete(删除)> <用户<EFBFBD>??> [uid]"; public String Account_command_usage = "用法: account <create(创建)|delete(删除)> <用户> [uid]";
// Broadcast // Broadcast
public String Broadcast_command_usage = "用法: broadcast <消<EFBFBD>?<3F>>"; public String Broadcast_command_usage = "用法: broadcast <消>";
public String Broadcast_message_sent = "<EFBFBD>?<3F><EFBFBD>?<3F><><EFBFBD>?."; public String Broadcast_message_sent = "息已发送.";
// ChangeScene // ChangeScene
public String Change_screen_usage = "用法: changescene <场景id>"; public String Change_screen_usage = "用法: changescene <场景id>";
public String Change_screen_you_in_that_screen = "你已<EFBFBD><EFBFBD>?在此场景中了"; public String Change_screen_you_in_that_screen = "你已在此场景中了";
public String Change_screen = "<EFBFBD>?<3F>到场景 "; public String Change_screen = "到场景 ";
public String Change_screen_not_exist = "此场景<EFBFBD><EFBFBD>?存在。"; public String Change_screen_not_exist = "此场景存在。";
// Clear // Clear
public String Clear_weapons = "已清除 {name} 的武器."; public String Clear_weapons = "已清除 {name} 的武器.";
public String Clear_artifacts = "已清除 {name} 的圣<EFBFBD>?<3F>物 ."; public String Clear_artifacts = "已清除 {name} 的圣物 .";
public String Clear_materials = "已清除 {name} 的<EFBFBD>??料."; public String Clear_materials = "已清除 {name} 的料.";
public String Clear_furniture = "已清除 {name} 的摆设."; public String Clear_furniture = "已清除 {name} 的摆设.";
public String Clear_displays = "已清除 {name} 的displays."; public String Clear_displays = "已清除 {name} 的displays.";
public String Clear_virtuals = "已清除 {name} 的virtuals."; public String Clear_virtuals = "已清除 {name} 的virtuals.";
public String Clear_everything = "已清除 {name} 的所有物<EFBFBD><EFBFBD>?."; public String Clear_everything = "已清除 {name} 的所有物.";
// Coop // Coop
public String Coop_usage = "用法: coop <玩家ID> <房主的玩家ID>"; public String Coop_usage = "用法: coop <玩家ID> <房主的玩家ID>";
// Drop // Drop
public String Drop_usage = "用法: drop <物<EFBFBD><EFBFBD>?ID|物<EFBFBD><EFBFBD>?<3F>??> [数<EFBFBD><EFBFBD>?]"; public String Drop_usage = "用法: drop <物ID|物品名> [数]";
public String Drop_dropped_of = "已投掷 {amount} 个 {item}."; public String Drop_dropped_of = "已投掷 {amount} 个 {item}.";
// EnterDungeon // EnterDungeon
public String EnterDungeon_usage = "用法: enterdungeon <副本 id>"; public String EnterDungeon_usage = "用法: enterdungeon <副本 id>";
public String EnterDungeon_changed_to_dungeon = "已进入副本 "; public String EnterDungeon_changed_to_dungeon = "已进入副本 ";
public String EnterDungeon_dungeon_not_found = "副本<EFBFBD><EFBFBD>?存在"; public String EnterDungeon_dungeon_not_found = "副本存在";
public String EnterDungeon_you_in_that_dungeon = "你已<EFBFBD><EFBFBD>?在此副本中了。"; public String EnterDungeon_you_in_that_dungeon = "你已在此副本中了。";
// GiveAll // GiveAll
public String GiveAll_usage = "用法: giveall [player] [amount]"; public String GiveAll_usage = "用法: giveall [player] [amount]";
public String GiveAll_item = "正在给予所有物<EFBFBD><EFBFBD>?..."; public String GiveAll_item = "正在给予所有物...";
public String GiveAll_done = "<EFBFBD><EFBFBD>?"; public String GiveAll_done = "";
public String GiveAll_invalid_amount_or_playerId = "无效的数<EFBFBD><EFBFBD>?或玩家ID"; public String GiveAll_invalid_amount_or_playerId = "无效的数或玩家ID";
// GiveArtifact // GiveArtifact
public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣<EFBFBD>?<3F>物Id> <主<EFBFBD><EFBFBD>?<3F>?<3F>Id> [<副<EFBFBD><EFBFBD>?<3F>?<3F>Id>[,<被强化次数>]]... [等级]"; public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣物Id> <主词条Id> [<副词条Id>[,<被强化次数>]]... [等级]";
public String GiveArtifact_invalid_artifact_id = "无效的圣<EFBFBD>?<3F>物Id."; public String GiveArtifact_invalid_artifact_id = "无效的圣物Id.";
public String GiveArtifact_given = "已将 {itemId} 给予 {target}."; public String GiveArtifact_given = "已将 {itemId} 给予 {target}.";
// GiveChar // GiveChar
public String GiveChar_usage = "用法: givechar <p玩家> <角色Id|角色<EFBFBD>??> [等级]"; public String GiveChar_usage = "用法: givechar <p玩家> <角色Id|角色> [等级]";
public String GiveChar_given = "将等级为 {level} 的 {avatarId} 给予 {target}."; public String GiveChar_given = "将等级为 {level} 的 {avatarId} 给予 {target}.";
public String GiveChar_invalid_avatar_id = "无效的角色ID"; public String GiveChar_invalid_avatar_id = "无效的角色ID";
public String GiveChar_invalid_avatar_level = "无效的角色等级."; public String GiveChar_invalid_avatar_level = "无效的角色等级.";
public String GiveChar_invalid_avatar_or_player_id = "无效的角色ID或玩家ID."; public String GiveChar_invalid_avatar_or_player_id = "无效的角色ID或玩家ID.";
// Give // Give
public String Give_usage = "用法: give [玩家<EFBFBD>??] <物<EFBFBD><EFBFBD>?ID|物<EFBFBD><EFBFBD>?<3F>??> [数<EFBFBD><EFBFBD>?] [等级] "; public String Give_usage = "用法: give [玩家] <物ID|物品名> [数] [等级] ";
public String Give_refinement_only_applicable_weapons = "精炼<EFBFBD>?<3F>对武器有效。"; public String Give_refinement_only_applicable_weapons = "精炼对武器有效。";
public String Give_refinement_must_between_1_and_5 = "精炼等级必须在1和5之间。"; public String Give_refinement_must_between_1_and_5 = "精炼等级必须在1和5之间。";
public String Give_given = "已将 {amount} 个 {item} 给与 {target}."; public String Give_given = "已将 {amount} 个 {item} 给与 {target}.";
public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} 的 {item} 给予 {target}."; public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} 的 {item} 给予 {target}.";
@@ -130,7 +130,7 @@ public final class CNLanguage {
// GodMode // GodMode
public String Godmode_status = "现已为 {name} {status} 无敌模<EFBFBD><EFBFBD>? "; public String Godmode_status = "现已为 {name} {status} 无敌模 ";
// Heal // Heal
public String Heal_message = "所有角色已被治疗。"; public String Heal_message = "所有角色已被治疗。";
@@ -142,72 +142,72 @@ public final class CNLanguage {
// Kill // Kill
public String Kill_usage = "用法: killall [玩家UID] [场景ID]"; public String Kill_usage = "用法: killall [玩家UID] [场景ID]";
public String Kill_scene_not_found_in_player_world = "未在玩家世界中找到此场景"; public String Kill_scene_not_found_in_player_world = "未在玩家世界中找到此场景";
public String Kill_kill_monsters_in_scene = "<EFBFBD>?<3F>死场景 {id} 中的 {size} <EFBFBD>?<3F>怪物。 "; public String Kill_kill_monsters_in_scene = "死场景 {id} 中的 {size} 怪物。 ";
// KillCharacter // KillCharacter
public String KillCharacter_usage = "用法: /killcharacter [玩家Id]"; public String KillCharacter_usage = "用法: /killcharacter [玩家Id]";
public String KillCharacter_kill_current_character = "已干掉 {name} 当<EFBFBD><EFBFBD>?的场上角色."; public String KillCharacter_kill_current_character = "已干掉 {name} 当的场上角色.";
// List // List
public String List_message = "现有 {size} <EFBFBD>??玩家在线:"; public String List_message = "现有 {size} 玩家在线:";
// Permission // Permission
public String Permission_usage = "用法: permission <add|remove> <用户<EFBFBD>??> <<3C>?<3F><><EFBFBD>?<3F>??>"; public String Permission_usage = "用法: permission <add|remove> <用户名> <权限名>";
public String Permission_add = "<EFBFBD>?<3F><><EFBFBD>?已添加。"; public String Permission_add = "权限已添加。";
public String Permission_have_permission = "此玩家已拥有此<EFBFBD>?<3F><><EFBFBD>?!"; public String Permission_have_permission = "此玩家已拥有此权限!";
public String Permission_remove = "<EFBFBD>?<3F><><EFBFBD>?已移除。"; public String Permission_remove = "权限已移除。";
public String Permission_not_have_permission = "此玩家未拥有此<EFBFBD>?<3F><><EFBFBD>?!"; public String Permission_not_have_permission = "此玩家未拥有此权限!";
// Position // Position
public String Position_message = "<EFBFBD>??标: %.3f, %.3f, %.3f\n场景: %d"; public String Position_message = "坐标: {x},{y},{z}\n场景: {id}";
// Reload // Reload
public String Reload_reload_start = "正在<EFBFBD><EFBFBD>?新加载<E58AA0><E8BDBD>?置."; public String Reload_reload_start = "正在重新加载配置.";
public String Reload_reload_done = "<EFBFBD><EFBFBD>?."; public String Reload_reload_done = ".";
// ResetConst // ResetConst
public String ResetConst_reset_all = "<EFBFBD><EFBFBD>?置你所有角色的命座。"; public String ResetConst_reset_all = "置你所有角色的命座。";
public String ResetConst_reset_all_done = "{name} 的命座已被<EFBFBD><EFBFBD>?置。请<E38082><E8AFB7>?新登录。"; public String ResetConst_reset_all_done = "{name} 的命座已被重置。请重新登录。";
// ResetShopLimit // ResetShopLimit
public String ResetShopLimit_usage = "用法: /resetshop <玩家id>"; public String ResetShopLimit_usage = "用法: /resetshop <玩家id>";
// SendMail // SendMail
public String SendMail_usage = "用法: give [player] <itemId|itemName> [amount]"; public String SendMail_usage = "用法: give [player] <itemId|itemName> [amount]";
public String SendMail_user_not_exist = "<EFBFBD><EFBFBD>?存在id为 '{id}' 的用户。"; public String SendMail_user_not_exist = "存在id为 '{id}' 的用户。";
public String SendMail_start_composition = "开始编辑邮件的组<EFBFBD><EFBFBD>?部分.\n请使用 `/sendmail <标题>` 以继续.\n你<EFBFBD>?<3F>以在任何时候使用`/sendmail stop` <EFBFBD>?<3F><>?<3F>止编辑."; public String SendMail_start_composition = "开始编辑邮件的组部分.\n请使用 `/sendmail <标题>` 以继续.\n你以在任何时候使用`/sendmail stop` 来停止编辑.";
public String SendMail_templates = "很快就会有邮件模<EFBFBD>?<3F>了......."; public String SendMail_templates = "很快就会有邮件模了.......";
public String SendMail_invalid_arguments = "无效的<EFBFBD>?<3F>数.\n用法 `/sendmail <用户Id|all|help> [模<EFBFBD>?<3F>Id]``"; public String SendMail_invalid_arguments = "无效的数.\n用法 `/sendmail <用户Id|all|help> [模Id]``";
public String SendMail_send_cancel = "<EFBFBD>?<3F><EFBFBD>?<3F><><EFBFBD>?邮件。"; public String SendMail_send_cancel = "取消发送邮件。";
public String SendMail_send_done = "<EFBFBD>?<3F> {name} <EFBFBD>?<3F><><EFBFBD>?邮件!"; public String SendMail_send_done = " {name} 发送邮件!";
public String SendMail_send_all_done = "<EFBFBD>?<3F>所有玩家<EFBFBD>?<3F><><EFBFBD>?邮件!"; public String SendMail_send_all_done = "所有玩家发送邮件!";
public String SendMail_not_composition_end = "邮件组<EFBFBD><EFBFBD>?部分编辑尚未结<EFBFBD>?<3F>.\n请使用 `/sendmail {args}` 或 `/sendmail stop` <EFBFBD>?<3F><>?<3F>止编辑"; public String SendMail_not_composition_end = "邮件组部分编辑尚未结.\n请使用 `/sendmail {args}` 或 `/sendmail stop` 来停止编辑";
public String SendMail_Please_use = "请使用 `/sendmail {args}`"; public String SendMail_Please_use = "请使用 `/sendmail {args}`";
public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续."; public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续.";
public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <<EFBFBD>?<3F><><EFBFBD>?者署<E88085>??>' 以继续."; public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <发送者署名>' 以继续.";
public String SendMail_set_message_sender = "邮件的<EFBFBD>?<3F><><EFBFBD>?者已设为 '{send}'.\n使用 '/sendmail <物<EFBFBD><EFBFBD>?Id|物<EFBFBD><EFBFBD>?<3F>??|finish(结<EFBFBD>?<3F>编辑并<E8BE91>?<3F><><EFBFBD>?)> [数<EFBFBD><EFBFBD>?] [等级]"; public String SendMail_set_message_sender = "邮件的发送者已设为 '{send}'.\n使用 '/sendmail <物Id|物品名|finish(结束编辑并发送)> [数] [等级]";
public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\n你<EFBFBD>?<3F>以继续添加附件,也<EFBFBD>?<3F>以使用 `/sendmail finish` <EFBFBD>?<3F><>?<3F>止编辑并<E8BE91>?<3F><><EFBFBD>?邮件."; public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\n你以继续添加附件,也以使用 `/sendmail finish` 来停止编辑并发送邮件.";
public String SendMail_invalid_arguments_please_use = "无效的<EFBFBD>?<3F>\n 请使用 `/sendmail {args}`"; public String SendMail_invalid_arguments_please_use = "无效的\n 请使用 `/sendmail {args}`";
public String SendMail_title = "<title>"; public String SendMail_title = "<标题>";
public String SendMail_message = "<message>"; public String SendMail_message = "<正文>";
public String SendMail_sender = "<sender>"; public String SendMail_sender = "<发送者>";
public String SendMail_arguments = "<物<EFBFBD><EFBFBD>?Id|物<EFBFBD><EFBFBD>?<3F>??|finish(结<EFBFBD>?<3F>编辑并<E8BE91>?<3F><><EFBFBD>?)> [数<EFBFBD><EFBFBD>?] [等级]"; public String SendMail_arguments = "<物Id|物品名|finish(结束编辑并发送)> [数] [等级]";
public String SendMail_error = "错误:无效的编写阶段 {stage}. 需<EFBFBD><EFBFBD>?stacktrace请看<EFBFBD><EFBFBD>?务器命令行."; public String SendMail_error = "错误:无效的编写阶段 {stage}. 需stacktrace请看务器命令行.";
// SendMessage // SendMessage
public String SendMessage_usage = "用法: sendmessage <玩家<EFBFBD>??> <消<EFBFBD>?<3F>>"; public String SendMessage_usage = "用法: sendmessage <玩家> <消>";
public String SenaMessage_message_sent = "<EFBFBD>?<3F><><EFBFBD>?."; public String SenaMessage_message_sent = "发送.";
// SetFetterLevel // SetFetterLevel
public String SetFetterLevel_usage = "用法: setfetterlevel <等级>"; public String SetFetterLevel_usage = "用法: setfetterlevel <等级>";
public String SetFetterLevel_fetter_level_must_between_0_and_10 = "设置的好感等级必须<EFBFBD><EFBFBD>?于 0 和 10 之间。"; public String SetFetterLevel_fetter_level_must_between_0_and_10 = "设置的好感等级必须于 0 和 10 之间。";
public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}"; public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}";
public String SetFetterLevel_invalid_fetter_level = "无效的好感等级。"; public String SetFetterLevel_invalid_fetter_level = "无效的好感等级。";
// SetStats // SetStats
public String SetStats_usage = "用法: setstats|stats <stat> <value>"; public String SetStats_usage = "用法: setstats|stats <stat> <value>";
public String SetStats_setstats_help_message = "用法: /setstats|stats <hp(生命值) | mhp(最大生命值) | def(防御力) | atk(攻击) | em(元素精通) | crate(暴击率) | cdmg(暴击伤害)> <数值> 基本属性(整数)"; public String SetStats_setstats_help_message = "用法: /setstats|stats <hp(生命值) | mhp(最大生命值) | def(防御力) | atk(攻击) | em(元素精通) | crate(暴击率) | cdmg(暴击伤害)> <数值> 基本属性(整数)";
public String SetStats_stats_help_message = "用法: /stats <er(元素充能) | epyro(<EFBFBD>?<3F>伤) | ecryo(冰伤) | ehydro(水伤) | eanemo(风伤) | egeo(岩伤) | edend(<EFBFBD>?<3F>伤) | eelec(雷伤) | ephys(物伤)> <数值> 元素属性(百分比)"; public String SetStats_stats_help_message = "用法: /stats <er(元素充能) | epyro(伤) | ecryo(冰伤) | ehydro(水伤) | eanemo(风伤) | egeo(岩伤) | edend(伤) | eelec(雷伤) | ephys(物伤)> <数值> 元素属性(百分比)";
public String SetStats_set_max_hp = "最大生命值已设为 {int}."; public String SetStats_set_max_hp = "最大生命值已设为 {int}.";
public String SetStats_set_max_hp_error = "无效的生命数值."; public String SetStats_set_max_hp_error = "无效的生命数值.";
public String SetStats_set_hp = "生命设置为 {int}."; public String SetStats_set_hp = "生命设置为 {int}.";
@@ -224,8 +224,8 @@ public final class CNLanguage {
public String SetStats_set_cr_error = "无效的暴击率数值."; public String SetStats_set_cr_error = "无效的暴击率数值.";
public String SetStats_set_cd = "暴击伤害设置为 {int}%."; public String SetStats_set_cd = "暴击伤害设置为 {int}%.";
public String SetStats_set_cd_error = "无效的暴击伤害数值."; public String SetStats_set_cd_error = "无效的暴击伤害数值.";
public String SetStats_set_pdb = "<EFBFBD>?<3F>伤设置为 {int}%."; public String SetStats_set_pdb = "伤设置为 {int}%.";
public String SetStats_set_pdb_error = "无效的<EFBFBD>?<3F>伤数值."; public String SetStats_set_pdb_error = "无效的伤数值.";
public String SetStats_set_cdb = "冰伤设置为 {int}%."; public String SetStats_set_cdb = "冰伤设置为 {int}%.";
public String SetStats_set_cdb_error = "无效的冰伤数值."; public String SetStats_set_cdb_error = "无效的冰伤数值.";
public String SetStats_set_hdb = "水伤设置为 {int}%."; public String SetStats_set_hdb = "水伤设置为 {int}%.";
@@ -238,8 +238,8 @@ public final class CNLanguage {
public String SetStats_set_edb_error = "无效的雷伤数值."; public String SetStats_set_edb_error = "无效的雷伤数值.";
public String SetStats_set_physdb = "物伤设置为 {int}%."; public String SetStats_set_physdb = "物伤设置为 {int}%.";
public String SetStats_set_physdb_error = "无效的物伤数值."; public String SetStats_set_physdb_error = "无效的物伤数值.";
public String SetStats_set_ddb = "<EFBFBD>?<3F>伤设置为 {int}%."; public String SetStats_set_ddb = "伤设置为 {int}%.";
public String SetStats_set_ddb_error = "无效的<EFBFBD>?<3F>伤数值."; public String SetStats_set_ddb_error = "无效的伤数值.";
// SetWorldLevel // SetWorldLevel
public String SetWorldLevel_usage = "用法: setworldlevel <level>"; public String SetWorldLevel_usage = "用法: setworldlevel <level>";
@@ -248,36 +248,36 @@ public final class CNLanguage {
public String SetWorldLevel_invalid_world_level = "无效的世界等级."; public String SetWorldLevel_invalid_world_level = "无效的世界等级.";
// Spawn // Spawn
public String Spawn_usage = "用法: spawn <实体ID|实体<EFBFBD>??> [数<EFBFBD><EFBFBD>?] [等级(仅<EFBFBD><EFBFBD>?怪物)]"; public String Spawn_usage = "用法: spawn <实体ID|实体> [数] [等级(仅怪物)]";
public String Spawn_message = "已生<EFBFBD><EFBFBD>? {amount} 个 {id}."; public String Spawn_message = "已生 {amount} 个 {id}.";
// Stop // Stop
public String Stop_message = "正在关闭<EFBFBD><EFBFBD>?务器..."; public String Stop_message = "正在关闭务器...";
// Talent // Talent
public String Talent_usage_1 = "设置技能等级: /talent set <技能ID> <数值>"; public String Talent_usage_1 = "设置技能等级: /talent set <技能ID> <数值>";
public String Talent_usage_2 = "<EFBFBD>?<3F><EFBFBD><E4B880>?方<><E696B9>?: /talent <n 或 e 或 q> <数值>"; public String Talent_usage_2 = "另一种方式: /talent <n 或 e 或 q> <数值>";
public String Talent_usage_3 = "<EFBFBD>?<3F>技能ID: /talent getid"; public String Talent_usage_3 = "技能ID: /talent getid";
public String Talent_lower_16 = "技能等级应低于16。"; public String Talent_lower_16 = "技能等级应低于16。";
public String Talent_set_atk = "设置普通攻击等级为 {level}."; public String Talent_set_atk = "设置普通攻击等级为 {level}.";
public String Talent_set_e = "设置元素战技(e技能)等级为 {level}."; public String Talent_set_e = "设置元素战技(e技能)等级为 {level}.";
public String Talent_set_q = "设置元素爆<EFBFBD>?<3F>(q技能)等级为 {level}."; public String Talent_set_q = "设置元素爆(q技能)等级为 {level}.";
public String Talent_invalid_skill_id = "无效的技能ID。"; public String Talent_invalid_skill_id = "无效的技能ID。";
public String Talent_set_this = "技能等级已设为 {level}."; public String Talent_set_this = "技能等级已设为 {level}.";
public String Talent_invalid_talent_level = "无效的技能等级。"; public String Talent_invalid_talent_level = "无效的技能等级。";
public String Talent_normal_attack_id = "普通攻击技能ID {id}."; public String Talent_normal_attack_id = "普通攻击技能ID {id}.";
public String Talent_e_skill_id = "元素战技(e技能)ID {id}."; public String Talent_e_skill_id = "元素战技(e技能)ID {id}.";
public String Talent_q_skill_id = "元素爆<EFBFBD>?<3F>(q技能)ID {id}."; public String Talent_q_skill_id = "元素爆(q技能)ID {id}.";
// TeleportAll // TeleportAll
public String TeleportAll_message = "此命令仅在多人游<EFBFBD><EFBFBD>?下<>?<3F>用。"; public String TeleportAll_message = "此命令仅在多人游戏下可用。";
// Teleport // Teleport
public String Teleport_usage_server = "用法: /tp @<玩家ID> <x> <y> <z> [场景ID]"; public String Teleport_usage_server = "用法: /tp @<玩家ID> <x> <y> <z> [场景ID]";
public String Teleport_usage = "用法: /tp @<玩家ID<EFBFBD><EFBFBD>?指定则为你自己> <x> <y> <z> [场景ID]"; public String Teleport_usage = "用法: /tp @<玩家ID指定则为你自己> <x> <y> <z> [场景ID]";
public String Teleport_specify_player_id = "你必须指定一个玩家。"; public String Teleport_specify_player_id = "你必须指定一个玩家。";
public String Teleport_invalid_position = "无效的<EFBFBD><EFBFBD>?置。"; public String Teleport_invalid_position = "无效的置。";
public String Teleport_message = "已将 {name} 传<EFBFBD><EFBFBD>?到场景 {id} <EFBFBD>??标 {x},{y},{z}"; public String Teleport_message = "已将 {name} 传到场景 {id} 标 {x},{y},{z}";
// Weather // Weather
public String Weather_usage = "用法: weather <天气ID> [气候ID]"; public String Weather_usage = "用法: weather <天气ID> [气候ID]";