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Move energy-related logic to a new EnergyManager.
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@@ -4,13 +4,11 @@ import java.util.*;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityBaseGadget;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.game.props.FightProperty;
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@@ -20,7 +18,6 @@ import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketAvatarDieAnimationEndRsp;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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@@ -583,63 +580,6 @@ public class TeamManager {
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// Packets
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getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
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}
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public synchronized void addEnergyToTeam(GameItem energyBall) {
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// Check if the item is indeed an energy particle/orb.
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if (energyBall.getItemId() < 2001 ||energyBall.getItemId() > 2024) {
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return;
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}
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// Determine the base amount of energy given by the particle/orb.
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// Particles have a base amount of 1.0, and orbs a base amount of 3.0.
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float baseEnergy = (energyBall.getItemId() <= 2008) ? 3.0f : 1.0f;
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// Add energy to every team member.
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for (int i = 0; i < this.getActiveTeam().size(); i++) {
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EntityAvatar entity = this.getActiveTeam().get(i);
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// On-field vs off-field multiplier.
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float offFieldPenalty = (this.getCurrentCharacterIndex() == i) ? 1.0f : 1.0f - this.getActiveTeam().size() * 0.1f;
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// Same element/neutral bonus.
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ElementType avatarElement = entity.getAvatar().getSkillDepot().getElementType();
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ElementType ballElement = switch (energyBall.getItemId()) {
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case 2001, 2017 -> ElementType.Fire;
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case 2002, 2018 -> ElementType.Water;
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case 2003, 2019 -> ElementType.Grass;
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case 2004, 2020 -> ElementType.Electric;
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case 2005, 2021 -> ElementType.Wind;
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case 2006, 2022 -> ElementType.Ice;
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case 2007, 2023 -> ElementType.Rock;
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default -> null;
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};
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float elementBonus = (ballElement == null) ? 2.0f : (avatarElement == ballElement) ? 3.0f : 1.0f;
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// Add the energy.
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entity.addEnergy(baseEnergy * elementBonus * offFieldPenalty);
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}
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}
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public void handleEvtDoSkillSuccNotify(GameSession session, int skillId, int casterId) {
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if (!GAME_OPTIONS.energyUsage) {
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return;
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}
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// Determine the entity that has cast the skill.
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Optional<EntityAvatar> caster = this.getActiveTeam().stream()
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.filter(character -> character.getId() == casterId)
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.findFirst();
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if (caster.isEmpty()) {
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return;
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}
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Avatar avatar = caster.get().getAvatar();
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// If the cast skill was a burst, consume energy.
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if (skillId == avatar.getSkillDepot().getEnergySkill()) {
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float consumedEnergy = avatar.getFightProperty(avatar.getSkillDepot().getElementType().getCurEnergyProp());
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avatar.getAsEntity().addEnergy(-consumedEnergy, true);
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}
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}
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public void saveAvatars() {
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// Save all avatars from active team
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