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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-19 10:24:47 +01:00
Log script messages to debug instead of info.
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@@ -25,7 +25,7 @@ import static emu.grasscutter.Configuration.SCRIPT;
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@Setter
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public class SceneGroup {
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public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
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public int id;
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public int refresh_id;
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public Position pos;
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@@ -52,133 +52,133 @@ public class SceneGroup {
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}
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public boolean isLoaded() {
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return loaded;
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return this.loaded;
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}
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public void setLoaded(boolean loaded) {
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this.loaded = loaded;
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}
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public int getBusinessType() {
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return this.business == null ? 0 : this.business.type;
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}
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public List<SceneGadget> getGarbageGadgets() {
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return this.garbages == null ? null : this.garbages.gadgets;
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}
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public CompiledScript getScript() {
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return script;
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return this.script;
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}
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public SceneSuite getSuiteByIndex(int index) {
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return suites.get(index - 1);
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return this.suites.get(index - 1);
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}
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public Bindings getBindings() {
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return bindings;
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return this.bindings;
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}
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public synchronized SceneGroup load(int sceneId){
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if(loaded){
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if(this.loaded){
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return this;
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}
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// Set flag here so if there is no script, we dont call this function over and over again.
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setLoaded(true);
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// Set flag here so if there is no script, we don't call this function over and over again.
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this.setLoaded(true);
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this.bindings = ScriptLoader.getEngine().createBindings();
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CompiledScript cs = ScriptLoader.getScriptByPath(
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_group" + id + "." + ScriptLoader.getScriptType()));
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + "." + ScriptLoader.getScriptType()));
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if (cs == null) {
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return this;
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}
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this.script = cs;
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// Eval script
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try {
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cs.eval(bindings);
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cs.eval(this.bindings);
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// Set
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monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters")).stream()
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this.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, this.bindings.get("monsters")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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monsters.values().forEach(m -> m.group = this);
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this.monsters.values().forEach(m -> m.group = this);
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gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets")).stream()
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this.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, this.bindings.get("gadgets")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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gadgets.values().forEach(m -> m.group = this);
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this.gadgets.values().forEach(m -> m.group = this);
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triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers")).stream()
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this.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, this.bindings.get("triggers")).stream()
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.collect(Collectors.toMap(x -> x.name, y -> y));
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triggers.values().forEach(t -> t.currentGroup = this);
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this.triggers.values().forEach(t -> t.currentGroup = this);
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suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
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regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions")).stream()
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this.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
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this.regions = ScriptLoader.getSerializer().toList(SceneRegion.class, this.bindings.get("regions")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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regions.values().forEach(m -> m.group = this);
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this.regions.values().forEach(m -> m.group = this);
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init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
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this.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, this.bindings.get("init_config"));
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// Garbages TODO fix properly later
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Object garbagesValue = bindings.get("garbages");
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if (garbagesValue != null && garbagesValue instanceof LuaValue garbagesTable) {
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garbages = new SceneGarbage();
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// Garbages // TODO: fix properly later
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Object garbagesValue = this.bindings.get("garbages");
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if (garbagesValue instanceof LuaValue garbagesTable) {
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this.garbages = new SceneGarbage();
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if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
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garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
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garbages.gadgets.forEach(m -> m.group = this);
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this.garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
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this.garbages.gadgets.forEach(m -> m.group = this);
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}
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}
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// Add variables to suite
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variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
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this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
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// NPC in groups
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npc = ScriptLoader.getSerializer().toList(SceneNPC.class, bindings.get("npcs")).stream()
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this.npc = ScriptLoader.getSerializer().toList(SceneNPC.class, this.bindings.get("npcs")).stream()
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.collect(Collectors.toMap(x -> x.npc_id, y -> y));
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npc.values().forEach(n -> n.group = this);
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this.npc.values().forEach(n -> n.group = this);
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// Add monsters and gadgets to suite
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for (SceneSuite suite : suites) {
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for (SceneSuite suite : this.suites) {
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suite.sceneMonsters = new ArrayList<>(
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suite.monsters.stream()
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.filter(monsters::containsKey)
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.map(monsters::get)
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.filter(this.monsters::containsKey)
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.map(this.monsters::get)
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.toList()
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);
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suite.sceneGadgets = new ArrayList<>(
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suite.gadgets.stream()
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.filter(gadgets::containsKey)
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.map(gadgets::get)
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.filter(this.gadgets::containsKey)
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.map(this.gadgets::get)
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.toList()
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);
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suite.sceneTriggers = new ArrayList<>(
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suite.triggers.stream()
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.filter(triggers::containsKey)
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.map(triggers::get)
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.filter(this.triggers::containsKey)
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.map(this.triggers::get)
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.toList()
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);
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suite.sceneRegions = new ArrayList<>(
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suite.regions.stream()
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.filter(regions::containsKey)
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.map(regions::get)
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.filter(this.regions::containsKey)
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.map(this.regions::get)
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.toList()
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);
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}
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} catch (ScriptException e) {
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Grasscutter.getLogger().error("Error loading group " + id + " in scene " + sceneId, e);
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Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
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}
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Grasscutter.getLogger().info("group {} in scene {} is loaded successfully.", id, sceneId);
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Grasscutter.getLogger().debug("Successfully loaded group {} in scene {}.", this.id, sceneId);
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return this;
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}
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public Optional<SceneBossChest> searchBossChestInGroup() {
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return gadgets.values().stream()
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return this.gadgets.values().stream()
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.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
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.map(g -> g.boss_chest)
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.findFirst();
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