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https://github.com/Grasscutters/Grasscutter.git
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Merge remote-tracking branch 'origin/development' into tower
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@@ -17,17 +17,22 @@ import emu.grasscutter.net.proto.AbilityControlBlockOuterClass.AbilityControlBlo
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import emu.grasscutter.net.proto.AbilityEmbryoOuterClass.AbilityEmbryo;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
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import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
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import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
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import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
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import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
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import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
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import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
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import emu.grasscutter.net.proto.SceneAvatarInfoOuterClass.SceneAvatarInfo;
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import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import emu.grasscutter.utils.Utils;
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@@ -110,6 +115,35 @@ public class EntityAvatar extends GameEntity {
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this.killedBy = killerId;
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}
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@Override
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public float heal(float amount) {
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float healed = super.heal(amount);
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if (healed > 0f) {
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getScene().broadcastPacket(
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new PacketEntityFightPropChangeReasonNotify(this, FightProperty.FIGHT_PROP_CUR_HP, healed, PropChangeReason.PROP_CHANGE_ABILITY, ChangeHpReason.ChangeHpAddAbility)
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);
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}
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return healed;
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}
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public void addEnergy(float amount) {
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FightProperty curEnergyProp = getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
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FightProperty maxEnergyProp = getAvatar().getSkillDepot().getElementType().getMaxEnergyProp();
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float curEnergy = this.getFightProperty(curEnergyProp);
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float maxEnergy = this.getFightProperty(maxEnergyProp);
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float newEnergy = Math.min(curEnergy + amount, maxEnergy);
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if (newEnergy != curEnergy) {
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setFightProperty(curEnergyProp, newEnergy);
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getScene().broadcastPacket(new PacketAvatarFightPropUpdateNotify(getAvatar(), curEnergyProp));
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getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, newEnergy, PropChangeReason.PROP_CHANGE_ENERGY_BALL));
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}
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}
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public SceneAvatarInfo getSceneAvatarInfo() {
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SceneAvatarInfo.Builder avatarInfo = SceneAvatarInfo.newBuilder()
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.setUid(this.getPlayer().getUid())
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@@ -241,5 +275,5 @@ public class EntityAvatar extends GameEntity {
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//
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return abilityControlBlock.build();
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}
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}
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}
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@@ -1,5 +1,8 @@
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package emu.grasscutter.game.entity;
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import java.util.HashMap;
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import java.util.Map;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.world.Scene;
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@@ -9,8 +12,11 @@ import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public abstract class GameEntity {
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protected int id;
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@@ -25,6 +31,10 @@ public abstract class GameEntity {
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private int lastMoveSceneTimeMs;
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private int lastMoveReliableSeq;
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// Abilities
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private Map<String, Float> metaOverrideMap;
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private Int2ObjectMap<String> metaModifiers;
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public GameEntity(Scene scene) {
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this.scene = scene;
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this.moveState = MotionState.MOTION_NONE;
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@@ -54,6 +64,20 @@ public abstract class GameEntity {
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return isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD;
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}
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public Map<String, Float> getMetaOverrideMap() {
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if (this.metaOverrideMap == null) {
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this.metaOverrideMap = new HashMap<>();
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}
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return this.metaOverrideMap;
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}
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public Int2ObjectMap<String> getMetaModifiers() {
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if (this.metaModifiers == null) {
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this.metaModifiers = new Int2ObjectOpenHashMap<>();
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}
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return this.metaModifiers;
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}
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public abstract Int2FloatOpenHashMap getFightProperties();
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public abstract Position getPosition();
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@@ -146,4 +170,53 @@ public abstract class GameEntity {
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public void setSpawnEntry(SpawnDataEntry spawnEntry) {
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this.spawnEntry = spawnEntry;
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}
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public float heal(float amount) {
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if (this.getFightProperties() == null) {
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return 0f;
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}
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float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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float maxHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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if (curHp >= maxHp) {
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return 0f;
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}
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float healed = Math.min(maxHp - curHp, amount);
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this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, healed);
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getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
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return healed;
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}
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public void damage(float amount) {
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damage(amount, 0);
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}
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public void damage(float amount, int killerId) {
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// Sanity check
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if (getFightProperties() == null) {
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return;
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}
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// Lose hp
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addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -amount);
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// Check if dead
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boolean isDead = false;
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if (getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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isDead = true;
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}
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// Packets
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this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
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// Check if dead
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if (isDead) {
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getScene().killEntity(this, 0);
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}
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}
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}
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