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Update game time changing (triggers quests and updates properly)
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@@ -4,6 +4,7 @@ import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.SkipPlayerGameTimeReqOuterClass;
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import emu.grasscutter.net.proto.SkipPlayerGameTimeReqOuterClass.SkipPlayerGameTimeReq;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
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import emu.grasscutter.server.packet.send.PacketSkipPlayerGameTimeRsp;
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@@ -12,7 +13,7 @@ import emu.grasscutter.server.packet.send.PacketSkipPlayerGameTimeRsp;
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public class HandlerSkipPlayerGameTimeReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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var req = SkipPlayerGameTimeReqOuterClass.SkipPlayerGameTimeReq.parseFrom(payload);
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var req = SkipPlayerGameTimeReq.parseFrom(payload);
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var player = session.getPlayer();
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var newTime = req.getGameTime() * 1000L;
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