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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-21 03:15:59 +01:00
Refactor Entity data
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@@ -58,6 +58,7 @@ import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass.ShowAvatarInfo;
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import emu.grasscutter.net.proto.ShowEquipOuterClass.ShowEquip;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2IntArrayMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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@@ -89,7 +90,7 @@ public class Avatar {
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private float currentEnergy;
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@Transient @Getter private final Int2ObjectMap<GameItem> equips;
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@Transient private final Int2FloatOpenHashMap fightProp;
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@Transient @Getter private final Int2FloatOpenHashMap fightProperties;
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@Transient @Getter private final Int2FloatOpenHashMap fightPropOverrides;
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@Transient @Getter private Set<String> extraAbilityEmbryos;
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@@ -115,7 +116,7 @@ public class Avatar {
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@Deprecated // Do not use. Morhpia only!
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public Avatar() {
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this.equips = new Int2ObjectOpenHashMap<>();
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this.fightProp = new Int2FloatOpenHashMap();
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this.fightProperties = new Int2FloatOpenHashMap();
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this.fightPropOverrides = new Int2FloatOpenHashMap();
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this.extraAbilityEmbryos = new HashSet<>();
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this.fetters = new ArrayList<>(); // TODO Move to avatar
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@@ -276,10 +277,6 @@ public class Avatar {
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}
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}
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public Int2FloatOpenHashMap getFightProperties() {
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return fightProp;
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}
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public void setFightProperty(FightProperty prop, float value) {
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this.getFightProperties().put(prop.getId(), value);
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}
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@@ -399,9 +396,9 @@ public class Avatar {
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public void recalcStats(boolean forceSendAbilityChange) {
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// Setup
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AvatarData data = this.getAvatarData();
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AvatarPromoteData promoteData = GameData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
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Int2IntOpenHashMap setMap = new Int2IntOpenHashMap();
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var data = this.getAvatarData();
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var promoteData = GameData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
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var setMap = new Int2IntOpenHashMap();
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// Extra ability embryos
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Set<String> prevExtraAbilityEmbryos = this.getExtraAbilityEmbryos();
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@@ -579,21 +576,11 @@ public class Avatar {
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// Add any skill strings from this constellation
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// Set % stats
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this.setFightProperty(
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FightProperty.FIGHT_PROP_MAX_HP,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_HP) * (1f + getFightProperty(FightProperty.FIGHT_PROP_HP_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_HP)
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);
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this.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_ATTACK,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK) * (1f + getFightProperty(FightProperty.FIGHT_PROP_ATTACK_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_ATTACK)
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);
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this.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_DEFENSE,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE)
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);
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FightProperty.forEachCompoundProperty(c -> this.setFightProperty(c.getResult(),
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this.getFightProperty(c.getFlat()) + (this.getFightProperty(c.getBase()) * (1f + this.getFightProperty(c.getPercent())))));
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// Reapply all overrides
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this.fightProp.putAll(this.fightPropOverrides);
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this.fightProperties.putAll(this.fightPropOverrides);
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// Set current hp
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this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
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@@ -1,124 +0,0 @@
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package emu.grasscutter.game.avatar;
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import java.util.stream.Stream;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public enum AvatarStat {
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FIGHT_PROP_NONE(0),
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FIGHT_PROP_BASE_HP(1),
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FIGHT_PROP_HP(2),
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FIGHT_PROP_HP_PERCENT(3),
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FIGHT_PROP_BASE_ATTACK(4),
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FIGHT_PROP_ATTACK(5),
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FIGHT_PROP_ATTACK_PERCENT(6),
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FIGHT_PROP_BASE_DEFENSE(7),
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FIGHT_PROP_DEFENSE(8),
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FIGHT_PROP_DEFENSE_PERCENT(9),
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FIGHT_PROP_BASE_SPEED(10),
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FIGHT_PROP_SPEED_PERCENT(11),
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FIGHT_PROP_HP_MP_PERCENT(12),
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FIGHT_PROP_ATTACK_MP_PERCENT(13),
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FIGHT_PROP_CRITICAL(20),
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FIGHT_PROP_ANTI_CRITICAL(21),
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FIGHT_PROP_CRITICAL_HURT(22),
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FIGHT_PROP_CHARGE_EFFICIENCY(23),
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FIGHT_PROP_ADD_HURT(24),
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FIGHT_PROP_SUB_HURT(25),
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FIGHT_PROP_HEAL_ADD(26),
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FIGHT_PROP_HEALED_ADD(27),
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FIGHT_PROP_ELEMENT_MASTERY(28),
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FIGHT_PROP_PHYSICAL_SUB_HURT(29),
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FIGHT_PROP_PHYSICAL_ADD_HURT(30),
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FIGHT_PROP_DEFENCE_IGNORE_RATIO(31),
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FIGHT_PROP_DEFENCE_IGNORE_DELTA(32),
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FIGHT_PROP_FIRE_ADD_HURT(40),
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FIGHT_PROP_ELEC_ADD_HURT(41),
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FIGHT_PROP_WATER_ADD_HURT(42),
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FIGHT_PROP_GRASS_ADD_HURT(43),
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FIGHT_PROP_WIND_ADD_HURT(44),
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FIGHT_PROP_ROCK_ADD_HURT(45),
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FIGHT_PROP_ICE_ADD_HURT(46),
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FIGHT_PROP_HIT_HEAD_ADD_HURT(47),
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FIGHT_PROP_FIRE_SUB_HURT(50),
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FIGHT_PROP_ELEC_SUB_HURT(51),
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FIGHT_PROP_WATER_SUB_HURT(52),
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FIGHT_PROP_GRASS_SUB_HURT(53),
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FIGHT_PROP_WIND_SUB_HURT(54),
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FIGHT_PROP_ROCK_SUB_HURT(55),
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FIGHT_PROP_ICE_SUB_HURT(56),
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FIGHT_PROP_EFFECT_HIT(60),
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FIGHT_PROP_EFFECT_RESIST(61),
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FIGHT_PROP_FREEZE_RESIST(62),
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FIGHT_PROP_TORPOR_RESIST(63),
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FIGHT_PROP_DIZZY_RESIST(64),
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FIGHT_PROP_FREEZE_SHORTEN(65),
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FIGHT_PROP_TORPOR_SHORTEN(66),
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FIGHT_PROP_DIZZY_SHORTEN(67),
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FIGHT_PROP_MAX_FIRE_ENERGY(70),
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FIGHT_PROP_MAX_ELEC_ENERGY(71),
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FIGHT_PROP_MAX_WATER_ENERGY(72),
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FIGHT_PROP_MAX_GRASS_ENERGY(73),
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FIGHT_PROP_MAX_WIND_ENERGY(74),
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FIGHT_PROP_MAX_ICE_ENERGY(75),
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FIGHT_PROP_MAX_ROCK_ENERGY(76),
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FIGHT_PROP_SKILL_CD_MINUS_RATIO(80),
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FIGHT_PROP_SHIELD_COST_MINUS_RATIO(81),
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FIGHT_PROP_CUR_FIRE_ENERGY(1000),
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FIGHT_PROP_CUR_ELEC_ENERGY(1001),
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FIGHT_PROP_CUR_WATER_ENERGY(1002),
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FIGHT_PROP_CUR_GRASS_ENERGY(1003),
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FIGHT_PROP_CUR_WIND_ENERGY(1004),
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FIGHT_PROP_CUR_ICE_ENERGY(1005),
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FIGHT_PROP_CUR_ROCK_ENERGY(1006),
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FIGHT_PROP_CUR_HP(1010),
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FIGHT_PROP_MAX_HP(2000),
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FIGHT_PROP_CUR_ATTACK(2001),
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FIGHT_PROP_CUR_DEFENSE(2002),
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FIGHT_PROP_CUR_SPEED(2003),
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FIGHT_PROP_NONEXTRA_ATTACK(3000),
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FIGHT_PROP_NONEXTRA_DEFENSE(3001),
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FIGHT_PROP_NONEXTRA_CRITICAL(3002),
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FIGHT_PROP_NONEXTRA_ANTI_CRITICAL(3003),
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FIGHT_PROP_NONEXTRA_CRITICAL_HURT(3004),
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FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY(3005),
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FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY(3006),
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FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT(3007),
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FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT(3008),
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FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT(3009),
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FIGHT_PROP_NONEXTRA_WATER_ADD_HURT(3010),
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FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT(3011),
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FIGHT_PROP_NONEXTRA_WIND_ADD_HURT(3012),
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FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT(3013),
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FIGHT_PROP_NONEXTRA_ICE_ADD_HURT(3014),
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FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT(3015),
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FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT(3016),
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FIGHT_PROP_NONEXTRA_WATER_SUB_HURT(3017),
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FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT(3018),
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FIGHT_PROP_NONEXTRA_WIND_SUB_HURT(3019),
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FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT(3020),
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FIGHT_PROP_NONEXTRA_ICE_SUB_HURT(3021),
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FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO(3022),
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FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO(3023),
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FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT(3024);
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private final int id;
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private static final Int2ObjectMap<AvatarStat> map = new Int2ObjectOpenHashMap<>();
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static {
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Stream.of(values()).forEach(e -> map.put(e.getId(), e));
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}
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private AvatarStat(int id) {
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this.id = id;
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}
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public int getId() {
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return id;
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}
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public static AvatarStat getStatById(int value) {
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return map.getOrDefault(value, FIGHT_PROP_NONE);
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}
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}
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