Refactor Entity data

This commit is contained in:
AnimeGitB
2022-11-05 19:00:17 +10:30
parent a30f16b0e1
commit 4d8caf5a8c
15 changed files with 225 additions and 736 deletions

View File

@@ -21,7 +21,6 @@ import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
@@ -38,20 +37,25 @@ import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.ProtoHelper;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import lombok.Getter;
import lombok.val;
public class EntityAvatar extends GameEntity {
private final Avatar avatar;
@Getter private final Avatar avatar;
private PlayerDieType killedType;
private int killedBy;
@Getter private PlayerDieType killedType;
@Getter private int killedBy;
public EntityAvatar(Avatar avatar) {
this(null, avatar);
}
public EntityAvatar(Scene scene, Avatar avatar) {
super(scene);
this.avatar = avatar;
this.avatar.setCurrentEnergy();
this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
if (scene != null)
this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
GameItem weapon = this.getAvatar().getWeapon();
if (weapon != null) {
@@ -59,47 +63,20 @@ public class EntityAvatar extends GameEntity {
}
}
public EntityAvatar(Avatar avatar) {
super(null);
this.avatar = avatar;
this.avatar.setCurrentEnergy();
}
public Player getPlayer() {
return avatar.getPlayer();
}
public Player getPlayer() {return this.avatar.getPlayer();}
@Override
public Position getPosition() {
return getPlayer().getPosition();
}
public Position getPosition() {return getPlayer().getPosition();}
@Override
public Position getRotation() {
return getPlayer().getRotation();
}
public Avatar getAvatar() {
return avatar;
}
public int getKilledBy() {
return killedBy;
}
public PlayerDieType getKilledType() {
return killedType;
}
public Position getRotation() {return getPlayer().getRotation();}
@Override
public boolean isAlive() {
return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
}
@Override
public Int2FloatOpenHashMap getFightProperties() {
return getAvatar().getFightProperties();
}
@Override public Int2FloatMap getFightProperties() {return getAvatar().getFightProperties();}
public int getWeaponEntityId() {
if (getAvatar().getWeapon() != null) {
@@ -145,11 +122,8 @@ public class EntityAvatar extends GameEntity {
public void clearEnergy(ChangeEnergyReason reason) {
// Fight props.
FightProperty curEnergyProp = this.getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
FightProperty maxEnergyProp = this.getAvatar().getSkillDepot().getElementType().getMaxEnergyProp();
// Get max energy.
float maxEnergy = this.avatar.getFightProperty(maxEnergyProp);
val curEnergyProp = this.getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
float curEnergy = this.getFightProperty(curEnergyProp);
// Set energy to zero.
this.avatar.setCurrentEnergy(curEnergyProp, 0);
@@ -158,7 +132,7 @@ public class EntityAvatar extends GameEntity {
this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, curEnergyProp));
if (reason == ChangeEnergyReason.CHANGE_ENERGY_REASON_SKILL_START) {
this.getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, -maxEnergy, reason));
this.getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, -curEnergy, reason));
}
}
@@ -167,18 +141,16 @@ public class EntityAvatar extends GameEntity {
}
public void addEnergy(float amount, PropChangeReason reason, boolean isFlat) {
// Get current and maximum energy for this avatar.
FightProperty curEnergyProp = this.getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
FightProperty maxEnergyProp = this.getAvatar().getSkillDepot().getElementType().getMaxEnergyProp();
val elementType = this.getAvatar().getSkillDepot().getElementType();
val curEnergyProp = elementType.getCurEnergyProp();
val maxEnergyProp = elementType.getMaxEnergyProp();
float curEnergy = this.getFightProperty(curEnergyProp);
float maxEnergy = this.getFightProperty(maxEnergyProp);
// Get energy recharge.
float energyRecharge = this.getFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY);
// Scale amount by energy recharge, if the amount is not flat.
if (!isFlat) {
amount *= energyRecharge;
amount *= this.getFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY);
}
// Determine the new energy value.