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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-16 08:56:04 +01:00
Refactor Entity data
This commit is contained in:
@@ -1,14 +1,12 @@
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package emu.grasscutter.game.entity;
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import emu.grasscutter.Grasscutter;
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import java.util.Optional;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.common.PropGrowCurve;
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import emu.grasscutter.data.excels.EnvAnimalGatherConfigData;
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import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.data.excels.MonsterCurveData;
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import emu.grasscutter.data.excels.MonsterData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.EntityIdType;
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@@ -16,13 +14,11 @@ import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.VisionTypeOuterClass;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
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import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
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import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
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import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
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import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.net.proto.MonsterBornTypeOuterClass.MonsterBornType;
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import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
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@@ -35,31 +31,32 @@ import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import lombok.Getter;
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import lombok.Setter;
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public class EntityMonster extends GameEntity {
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private final MonsterData monsterData;
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private final Int2FloatOpenHashMap fightProp;
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@Getter private final MonsterData monsterData;
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@Getter(onMethod = @__(@Override))
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private final Int2FloatOpenHashMap fightProperties;
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private final Position pos;
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private final Position rot;
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private final Position bornPos;
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private final int level;
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@Getter(onMethod = @__(@Override))
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private final Position position;
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@Getter(onMethod = @__(@Override))
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private final Position rotation;
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@Getter private final Position bornPos;
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@Getter private final int level;
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private int weaponEntityId;
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private int poseId;
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@Getter @Setter
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private int aiId=-1;
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@Getter @Setter private int poseId;
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@Getter @Setter private int aiId = -1;
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public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
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super(scene);
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this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
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this.monsterData = monsterData;
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this.fightProp = new Int2FloatOpenHashMap();
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this.pos = new Position(pos);
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this.rot = new Position();
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this.fightProperties = new Int2FloatOpenHashMap();
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this.position = new Position(pos);
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this.rotation = new Position();
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this.bornPos = getPosition().clone();
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this.level = level;
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@@ -71,59 +68,19 @@ public class EntityMonster extends GameEntity {
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this.recalcStats();
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}
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@Override
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public int getId() {
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return this.id;
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}
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public MonsterData getMonsterData() {
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return monsterData;
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}
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public int getMonsterWeaponId() {
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return getMonsterData().getWeaponId();
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return this.getMonsterData().getWeaponId();
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}
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private int getMonsterId() {
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return this.getMonsterData().getId();
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}
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public int getLevel() {
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return level;
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}
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@Override
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public Position getPosition() {
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return this.pos;
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}
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@Override
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public Position getRotation() {
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return this.rot;
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}
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public Position getBornPos() {
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return bornPos;
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}
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return fightProp;
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}
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@Override
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public boolean isAlive() {
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return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
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}
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public int getPoseId() {
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return poseId;
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}
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public void setPoseId(int poseId) {
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this.poseId = poseId;
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}
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@Override
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public void onInteract(Player player, GadgetInteractReq interactReq) {
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EnvAnimalGatherConfigData gatherData = GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
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@@ -163,27 +120,24 @@ public class EntityMonster extends GameEntity {
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@Override
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public void onDeath(int killerId) {
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super.onDeath(killerId); // Invoke super class's onDeath() method.
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var scene = this.getScene();
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var challenge = Optional.ofNullable(scene.getChallenge());
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var scriptManager = scene.getScriptManager();
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Optional.ofNullable(this.getSpawnEntry()).ifPresent(scene.getDeadSpawnedEntities()::add);
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if (this.getSpawnEntry() != null) {
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this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
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}
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// first set the challenge data
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if (getScene().getChallenge() != null) {
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getScene().getChallenge().onMonsterDeath(this);
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}
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if (getScene().getScriptManager().isInit() && this.getGroupId() > 0) {
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if (getScene().getScriptManager().getScriptMonsterSpawnService() != null) {
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getScene().getScriptManager().getScriptMonsterSpawnService().onMonsterDead(this);
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}
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challenge.ifPresent(c -> c.onMonsterDeath(this));
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if (scriptManager.isInit() && this.getGroupId() > 0) {
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Optional.ofNullable(scriptManager.getScriptMonsterSpawnService()).ifPresent(s -> s.onMonsterDead(this));
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// prevent spawn monster after success
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if (getScene().getChallenge() != null && getScene().getChallenge().inProgress()) {
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
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}else if (getScene().getChallenge() == null) {
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
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}
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if (challenge.map(c -> c.inProgress()).orElse(true))
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scriptManager.callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
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}
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// Battle Pass trigger
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getScene().getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
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scene.getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
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}
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public void recalcStats() {
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@@ -197,18 +151,7 @@ public class EntityMonster extends GameEntity {
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this.getFightProperties().clear();
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// Base stats
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this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp());
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this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack());
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this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense());
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this.setFightProperty(FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT, data.getPhysicalSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_FIRE_SUB_HURT, .1f);
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this.setFightProperty(FightProperty.FIGHT_PROP_ELEC_SUB_HURT, data.getElecSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_WATER_SUB_HURT, data.getWaterSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_GRASS_SUB_HURT, data.getGrassSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_WIND_SUB_HURT, data.getWindSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_ROCK_SUB_HURT, .1f);
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this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt());
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MonsterData.definedFightProperties.forEach(prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
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// Level curve
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MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
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@@ -220,18 +163,8 @@ public class EntityMonster extends GameEntity {
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}
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// Set % stats
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this.setFightProperty(
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FightProperty.FIGHT_PROP_MAX_HP,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_HP) * (1f + getFightProperty(FightProperty.FIGHT_PROP_HP_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_HP)
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);
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this.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_ATTACK,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK) * (1f + getFightProperty(FightProperty.FIGHT_PROP_ATTACK_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_ATTACK)
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);
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this.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_DEFENSE,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE)
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);
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FightProperty.forEachCompoundProperty(c -> this.setFightProperty(c.getResult(),
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this.getFightProperty(c.getFlat()) + (this.getFightProperty(c.getBase()) * (1f + this.getFightProperty(c.getPercent())))));
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// Set current hp
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this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
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@@ -239,14 +172,14 @@ public class EntityMonster extends GameEntity {
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@Override
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public SceneEntityInfo toProto() {
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EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
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var authority = EntityAuthorityInfo.newBuilder()
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.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
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.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
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.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto()))
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.setBornPos(this.getBornPos().toProto())
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.build();
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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var entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
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.setMotionInfo(this.getMotionInfo())
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@@ -257,13 +190,12 @@ public class EntityMonster extends GameEntity {
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this.addAllFightPropsToEntityInfo(entityInfo);
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PropPair pair = PropPair.newBuilder()
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.setType(PlayerProperty.PROP_LEVEL.getId())
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.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, getLevel()))
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.build();
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entityInfo.addPropList(pair);
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entityInfo.addPropList(PropPair.newBuilder()
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.setType(PlayerProperty.PROP_LEVEL.getId())
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.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, getLevel()))
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.build());
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SceneMonsterInfo.Builder monsterInfo = SceneMonsterInfo.newBuilder()
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var monsterInfo = SceneMonsterInfo.newBuilder()
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.setMonsterId(getMonsterId())
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.setGroupId(this.getGroupId())
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.setConfigId(this.getConfigId())
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