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Refactor Entity data
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@@ -5,14 +5,16 @@ import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.*;
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import emu.grasscutter.scripts.data.SceneNPC;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import lombok.Getter;
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public class EntityNPC extends GameEntity{
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@Getter(onMethod = @__(@Override))
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private final Position position;
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@Getter(onMethod = @__(@Override))
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private final Position rotation;
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private final SceneNPC metaNpc;
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private final int suiteId;
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@Getter private final int suiteId;
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public EntityNPC(Scene scene, SceneNPC metaNPC, int blockId, int suiteId) {
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super(scene);
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@@ -27,24 +29,7 @@ public class EntityNPC extends GameEntity{
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}
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return null;
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}
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@Override
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public Position getPosition() {
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return position;
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}
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@Override
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public Position getRotation() {
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return rotation;
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}
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public int getSuiteId() {
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return suiteId;
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}
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@Override public Int2FloatMap getFightProperties() {return null;}
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@Override
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public SceneEntityInfoOuterClass.SceneEntityInfo toProto() {
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