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Refactor Entity data
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@@ -5,7 +5,7 @@ import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass;
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import emu.grasscutter.scripts.data.SceneRegion;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import lombok.Getter;
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import java.util.Set;
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@@ -57,20 +57,11 @@ public class EntityRegion extends GameEntity{
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}
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public boolean entityLeave() {return this.entityLeave;}
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public void resetEntityLeave() {this.entityLeave = false;}
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return null;
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}
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@Override public Int2FloatMap getFightProperties() {return null;}
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@Override
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public Position getPosition() {
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return position;
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}
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@Override public Position getPosition() {return position;}
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@Override
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public Position getRotation() {
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return null;
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}
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@Override public Position getRotation() {return null;}
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@Override
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public SceneEntityInfoOuterClass.SceneEntityInfo toProto() {
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