Remove redundant script event calling when changing the time

This commit is contained in:
KingRainbow44
2023-06-03 15:35:04 -04:00
parent 56f09e87a1
commit 4de21d4a40
2 changed files with 0 additions and 10 deletions

View File

@@ -522,10 +522,6 @@ public class World implements Iterable<Player> {
*/
public void changeTime(long gameTime) {
this.currentWorldTime = gameTime;
// Trigger script events.
this.players.forEach(
player -> player.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_GAME_TIME_TICK));
}
/**