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Split config debugLevel into logPackets (Game) and logRequests (Dispatch)
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@@ -94,7 +94,7 @@ public class GameServerPacketHandler {
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}
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// Log unhandled packets
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if (SERVER.debugLevel == ServerDebugMode.MISSING) {
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if (GAME_INFO.logPackets == ServerDebugMode.MISSING) {
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Grasscutter.getLogger().info("Unhandled packet (" + opcode + "): " + emu.grasscutter.net.packet.PacketOpcodesUtil.getOpcodeName(opcode));
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}
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}
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