Implement dungeon entry

This commit is contained in:
Melledy
2022-04-28 08:20:37 -07:00
parent fc9aa8ec24
commit 53cc1822f6
15 changed files with 285 additions and 48 deletions

View File

@@ -61,6 +61,7 @@ public class GameData {
private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<DungeonData> dungeonDataMap = new Int2ObjectOpenHashMap<>();
// Cache
private static Map<Integer, List<Integer>> fetters = new HashMap<>();
@@ -97,6 +98,11 @@ public class GameData {
public static Map<String, ScenePointEntry> getScenePointEntries() {
return scenePointEntries;
}
// TODO optimize
public static ScenePointEntry getScenePointEntryById(int sceneId, int pointId) {
return getScenePointEntries().get(sceneId + "_" + pointId);
}
public static Int2ObjectMap<AvatarData> getAvatarDataMap() {
return avatarDataMap;
@@ -265,4 +271,8 @@ public class GameData {
public static Int2ObjectMap<WorldLevelData> getWorldLevelDataMap() {
return worldLevelDataMap;
}
public static Int2ObjectMap<DungeonData> getDungeonDataMap() {
return dungeonDataMap;
}
}