Implement dungeon entry

This commit is contained in:
Melledy
2022-04-28 08:20:37 -07:00
parent fc9aa8ec24
commit 53cc1822f6
15 changed files with 285 additions and 48 deletions

View File

@@ -1,43 +1,30 @@
package emu.grasscutter.data.common;
public class PointData {
private pos tranPos;
import emu.grasscutter.utils.Position;
public pos getTranPos() {
public class PointData {
private int id;
private String $type;
private Position tranPos;
private int[] dungeonIds;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getType() {
return $type;
}
public Position getTranPos() {
return tranPos;
}
public void setTranPos(pos tranPos) {
this.tranPos = tranPos;
}
public class pos {
private float x;
private float y;
private float z;
public float getX() {
return x;
}
public void setX(float x) {
this.x = x;
}
public float getY() {
return y;
}
public void setY(float y) {
this.y = y;
}
public float getZ() {
return z;
}
public void setZ(float z) {
this.z = z;
}
}
public int[] getDungeonIds() {
return dungeonIds;
}
}