Implement dungeon entry

This commit is contained in:
Melledy
2022-04-28 08:20:37 -07:00
parent fc9aa8ec24
commit 53cc1822f6
15 changed files with 285 additions and 48 deletions

View File

@@ -0,0 +1,28 @@
package emu.grasscutter.data.def;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.SceneType;
@ResourceType(name = "DungeonExcelConfigData.json")
public class DungeonData extends GameResource {
private int Id;
private int SceneId;
private String InvolveType; // TODO enum
@Override
public int getId() {
return this.Id;
}
public int getSceneId() {
return SceneId;
}
@Override
public void onLoad() {
}
}

View File

@@ -9,8 +9,9 @@ import emu.grasscutter.game.props.SceneType;
@ResourceType(name = "SceneExcelConfigData.json")
public class SceneData extends GameResource {
private int Id;
private SceneType SceneType;
private SceneType Type;
private String ScriptData;
@Override
public int getId() {
@@ -18,7 +19,7 @@ public class SceneData extends GameResource {
}
public SceneType getSceneType() {
return SceneType;
return Type;
}
public String getScriptData() {
@@ -27,6 +28,6 @@ public class SceneData extends GameResource {
@Override
public void onLoad() {
}
}