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Implement dungeon entry
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28
src/main/java/emu/grasscutter/data/def/DungeonData.java
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28
src/main/java/emu/grasscutter/data/def/DungeonData.java
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@@ -0,0 +1,28 @@
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package emu.grasscutter.data.def;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.game.props.SceneType;
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@ResourceType(name = "DungeonExcelConfigData.json")
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public class DungeonData extends GameResource {
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private int Id;
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private int SceneId;
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private String InvolveType; // TODO enum
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@Override
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public int getId() {
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return this.Id;
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}
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public int getSceneId() {
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return SceneId;
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}
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@Override
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public void onLoad() {
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}
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}
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@@ -9,8 +9,9 @@ import emu.grasscutter.game.props.SceneType;
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@ResourceType(name = "SceneExcelConfigData.json")
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public class SceneData extends GameResource {
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private int Id;
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private SceneType SceneType;
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private SceneType Type;
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private String ScriptData;
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@Override
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public int getId() {
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@@ -18,7 +19,7 @@ public class SceneData extends GameResource {
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}
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public SceneType getSceneType() {
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return SceneType;
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return Type;
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}
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public String getScriptData() {
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@@ -27,6 +28,6 @@ public class SceneData extends GameResource {
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@Override
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public void onLoad() {
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}
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}
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