Implement dungeon entry

This commit is contained in:
Melledy
2022-04-28 08:20:37 -07:00
parent fc9aa8ec24
commit 53cc1822f6
15 changed files with 285 additions and 48 deletions

View File

@@ -1,6 +1,18 @@
package emu.grasscutter.game.dungeons;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.custom.ScenePointEntry;
import emu.grasscutter.data.def.DungeonData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketDungeonEntryInfoRsp;
import emu.grasscutter.server.packet.send.PacketPlayerEnterDungeonRsp;
import emu.grasscutter.utils.Position;
public class DungeonManager {
private final GameServer server;
@@ -12,4 +24,55 @@ public class DungeonManager {
public GameServer getServer() {
return server;
}
public void getEntryInfo(Player player, int pointId) {
ScenePointEntry entry = GameData.getScenePointEntryById(player.getScene().getId(), pointId);
if (entry == null || entry.getPointData().getDungeonIds() == null) {
// Error
player.sendPacket(new PacketDungeonEntryInfoRsp());
return;
}
player.sendPacket(new PacketDungeonEntryInfoRsp(player, entry.getPointData()));
}
public void enterDungeon(Player player, int pointId, int dungeonId) {
DungeonData data = GameData.getDungeonDataMap().get(dungeonId);
if (data == null) {
return;
}
int sceneId = data.getSceneId();
player.getWorld().transferPlayerToScene(player, sceneId, data);
player.sendPacket(new PacketPlayerEnterDungeonRsp(pointId, dungeonId));
}
public void exitDungeon(Player player) {
if (player.getScene().getSceneType() != SceneType.SCENE_DUNGEON) {
return;
}
// Get previous scene
int prevScene = player.getScene().getPrevScene() > 0 ? player.getScene().getPrevScene() : 3;
// Get previous position
DungeonData dungeonData = player.getScene().getDungeonData();
Position prevPos = new Position(GameConstants.START_POSITION);
if (dungeonData != null) {
ScenePointEntry entry = GameData.getScenePointEntryById(prevScene, dungeonData.getId());
if (entry != null) {
prevPos.set(entry.getPointData().getTranPos());
}
}
// Transfer player back to world
player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
player.sendPacket(new BasePacket(PacketOpcodes.PlayerQuitDungeonRsp));
}
}

View File

@@ -3,6 +3,7 @@ package emu.grasscutter.game.world;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.def.DungeonData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.data.def.WorldLevelData;
@@ -41,6 +42,9 @@ public class Scene {
private int time;
private ClimateType climate;
private int weather;
private DungeonData dungeonData;
private int prevScene; // Id of the previous scene
public Scene(World world, SceneData sceneData) {
this.world = world;
@@ -50,6 +54,7 @@ public class Scene {
this.time = 8 * 60;
this.climate = ClimateType.CLIMATE_SUNNY;
this.prevScene = 3;
this.spawnedEntities = new HashSet<>();
this.deadSpawnedEntities = new HashSet<>();
@@ -111,6 +116,14 @@ public class Scene {
this.weather = weather;
}
public int getPrevScene() {
return prevScene;
}
public void setPrevScene(int prevScene) {
this.prevScene = prevScene;
}
public boolean dontDestroyWhenEmpty() {
return dontDestroyWhenEmpty;
}
@@ -127,6 +140,17 @@ public class Scene {
return deadSpawnedEntities;
}
public DungeonData getDungeonData() {
return dungeonData;
}
public void setDungeonData(DungeonData dungeonData) {
if (this.dungeonData != null || this.getSceneType() != SceneType.SCENE_DUNGEON || dungeonData.getSceneId() != this.getId()) {
return;
}
this.dungeonData = dungeonData;
}
public boolean isInScene(GameEntity entity) {
return this.entities.containsKey(entity.getId());
}

View File

@@ -17,6 +17,7 @@ import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.DungeonData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
@@ -212,6 +213,14 @@ public class World implements Iterable<Player> {
}
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
return transferPlayerToScene(player, sceneId, null, pos);
}
public boolean transferPlayerToScene(Player player, int sceneId, DungeonData data) {
return transferPlayerToScene(player, sceneId, data, null);
}
public boolean transferPlayerToScene(Player player, int sceneId, DungeonData dungeonData, Position pos) {
if (GameData.getSceneDataMap().get(sceneId) == null) {
return false;
}
@@ -224,25 +233,45 @@ public class World implements Iterable<Player> {
// Dont deregister scenes if the player is going to tp back into them
if (oldScene.getId() == sceneId) {
oldScene.setDontDestroyWhenEmpty(true);
}
}
oldScene.removePlayer(player);
}
Scene newScene = this.getSceneById(sceneId);
newScene.setDungeonData(dungeonData);
newScene.addPlayer(player);
player.getPos().set(pos);
// Dungeon
if (dungeonData != null) {
// TODO set position
}
// Set player position
if (pos != null) {
player.getPos().set(pos);
} else {
pos = player.getPos();
}
if (oldScene != null) {
newScene.setPrevScene(oldScene.getId());
oldScene.setDontDestroyWhenEmpty(false);
}
// Teleport packet
if (oldScene == newScene) {
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.ENTER_GOTO, EnterReason.TransPoint, sceneId, pos));
} else {
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.ENTER_JUMP, EnterReason.TransPoint, sceneId, pos));
// Get enter types
EnterType enterType = EnterType.ENTER_JUMP;
EnterReason enterReason = EnterReason.TransPoint;
if (dungeonData != null) {
enterType = EnterType.ENTER_DUNGEON;
enterReason = EnterReason.DungeonEnter;
} else if (oldScene == newScene) {
enterType = EnterType.ENTER_GOTO;
}
// Teleport packet
player.sendPacket(new PacketPlayerEnterSceneNotify(player, enterType, enterReason, sceneId, pos));
return true;
}