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Implement dungeon entry
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@@ -3,6 +3,7 @@ package emu.grasscutter.game.world;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.data.def.DungeonData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.data.def.SceneData;
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import emu.grasscutter.data.def.WorldLevelData;
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@@ -41,6 +42,9 @@ public class Scene {
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private int time;
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private ClimateType climate;
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private int weather;
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private DungeonData dungeonData;
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private int prevScene; // Id of the previous scene
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public Scene(World world, SceneData sceneData) {
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this.world = world;
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@@ -50,6 +54,7 @@ public class Scene {
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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this.prevScene = 3;
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this.spawnedEntities = new HashSet<>();
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this.deadSpawnedEntities = new HashSet<>();
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@@ -111,6 +116,14 @@ public class Scene {
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this.weather = weather;
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}
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public int getPrevScene() {
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return prevScene;
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}
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public void setPrevScene(int prevScene) {
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this.prevScene = prevScene;
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}
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public boolean dontDestroyWhenEmpty() {
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return dontDestroyWhenEmpty;
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}
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@@ -127,6 +140,17 @@ public class Scene {
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return deadSpawnedEntities;
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}
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public DungeonData getDungeonData() {
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return dungeonData;
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}
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public void setDungeonData(DungeonData dungeonData) {
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if (this.dungeonData != null || this.getSceneType() != SceneType.SCENE_DUNGEON || dungeonData.getSceneId() != this.getId()) {
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return;
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}
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this.dungeonData = dungeonData;
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}
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public boolean isInScene(GameEntity entity) {
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return this.entities.containsKey(entity.getId());
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}
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@@ -17,6 +17,7 @@ import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.DungeonData;
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import emu.grasscutter.data.def.SceneData;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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@@ -212,6 +213,14 @@ public class World implements Iterable<Player> {
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}
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public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
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return transferPlayerToScene(player, sceneId, null, pos);
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}
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public boolean transferPlayerToScene(Player player, int sceneId, DungeonData data) {
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return transferPlayerToScene(player, sceneId, data, null);
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}
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public boolean transferPlayerToScene(Player player, int sceneId, DungeonData dungeonData, Position pos) {
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if (GameData.getSceneDataMap().get(sceneId) == null) {
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return false;
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}
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@@ -224,25 +233,45 @@ public class World implements Iterable<Player> {
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// Dont deregister scenes if the player is going to tp back into them
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if (oldScene.getId() == sceneId) {
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oldScene.setDontDestroyWhenEmpty(true);
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}
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}
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oldScene.removePlayer(player);
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}
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Scene newScene = this.getSceneById(sceneId);
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newScene.setDungeonData(dungeonData);
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newScene.addPlayer(player);
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player.getPos().set(pos);
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// Dungeon
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if (dungeonData != null) {
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// TODO set position
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}
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// Set player position
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if (pos != null) {
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player.getPos().set(pos);
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} else {
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pos = player.getPos();
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}
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if (oldScene != null) {
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newScene.setPrevScene(oldScene.getId());
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oldScene.setDontDestroyWhenEmpty(false);
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}
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// Teleport packet
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if (oldScene == newScene) {
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player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.ENTER_GOTO, EnterReason.TransPoint, sceneId, pos));
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} else {
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player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.ENTER_JUMP, EnterReason.TransPoint, sceneId, pos));
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// Get enter types
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EnterType enterType = EnterType.ENTER_JUMP;
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EnterReason enterReason = EnterReason.TransPoint;
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if (dungeonData != null) {
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enterType = EnterType.ENTER_DUNGEON;
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enterReason = EnterReason.DungeonEnter;
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} else if (oldScene == newScene) {
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enterType = EnterType.ENTER_GOTO;
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}
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// Teleport packet
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player.sendPacket(new PacketPlayerEnterSceneNotify(player, enterType, enterReason, sceneId, pos));
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return true;
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}
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