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Refactor existing code
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@@ -2,11 +2,10 @@ package emu.grasscutter;
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import java.util.Arrays;
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import emu.grasscutter.game.props.OpenState;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Utils;
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public class GenshinConstants {
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public final class GenshinConstants {
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public static String VERSION = "2.6.0";
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public static final int MAX_TEAMS = 4;
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@@ -25,9 +24,9 @@ public class GenshinConstants {
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public static final int MAX_FRIENDS = 45;
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public static final int MAX_FRIEND_REQUESTS = 50;
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public static final int SERVER_CONSOLE_UID = 99; // uid of the fake player used for commands
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public static final int SERVER_CONSOLE_UID = 99; // The UID of the server console's "player".
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// Default entity ability hashes
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// Default entity ability hashes.
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public static final String[] DEFAULT_ABILITY_STRINGS = {
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"Avatar_DefaultAbility_VisionReplaceDieInvincible", "Avatar_DefaultAbility_AvartarInShaderChange", "Avatar_SprintBS_Invincible",
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"Avatar_Freeze_Duration_Reducer", "Avatar_Attack_ReviveEnergy", "Avatar_Component_Initializer", "Avatar_FallAnthem_Achievement_Listener"
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