Refactor existing code

This commit is contained in:
KingRainbow44
2022-04-18 01:11:27 -04:00
parent 3b45ff7d46
commit 54854e5c17
15 changed files with 311 additions and 264 deletions

View File

@@ -2,11 +2,10 @@ package emu.grasscutter;
import java.util.Arrays;
import emu.grasscutter.game.props.OpenState;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
public class GenshinConstants {
public final class GenshinConstants {
public static String VERSION = "2.6.0";
public static final int MAX_TEAMS = 4;
@@ -25,9 +24,9 @@ public class GenshinConstants {
public static final int MAX_FRIENDS = 45;
public static final int MAX_FRIEND_REQUESTS = 50;
public static final int SERVER_CONSOLE_UID = 99; // uid of the fake player used for commands
public static final int SERVER_CONSOLE_UID = 99; // The UID of the server console's "player".
// Default entity ability hashes
// Default entity ability hashes.
public static final String[] DEFAULT_ABILITY_STRINGS = {
"Avatar_DefaultAbility_VisionReplaceDieInvincible", "Avatar_DefaultAbility_AvartarInShaderChange", "Avatar_SprintBS_Invincible",
"Avatar_Freeze_Duration_Reducer", "Avatar_Attack_ReviveEnergy", "Avatar_Component_Initializer", "Avatar_FallAnthem_Achievement_Listener"