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Optimize invoke packet handling
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@@ -30,7 +30,7 @@ public class InvokeHandler<T> {
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}
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public synchronized void update(Player player) {
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if (player.getWorld() == null) {
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if (player.getWorld() == null || player.getScene() == null) {
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this.entryListForwardAll.clear();
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this.entryListForwardAllExceptCur.clear();
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this.entryListForwardHost.clear();
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