Player Level Reward Update Notify Support!

This commit is contained in:
Yazawazi
2022-04-24 13:22:26 +08:00
committed by GitHub
parent b2840b1740
commit 56a1ab64ab
3 changed files with 39 additions and 0 deletions

View File

@@ -2,7 +2,9 @@ package emu.grasscutter.server.packet.recv;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.common.RewardItemData;
import emu.grasscutter.game.inventory.GenshinItem;
@@ -36,6 +38,9 @@ public class HandlerTakePlayerLevelRewardReq extends PacketHandler {
}
session.getPlayer().getInventory().addItems(items);
session.getPlayer().sendPacket(new PacketItemAddHintNotify(items, ActionReason.PlayerUpgradeReward));
Set<Integer> rewardedLevels = session.getPlayer().getRewardedLevels();
rewardedLevels.add(level);
session.getPlayer().setRewardedLevels(rewardedLevels);
}
session.send(new PacketTakePlayerLevelRewardRsp(level, rewardId));

View File

@@ -0,0 +1,22 @@
package emu.grasscutter.server.packet.send;
import java.util.Set;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.PlayerLevelRewardUpdateNotifyOuterClass.PlayerLevelRewardUpdateNotify;
public class PacketPlayerLevelRewardUpdateNotify extends GenshinPacket {
public PacketPlayerLevelRewardUpdateNotify(Set<Integer> rewardedLevels) {
super(PacketOpcodes.PlayerLevelRewardUpdateNotify);
PlayerLevelRewardUpdateNotify.Builder proto = PlayerLevelRewardUpdateNotify.newBuilder();
for (Integer level : rewardedLevels) {
proto.addLevelList(level);
}
this.setData(proto.build());
}
}