Move languages to languages package

This commit is contained in:
Melledy
2022-05-04 00:44:33 -07:00
parent 1b97b4afa0
commit 57285885dc
4 changed files with 111 additions and 109 deletions

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package emu.grasscutter.languages;
public final class CNLanguage {
public String An_error_occurred_during_game_update = "<EFBFBD><EFBFBD>?更新时<E696B0>?<3F>生了错误.";
public String Starting_Grasscutter = "正在开<EFBFBD>?<3F>Grasscutter...";
public String Invalid_server_run_mode = "无效的<EFBFBD><EFBFBD>?务器<E58AA1><E599A8>?行模<E8A18C><E6A8A1>?. ";
public String Server_run_mode = "<EFBFBD><EFBFBD>?务器<E58AA1><E599A8>?行模<E8A18C><E6A8A1>?必须为以下几<E4B88B><E587A0>?之一: 'HYBRID'(混<>?<3F><EFBFBD><E6A8A1>?), 'DISPATCH_ONLY'(仅dispatch模<68><E6A8A1>?), 或 'GAME_ONLY'(仅游<E4BB85><E6B8B8>?模<><E6A8A1>?). 无法<E697A0>?<3F>动Grasscutter...";
public String Shutting_down = "正在<EFBFBD>?<3F>止....";
public String Start_done = "加载完<EFBFBD><EFBFBD>?<3F><>?需<><E99C80>?指令帮助请输入 \"help\"";
public String Dispatch_mode_not_support_command = "仅dispatch模<EFBFBD><EFBFBD>?无法使用指令。";
public String Command_error = "命令错误:";
public String Error = "出现错误.";
public String Grasscutter_is_free = "Grasscutter是<EFBFBD><EFBFBD>?费软件,如果你是花钱买到的,你大概被骗了。主页: https://github.com/Grasscutters/Grasscutter";
public String Game_start_port = "<EFBFBD><EFBFBD>?<3F><>?务器已在端<E59CA8>?<3F> {port} 上开<E4B88A>?<3F>";
public String Client_connect = "<EFBFBD>?<3F>自 {address} 的客户端已连接。";
public String Client_disconnect = "<EFBFBD>?<3F>自 {address} 的客户端已断开。";
public String Client_request = "[Dispatch] 客户端 {ip} 请求: {method} {url}";
public String Not_load_keystore = "[Dispatch] 无法加载<E58AA0><E8BDBD>?书正在<E6ADA3><E59CA8>?试默认密<E8AEA4><E5AF86>?...";
public String Use_default_keystore = "[Dispatch] <20><>?功使用默认密<E8AEA4><E5AF86>?加载<E58AA0><E8BDBD>?书. 请考虑将config.json中的KeystorePassword项改为123456.";
public String Load_keystore_error = "[Dispatch] 加载<E58AA0><E8BDBD>?书时出现错误!";
public String Not_find_ssl_cert = "[Dispatch] 未找到SSL<53><4C>?书正在回滚至基本HTTP。";
public String Welcome = "欢迎使用Grasscutter";
public String Potential_unhandled_request = "[Dispatch] 潜在的未处<E69CAA>?<3F>请求: {method} {url}";
public String Client_login_token = "[Dispatch] 客户端 {ip} 正在<E6ADA3><E59CA8>?试使用token登录...";
public String Client_token_login_failed = "[Dispatch] 客户端 {ip} 使用token登录失败。";
public String Client_login_in_token = "[Dispatch] 客户端 {ip} 使用token以 {uid} 的身份登录。";
public String Game_account_cache_error = "<EFBFBD><EFBFBD>?账户缓存出现错误。";
public String Wrong_session_key = "<EFBFBD><EFBFBD>?密钥错误。";
public String Client_exchange_combo_token = "[Dispatch] 客户端 {ip} <20><>?功交<E58A9F>?<3F>token。";
public String Client_failed_exchange_combo_token = "[Dispatch] 客户端 {ip} 交<>?<3F>token失败。";
public String Dispatch_start_server_port = "[Dispatch] Dispatch<63><68>?务器已在端<E59CA8>?<3F> {port} 上开<E4B88A>?<3F>";
public String Client_failed_login_account_create = "[Dispatch] 客户端 {ip} 登录失败: 已创建UID为 {uid} 的账户。";
public String Client_failed_login_account_create_failed = "[Dispatch] 客户端 {ip} 登录失败: 创建账户失败。";
public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} 登录失败: 未找到<E689BE><E588B0>?户。";
public String Client_login = "[Dispatch] 客户端 {ip} 以 {uid} 的身份登录。";
public String Username_not_found = "未找到此用户<EFBFBD>??.";
public String Username_not_found_create_failed = "未找到此用户<EFBFBD>??, 创建失败。.";
// Command
public String No_command_specified = "未指定命令.";
public String Unknown_command = "未知命令: ";
public String You_not_permission_run_command = "你没有<EFBFBD>?<3F><><EFBFBD>?<3F><>?行此命令.";
public String This_command_can_only_run_from_console = "此命令<EFBFBD>?<3F>能在控制<E68EA7>?<3F><><EFBFBD>?行.";
public String Run_this_command_in_game = "请在游<EFBFBD><EFBFBD>?内<><E58685>?行此命令.";
public String Invalid_playerId = "无效的玩家ID.";
public String Player_not_found = "未找到此玩家.";
public String Player_is_offline = "此玩家已离线.";
public String Invalid_item_id = "无效的物<EFBFBD><EFBFBD>?ID.";
public String Invalid_item_or_player_id = "无效的玩家或物<EFBFBD><EFBFBD>?ID.";
public String Enabled = "<EFBFBD>?<3F>";
public String Disabled = "<EFBFBD><EFBFBD>?用";
public String No_command_found = "未找到命令.";
public String Help = "帮助";
public String Player_not_found_or_offline = "此玩家<EFBFBD><EFBFBD>?存在或已离线.";
public String Invalid_arguments = "无效的<EFBFBD>?<3F>数.";
public String Success = "<EFBFBD><EFBFBD>?功";
public String Invalid_entity_id = "无效的实体ID.";
// Help
public String Help_usage = " 用法: ";
public String Help_aliases = "<>??: ";
public String Help_available_command = " <20>?<3F>用命令:";
// Account
public String Modify_user_account = "修改用户<EFBFBD><EFBFBD>?户";
public String Invalid_UID = "无效的UID.";
public String Account_exists = "账户已存在.";
public String Account_create_UID = "UID为 {uid} 的账户已创建.";
public String Account_delete = "已删除账户.";
public String Account_not_find = "账户<EFBFBD><EFBFBD>?存在.";
public String Account_command_usage = "用法: account <create(创建)|delete(删除)> <用户<E794A8>??> [uid]";
// Broadcast
public String Broadcast_command_usage = "用法: broadcast <消<>?<3F>>";
public String Broadcast_message_sent = "<EFBFBD>?<3F><EFBFBD>?<3F><><EFBFBD>?.";
// ChangeScene
public String Change_screen_usage = "用法: changescene <场景id>";
public String Change_screen_you_in_that_screen = "你已<EFBFBD><EFBFBD>?在此场景中了";
public String Change_screen = "<EFBFBD>?<3F>到场景 ";
public String Change_screen_not_exist = "此场景<EFBFBD><EFBFBD>?存在。";
// Clear
public String Clear_weapons = "已清除 {name} 的武器.";
public String Clear_artifacts = "已清除 {name} 的圣<E79A84>?<3F>物 .";
public String Clear_materials = "已清除 {name} 的<>??料.";
public String Clear_furniture = "已清除 {name} 的摆设.";
public String Clear_displays = "已清除 {name} 的displays.";
public String Clear_virtuals = "已清除 {name} 的virtuals.";
public String Clear_everything = "已清除 {name} 的所有物<E69C89><E789A9>?.";
// Coop
public String Coop_usage = "用法: coop <玩家ID> <房主的玩家ID>";
// Drop
public String Drop_usage = "用法: drop <物<><E789A9>?ID|物<><E789A9>?<3F>??> [数<><E695B0>?]";
public String Drop_dropped_of = "已投掷 {amount} 个 {item}.";
// EnterDungeon
public String EnterDungeon_usage = "用法: enterdungeon <副本 id>";
public String EnterDungeon_changed_to_dungeon = "已进入副本 ";
public String EnterDungeon_dungeon_not_found = "副本<EFBFBD><EFBFBD>?存在";
public String EnterDungeon_you_in_that_dungeon = "你已<EFBFBD><EFBFBD>?在此副本中了。";
// GiveAll
public String GiveAll_usage = "用法: giveall [player] [amount]";
public String GiveAll_item = "正在给予所有物<EFBFBD><EFBFBD>?...";
public String GiveAll_done = "<EFBFBD><EFBFBD>?。";
public String GiveAll_invalid_amount_or_playerId = "无效的数<EFBFBD><EFBFBD>?或玩家ID";
// GiveArtifact
public String GiveArtifact_usage = "用法: giveart|gart [玩家] <圣<>?<3F>物Id> <主<><E4B8BB>?<3F>?<3F>Id> [<副<><E589AF>?<3F>?<3F>Id>[,<被强化次数>]]... [等级]";
public String GiveArtifact_invalid_artifact_id = "无效的圣<EFBFBD>?<3F>物Id.";
public String GiveArtifact_given = "已将 {itemId} 给予 {target}.";
// GiveChar
public String GiveChar_usage = "用法: givechar <p玩家> <角色Id|角色<E8A792>??> [等级]";
public String GiveChar_given = "将等级为 {level} 的 {avatarId} 给予 {target}.";
public String GiveChar_invalid_avatar_id = "无效的角色ID";
public String GiveChar_invalid_avatar_level = "无效的角色等级.";
public String GiveChar_invalid_avatar_or_player_id = "无效的角色ID或玩家ID.";
// Give
public String Give_usage = "用法: give [玩家<E78EA9>??] <物<><E789A9>?ID|物<><E789A9>?<3F>??> [数<><E695B0>?] [等级] ";
public String Give_refinement_only_applicable_weapons = "精炼<EFBFBD>?<3F>对武器有效。";
public String Give_refinement_must_between_1_and_5 = "精炼等级必须在1和5之间。";
public String Give_given = "已将 {amount} 个 {item} 给与 {target}.";
public String Give_given_with_level_and_refinement = "已将 {amount} 个等级为 {lvl}, 精炼 {refinement} 的 {item} 给予 {target}.";
public String Give_given_level = "已将 {amount} 个等级为 {lvl} 的 {item} 给与 {target}.";
// GodMode
public String Godmode_status = "现已为 {name} {status} 无敌模<E6958C><E6A8A1>? ";
// Heal
public String Heal_message = "所有角色已被治疗。";
// Kick
public String Kick_player_kick_player = "玩家 [{sendUid}:{sendName}] 已踢出 [{kickUid}:{kickName}]";
public String Kick_server_player = "正在踢出玩家 [{kickUid}:{kickName}]";
// Kill
public String Kill_usage = "用法: killall [玩家UID] [场景ID]";
public String Kill_scene_not_found_in_player_world = "未在玩家世界中找到此场景";
public String Kill_kill_monsters_in_scene = "<EFBFBD>?<3F>死场景 {id} 中的 {size} <20>?<3F>怪物。 ";
// KillCharacter
public String KillCharacter_usage = "用法: /killcharacter [玩家Id]";
public String KillCharacter_kill_current_character = "已干掉 {name} 当<><E5BD93>?的场上角色.";
// List
public String List_message = "现有 {size} <20>??玩家在线:";
// Permission
public String Permission_usage = "用法: permission <add|remove> <用户<E794A8>??> <<3C>?<3F><><EFBFBD>?<3F>??>";
public String Permission_add = "<EFBFBD>?<3F><><EFBFBD>?已添加。";
public String Permission_have_permission = "此玩家已拥有此<EFBFBD>?<3F><><EFBFBD>?!";
public String Permission_remove = "<EFBFBD>?<3F><><EFBFBD>?已移除。";
public String Permission_not_have_permission = "此玩家未拥有此<EFBFBD>?<3F><><EFBFBD>?!";
// Position
public String Position_message = "<EFBFBD>??标: %.3f, %.3f, %.3f\n场景: %d";
// Reload
public String Reload_reload_start = "正在<EFBFBD><EFBFBD>?新加载<E58AA0><E8BDBD>?置.";
public String Reload_reload_done = "<EFBFBD><EFBFBD>?.";
// ResetConst
public String ResetConst_reset_all = "<EFBFBD><EFBFBD>?置你所有角色的命座。";
public String ResetConst_reset_all_done = "{name} 的命座已被<E5B7B2><E8A2AB>?置。请<E38082><E8AFB7>?新登录。";
// ResetShopLimit
public String ResetShopLimit_usage = "用法: /resetshop <玩家id>";
// SendMail
public String SendMail_usage = "用法: give [player] <itemId|itemName> [amount]";
public String SendMail_user_not_exist = "<EFBFBD><EFBFBD>?存在id为 '{id}' 的用户。";
public String SendMail_start_composition = "开始编辑邮件的组<EFBFBD><EFBFBD>?部分.\n请使用 `/sendmail <标题>` 以继续.\n你<EFBFBD>?<3F>以在任何时候使用`/sendmail stop` <20>?<3F><>?<3F>止编辑.";
public String SendMail_templates = "很快就会有邮件模<EFBFBD>?<3F>了.......";
public String SendMail_invalid_arguments = "无效的<EFBFBD>?<3F>数.\n用法 `/sendmail <用户Id|all|help> [模<>?<3F>Id]``";
public String SendMail_send_cancel = "<EFBFBD>?<3F><EFBFBD>?<3F><><EFBFBD>?邮件。";
public String SendMail_send_done = "<EFBFBD>?<3F> {name} <20>?<3F><><EFBFBD>?邮件!";
public String SendMail_send_all_done = "<EFBFBD>?<3F>所有玩家<E78EA9>?<3F><><EFBFBD>?邮件!";
public String SendMail_not_composition_end = "邮件组<EFBFBD><EFBFBD>?部分编辑尚未结<E69CAA>?<3F>.\n请使用 `/sendmail {args}` 或 `/sendmail stop` <20>?<3F><>?<3F>止编辑";
public String SendMail_Please_use = "请使用 `/sendmail {args}`";
public String SendMail_set_title = "邮件标题已设为 '{title}'.\n使用 '/sendmail <邮件正文>' 以继续.";
public String SendMail_set_contents = "邮件的正文如下:\n '{contents}'\n使用 '/sendmail <<3C>?<3F><><EFBFBD>?者署<E88085>??>' 以继续.";
public String SendMail_set_message_sender = "邮件的<EFBFBD>?<3F><><EFBFBD>?者已设为 '{send}'.\n使用 '/sendmail <物<><E789A9>?Id|物<><E789A9>?<3F>??|finish(结<>?<3F>编辑并<E8BE91>?<3F><><EFBFBD>?)> [数<><E695B0>?] [等级]";
public String SendMail_send = "已将 {amount} 个 {item} (等级 {lvl}) 作为邮件附件.\n你<EFBFBD>?<3F>以继续添加附件<EFBC8C>?<3F>以使用 `/sendmail finish` <20>?<3F><>?<3F>止编辑并<E8BE91>?<3F><><EFBFBD>?邮件.";
public String SendMail_invalid_arguments_please_use = "无效的<EFBFBD>?<3F>\n 请使用 `/sendmail {args}`";
public String SendMail_title = "<title>";
public String SendMail_message = "<message>";
public String SendMail_sender = "<sender>";
public String SendMail_arguments = "<物<><E789A9>?Id|物<><E789A9>?<3F>??|finish(结<>?<3F>编辑并<E8BE91>?<3F><><EFBFBD>?)> [数<><E695B0>?] [等级]";
public String SendMail_error = "错误:无效的编写阶段 {stage}. 需<><E99C80>?stacktrace请看<E8AFB7><E79C8B>?务器命令行.";
// SendMessage
public String SendMessage_usage = "用法: sendmessage <玩家<E78EA9>??> <消<>?<3F>>";
public String SenaMessage_message_sent = "<EFBFBD>?<3F><><EFBFBD>?.";
// SetFetterLevel
public String SetFetterLevel_usage = "用法: setfetterlevel <等级>";
public String SetFetterLevel_fetter_level_must_between_0_and_10 = "设置的好感等级必须<EFBFBD><EFBFBD>?于 0 和 10 之间。";
public String SetFetterLevel_fetter_set_level = "好感等级已设置为 {level}";
public String SetFetterLevel_invalid_fetter_level = "无效的好感等级。";
// SetStats
public String SetStats_usage = "用法: setstats|stats <stat> <value>";
public String SetStats_setstats_help_message = "用法: /setstats|stats <hp(生命值) | mhp(最大生命值) | def(防御力) | atk(攻击) | em(元素精通) | crate(暴击率) | cdmg(暴击伤害)> <数值> 基本属性(整数)";
public String SetStats_stats_help_message = "用法: /stats <er(元素充能) | epyro(<28>?<3F>伤) | ecryo(冰伤) | ehydro(水伤) | eanemo(风伤) | egeo(岩伤) | edend(<28>?<3F>伤) | eelec(雷伤) | ephys(物伤)> <数值> 元素属性(百分比)";
public String SetStats_set_max_hp = "最大生命值已设为 {int}.";
public String SetStats_set_max_hp_error = "无效的生命数值.";
public String SetStats_set_hp = "生命设置为 {int}.";
public String SetStats_set_hp_error = "无效的生命数值.";
public String SetStats_set_def = "防御力设置为 {int}.";
public String SetStats_set_def_error = "无效的防御力数值.";
public String SetStats_set_atk = "攻击力设置为 {int}.";
public String SetStats_set_atk_error = "无效的攻击力数值.";
public String SetStats_set_em = "元素精通设置为 {int}.";
public String SetStats_set_em_error = "无效的元素精通数值.";
public String SetStats_set_er = "元素充能设置为 {int}%.";
public String SetStats_set_er_error = "无效的元素充能数值.";
public String SetStats_set_cr = "暴击率设置为 {int}%.";
public String SetStats_set_cr_error = "无效的暴击率数值.";
public String SetStats_set_cd = "暴击伤害设置为 {int}%.";
public String SetStats_set_cd_error = "无效的暴击伤害数值.";
public String SetStats_set_pdb = "<EFBFBD>?<3F>伤设置为 {int}%.";
public String SetStats_set_pdb_error = "无效的<EFBFBD>?<3F>伤数值.";
public String SetStats_set_cdb = "冰伤设置为 {int}%.";
public String SetStats_set_cdb_error = "无效的冰伤数值.";
public String SetStats_set_hdb = "水伤设置为 {int}%.";
public String SetStats_set_hdb_error = "无效的水伤数值.";
public String SetStats_set_adb = "风伤设置为 {int}%.";
public String SetStats_set_adb_error = "无效的风伤数值.";
public String SetStats_set_gdb = "岩伤设置为 {int}%.";
public String SetStats_set_gdb_error = "无效的岩伤数值.";
public String SetStats_set_edb = "雷伤设置为 {int}%.";
public String SetStats_set_edb_error = "无效的雷伤数值.";
public String SetStats_set_physdb = "物伤设置为 {int}%.";
public String SetStats_set_physdb_error = "无效的物伤数值.";
public String SetStats_set_ddb = "<EFBFBD>?<3F>伤设置为 {int}%.";
public String SetStats_set_ddb_error = "无效的<EFBFBD>?<3F>伤数值.";
// SetWorldLevel
public String SetWorldLevel_usage = "用法: setworldlevel <level>";
public String SetWorldLevel_world_level_must_between_0_and_8 = "世界等级必须在0-8之间。";
public String SetWorldLevel_set_world_level = "世界等级已设置为 {level}.";
public String SetWorldLevel_invalid_world_level = "无效的世界等级.";
// Spawn
public String Spawn_usage = "用法: spawn <实体ID|实体<E5AE9E>??> [数<><E695B0>?] [等级(仅<><E4BB85>?怪物)]";
public String Spawn_message = "已生<EFBFBD><EFBFBD>? {amount} 个 {id}.";
// Stop
public String Stop_message = "正在关闭<EFBFBD><EFBFBD>?务器...";
// Talent
public String Talent_usage_1 = "设置技能等级: /talent set <技能ID> <数值>";
public String Talent_usage_2 = "<EFBFBD>?<3F><EFBFBD><E4B880>?方<><E696B9>?: /talent <n 或 e 或 q> <数值>";
public String Talent_usage_3 = "<EFBFBD>?<3F>技能ID: /talent getid";
public String Talent_lower_16 = "技能等级应低于16。";
public String Talent_set_atk = "设置普通攻击等级为 {level}.";
public String Talent_set_e = "设置元素战技(e技能)等级为 {level}.";
public String Talent_set_q = "设置元素爆<EFBFBD>?<3F>(q技能)等级为 {level}.";
public String Talent_invalid_skill_id = "无效的技能ID。";
public String Talent_set_this = "技能等级已设为 {level}.";
public String Talent_invalid_talent_level = "无效的技能等级。";
public String Talent_normal_attack_id = "普通攻击技能ID {id}.";
public String Talent_e_skill_id = "元素战技(e技能)ID {id}.";
public String Talent_q_skill_id = "元素爆<EFBFBD>?<3F>(q技能)ID {id}.";
// TeleportAll
public String TeleportAll_message = "此命令仅在多人游<EFBFBD><EFBFBD>?下<>?<3F>用。";
// Teleport
public String Teleport_usage_server = "用法: /tp @<玩家ID> <x> <y> <z> [场景ID]";
public String Teleport_usage = "用法: /tp @<玩家ID<44><EFBC8C>?指定则为你自己> <x> <y> <z> [场景ID]";
public String Teleport_specify_player_id = "你必须指定一个玩家。";
public String Teleport_invalid_position = "无效的<EFBFBD><EFBFBD>?置。";
public String Teleport_message = "已将 {name} 传<><E4BCA0>?到场景 {id} <>??标 {x},{y},{z}";
// Weather
public String Weather_usage = "用法: weather <天气ID> [气候ID]";
public String Weather_message = "已修改天气为 {weatherId} 气候为 {climateId}";
public String Weather_invalid_id = "无效的ID。";
}

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package emu.grasscutter.languages;
public final class Language {
public String An_error_occurred_during_game_update = "An error occurred during game update.";
public String Starting_Grasscutter = "Starting Grasscutter...";
public String Invalid_server_run_mode = "Invalid server run mode.";
public String Server_run_mode = "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...";
public String Shutting_down = "Shutting down...";
public String Start_done = "Done! For help, type \"help\"";
public String Dispatch_mode_not_support_command = "Commands are not supported in dispatch only mode.";
public String Command_error = "Command error:";
public String Error = "An error occurred.";
public String Grasscutter_is_free = "Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter";
public String Game_start_port = "Game Server started on port {port}";
public String Client_connect = "Client connected from {address}";
public String Client_disconnect = "Client disconnected from {address}";
public String Client_request = "[Dispatch] Client {ip} {method} request: {url}";
public String Not_load_keystore = "[Dispatch] Unable to load keystore. Trying default keystore password...";
public String Use_default_keystore = "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json.";
public String Load_keystore_error = "[Dispatch] Error while loading keystore!";
public String Not_find_ssl_cert = "[Dispatch] No SSL cert found! Falling back to HTTP server.";
public String Welcome = "Welcome to Grasscutter";
public String Potential_unhandled_request = "[Dispatch] Potential unhandled {method} request: {url}";
public String Client_try_login = "[Dispatch] Client {ip} is trying to log in";
public String Client_login_token = "[Dispatch] Client {ip} is trying to log in via token";
public String Client_token_login_failed = "[Dispatch] Client {ip} failed to log in via token";
public String Client_login_in_token = "[Dispatch] Client {ip} logged in via token as {uid}";
public String Game_account_cache_error = "Game account cache information error";
public String Wrong_session_key = "Wrong session key.";
public String Client_exchange_combo_token = "[Dispatch] Client {ip} succeed to exchange combo token";
public String Client_failed_exchange_combo_token = "[Dispatch] Client {ip} failed to exchange combo token";
public String Dispatch_start_server_port = "[Dispatch] Dispatch server started on port {port}";
public String Client_failed_login_account_create = "[Dispatch] Client {ip} failed to log in: Account {uid} created";
public String Client_failed_login_account_create_failed = "[Dispatch] Client {ip} failed to log in: Account create failed";
public String Client_failed_login_account_no_found = "[Dispatch] Client {ip} failed to log in: Account no found";
public String Client_login = "[Dispatch] Client {ip} logged in as {uid}";
public String Username_not_found = "Username not found.";
public String Username_not_found_create_failed = "Username not found, create failed.";
public String Create_resources_folder = "Creating resources folder...";
public String Place_copy = "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.";
// Command
public String No_command_specified = "No command specified.";
public String Unknown_command = "Unknown command: ";
public String You_not_permission_run_command = "You do not have permission to run this command.";
public String This_command_can_only_run_from_console = "This command can only be run from the console.";
public String Run_this_command_in_game = "Run this command in-game.";
public String Invalid_playerId = "Invalid playerId.";
public String Player_not_found = "Player not found.";
public String Player_is_offline = "Player is offline.";
public String Invalid_item_id = "Invalid item id.";
public String Invalid_item_or_player_id = "Invalid item or player ID.";
public String Enabled = "enabled";
public String Disabled = "disabled";
public String No_command_found = "No command found.";
public String Help = "Help";
public String Player_not_found_or_offline = "Player not found or offline.";
public String Invalid_arguments = "Invalid arguments.";
public String Success = "Success";
public String Invalid_entity_id = "Invalid entity id.";
// Help
public String Help_usage = " Usage: ";
public String Help_aliases = " Aliases: ";
public String Help_available_command = "Available commands:";
// Account
public String Modify_user_account = "Modify user accounts";
public String Invalid_UID = "Invalid UID.";
public String Account_exists = "Account already exists.";
public String Account_create_UID = "Account created with UID {uid}.";
public String Account_delete = "Account deleted.";
public String Account_not_find = "Account not found.";
public String Account_command_usage = "Usage: account <create|delete> <username> [uid]";
// Broadcast
public String Broadcast_command_usage = "Usage: broadcast <message>";
public String Broadcast_message_sent = "Message sent.";
// ChangeScene
public String Change_screen_usage = "Usage: changescene <scene id>";
public String Change_screen_you_in_that_screen = "You are already in that scene";
public String Change_screen = "Changed to scene ";
public String Change_screen_not_exist = "Scene does not exist";
// Clear
public String Clear_weapons = "Cleared weapons for {name} .";
public String Clear_artifacts = "Cleared artifacts for {name} .";
public String Clear_materials = "Cleared materials for {name} .";
public String Clear_furniture = "Cleared furniture for {name} .";
public String Clear_displays = "Cleared displays for {name} .";
public String Clear_virtuals = "Cleared virtuals for {name} .";
public String Clear_everything = "Cleared everything for {name} .";
// Coop
public String Coop_usage = "Usage: coop <playerId> <target playerId>";
// Drop
public String Drop_usage = "Usage: drop <itemId|itemName> [amount]";
public String Drop_dropped_of = "Dropped {amount} of {item}.";
// EnterDungeon
public String EnterDungeon_usage = "Usage: enterdungeon <dungeon id>";
public String EnterDungeon_changed_to_dungeon = "Changed to dungeon ";
public String EnterDungeon_dungeon_not_found = "Dungeon does not exist";
public String EnterDungeon_you_in_that_dungeon = "You are already in that dungeon";
// GiveAll
public String GiveAll_usage = "Usage: giveall [player] [amount]";
public String GiveAll_item = "Giving all items...";
public String GiveAll_done = "Giving all items done";
public String GiveAll_invalid_amount_or_playerId = "Invalid amount or player ID.";
// GiveArtifact
public String GiveArtifact_usage = "Usage: giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]";
public String GiveArtifact_invalid_artifact_id = "Invalid artifact ID.";
public String GiveArtifact_given = "Given {itemId} to {target}.";
// GiveChar
public String GiveChar_usage = "Usage: givechar <player> <itemId|itemName> [amount]";
public String GiveChar_given = "Given {avatarId} with level {level} to {target}.";
public String GiveChar_invalid_avatar_id = "Invalid avatar id.";
public String GiveChar_invalid_avatar_level = "Invalid avatar level.";
public String GiveChar_invalid_avatar_or_player_id = "Invalid avatar or player ID.";
// Give
public String Give_usage = "Usage: give <player> <itemId|itemName> [amount] [level]";
public String Give_refinement_only_applicable_weapons = "Refinement is only applicable to weapons.";
public String Give_refinement_must_between_1_and_5 = "Refinement must be between 1 and 5.";
public String Give_given = "Given {amount} of {item} to {target}.";
public String Give_given_with_level_and_refinement = "Given {item} with level {lvl}, refinement {refinement} {amount} times to {target}";
public String Give_given_level = "Given {item} with level {lvl} {amount} times to {target}";
// GodMode
public String Godmode_status = "Godmode is now {status} for {name} .";
// Heal
public String Heal_message = "All characters have been healed.";
// Kick
public String Kick_player_kick_player = "Player [{sendUid}:{sendName}] has kicked player [{kickUid}:{kickName}]";
public String Kick_server_player = "Kicking player [{kickUid}:{kickName}]";
// Kill
public String Kill_usage = "Usage: killall [playerUid] [sceneId]";
public String Kill_scene_not_found_in_player_world = "Scene not found in player world";
public String Kill_kill_monsters_in_scene = "Killing {size} monsters in scene {id}";
// KillCharacter
public String KillCharacter_usage = "Usage: /killcharacter [playerId]";
public String KillCharacter_kill_current_character = "Killed {name} current character.";
// List
public String List_message = "There are {size} player(s) online:";
// Permission
public String Permission_usage = "Usage: permission <add|remove> <username> <permission>";
public String Permission_add = "Permission added.";
public String Permission_have_permission = "They already have this permission!";
public String Permission_remove = "Permission removed.";
public String Permission_not_have_permission = "They don't have this permission!";
// Position
public String Position_message = "Coord: {x}, {y}, {z}\nScene id: {id}";
// Reload
public String Reload_reload_start = "Reloading config.";
public String Reload_reload_done = "Reload complete.";
// ResetConst
public String ResetConst_reset_all = "Reset all avatars' constellations.";
public String ResetConst_reset_all_done = "Constellations for {name} have been reset. Please relog to see changes.";
// ResetShopLimit
public String ResetShopLimit_usage = "Usage: /resetshop <player id>";
// SendMail
public String SendMail_usage = "Usage: give [player] <itemId|itemName> [amount]";
public String SendMail_user_not_exist = "The user with an id of '{id}' does not exist";
public String SendMail_start_composition = "Starting composition of message.\nPlease use `/sendmail <title>` to continue.\nYou can use `/sendmail stop` at any time";
public String SendMail_templates = "Mail templates coming soon implemented...";
public String SendMail_invalid_arguments = "Invalid arguments.\nUsage `/sendmail <userId|all|help> [templateId]`";
public String SendMail_send_cancel = "Message sending cancelled";
public String SendMail_send_done = "Message sent to user {name}!";
public String SendMail_send_all_done = "Message sent to all users!";
public String SendMail_not_composition_end = "Message composition not at final stage.\nPlease use `/sendmail {args}` or `/sendmail stop` to cancel";
public String SendMail_please_use = "Please use `/sendmail {args}`";
public String SendMail_set_title = "Message title set as '{title}'.\nUse '/sendmail <content>' to continue.";
public String SendMail_set_contents = "Message contents set as '{contents}'.\nUse '/sendmail <sender>' to continue.";
public String SendMail_set_message_sender = "Message sender set as '{send}'.\nUse '/sendmail <itemId|itemName|finish> [amount] [level]' to continue.";
public String SendMail_send = "Attached {amount} of {item} (level {lvl}) to the message.\nContinue adding more items or use `/sendmail finish` to send the message.";
public String SendMail_invalid_arguments_please_use = "Invalid arguments \n Please use `/sendmail {args}`";
public String SendMail_title = "<title>";
public String SendMail_message = "<message>";
public String SendMail_sender = "<sender>";
public String SendMail_arguments = "<itemId|itemName|finish> [amount] [level]";
public String SendMail_error = "ERROR: invalid construction stage {stage}. Check console for stacktrace.";
// SendMessage
public String SendMessage_usage = "Usage: sendmessage <player> <message>";
public String SenaMessage_message_sent = "Message sent.";
// SetFetterLevel
public String SetFetterLevel_usage = "Usage: setfetterlevel <level>";
public String SetFetterLevel_fetter_level_must_between_0_and_10 = "Fetter level must be between 0 and 10.";
public String SetFetterLevel_fetter_set_level = "Fetter level set to {level}";
public String SetFetterLevel_invalid_fetter_level = "Invalid fetter level.";
// SetStats
public String SetStats_usage_console = "Usage: setstats|stats @<UID> <stat> <value>";
public String SetStats_usage_ingame = "Usage: setstats|stats [@UID] <stat> <value>";
public String SetStats_help_message = """
\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi
\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys
\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys
""";
public String SetStats_value_error = "Invalid stat value.";
public String SetStats_uid_error = "Invalid UID.";
public String SetStats_player_error = "Player not found or offline.";
public String SetStats_set_self = "{name} set to {value}.";
public String SetStats_set_for_uid = "{name} for {uid} set to {value}.";
public String Stats_FIGHT_PROP_MAX_HP = "Max HP";
public String Stats_FIGHT_PROP_CUR_HP = "Current HP";
public String Stats_FIGHT_PROP_CUR_ATTACK = "ATK";
public String Stats_FIGHT_PROP_BASE_ATTACK = "Base ATK";
public String Stats_FIGHT_PROP_DEFENSE = "DEF";
public String Stats_FIGHT_PROP_ELEMENT_MASTERY = "Elemental Mastery";
public String Stats_FIGHT_PROP_CHARGE_EFFICIENCY = "Energy Recharge";
public String Stats_FIGHT_PROP_CRITICAL = "Crit Rate";
public String Stats_FIGHT_PROP_CRITICAL_HURT = "Crit DMG";
public String Stats_FIGHT_PROP_ADD_HURT = "DMG Bonus";
public String Stats_FIGHT_PROP_WIND_ADD_HURT = "Anemo DMG Bonus";
public String Stats_FIGHT_PROP_ICE_ADD_HURT = "Cryo DMG Bonus";
public String Stats_FIGHT_PROP_GRASS_ADD_HURT = "Dendro DMG Bonus";
public String Stats_FIGHT_PROP_ELEC_ADD_HURT = "Electro DMG Bonus";
public String Stats_FIGHT_PROP_ROCK_ADD_HURT = "Geo DMG Bonus";
public String Stats_FIGHT_PROP_WATER_ADD_HURT = "Hydro DMG Bonus";
public String Stats_FIGHT_PROP_FIRE_ADD_HURT = "Pyro DMG Bonus";
public String Stats_FIGHT_PROP_PHYSICAL_ADD_HURT = "Physical DMG Bonus";
public String Stats_FIGHT_PROP_SUB_HURT = "DMG Reduction";
public String Stats_FIGHT_PROP_WIND_SUB_HURT = "Anemo RES";
public String Stats_FIGHT_PROP_ICE_SUB_HURT = "Cryo RES";
public String Stats_FIGHT_PROP_GRASS_SUB_HURT = "Dendro RES";
public String Stats_FIGHT_PROP_ELEC_SUB_HURT = "Electro RES";
public String Stats_FIGHT_PROP_ROCK_SUB_HURT = "Geo RES";
public String Stats_FIGHT_PROP_WATER_SUB_HURT = "Hydro RES";
public String Stats_FIGHT_PROP_FIRE_SUB_HURT = "Pyro RES";
public String Stats_FIGHT_PROP_PHYSICAL_SUB_HURT = "Physical RES";
public String Stats_FIGHT_PROP_SKILL_CD_MINUS_RATIO = "Cooldown Reduction";
public String Stats_FIGHT_PROP_HEAL_ADD = "Healing Bonus";
public String Stats_FIGHT_PROP_HEALED_ADD = "Incoming Healing Bonus";
public String Stats_FIGHT_PROP_SHIELD_COST_MINUS_RATIO = "Shield Strength";
public String Stats_FIGHT_PROP_DEFENCE_IGNORE_RATIO = "DEF Ignore";
// SetWorldLevel
public String SetWorldLevel_usage = "Usage: setworldlevel <level>";
public String SetWorldLevel_world_level_must_between_0_and_8 = "World level must be between 0-8";
public String SetWorldLevel_set_world_level = "World level set to {level}.";
public String SetWorldLevel_invalid_world_level = "Invalid world level.";
// Spawn
public String Spawn_usage = "Usage: spawn <entityId> [amount] [level(monster only)]";
public String Spawn_message = "Spawned {amount} of {id}.";
// Stop
public String Stop_message = "Server shutting down...";
// Talent
public String Talent_usage_1 = "To set talent level: /talent set <talentID> <value>";
public String Talent_usage_2 = "Another way to set talent level: /talent <n or e or q> <value>";
public String Talent_usage_3 = "To get talent ID: /talent getid";
public String Talent_lower_16 = "Invalid talent level. Level should be lower than 16";
public String Talent_set_atk = "Set talent Normal ATK to {level}.";
public String Talent_set_e = "Set talent E to {level}.";
public String Talent_set_q = "Set talent Q to {level}.";
public String Talent_invalid_skill_id = "Invalid skill ID.";
public String Talent_set_this = "Set this talent to {level}.";
public String Talent_invalid_talent_level = "Invalid talent level.";
public String Talent_normal_attack_id = "Normal Attack ID {id}.";
public String Talent_e_skill_id = "E skill ID {id}.";
public String Talent_q_skill_id = "Q skill ID {id}.";
// TeleportAll
public String TeleportAll_message = "You only can use this command in MP mode.";
// Teleport
public String Teleport_usage_server = "Usage: /tp @<player id> <x> <y> <z> [scene id]";
public String Teleport_usage = "Usage: /tp [@<player id>] <x> <y> <z> [scene id]";
public String Teleport_specify_player_id = "You must specify a player id.";
public String Teleport_invalid_position = "Invalid position.";
public String Teleport_message = "Teleported {name} to {x},{y},{z} in scene {id}";
// Weather
public String Weather_usage = "Usage: weather <weatherId> [climateId]";
public String Weather_message = "Changed weather to {weatherId} with climate {climateId}";
public String Weather_invalid_id = "Invalid ID.";
}