optimized the lua serializer

This commit is contained in:
Akka
2022-05-17 11:17:38 +08:00
committed by Melledy
parent 1925bf64d8
commit 593de83847
15 changed files with 168 additions and 67 deletions

View File

@@ -3,19 +3,22 @@ package emu.grasscutter.scripts.data;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.scripts.ScriptLoader;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Setter;
import lombok.ToString;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import static emu.grasscutter.Configuration.SCRIPTS_FOLDER;
@ToString
@Setter
public class SceneGroup {
public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
@@ -27,7 +30,10 @@ public class SceneGroup {
* ConfigId - Monster
*/
public Map<Integer,SceneMonster> monsters;
public List<SceneGadget> gadgets;
/**
* ConfigId - Gadget
*/
public Map<Integer, SceneGadget> gadgets;
public List<SceneTrigger> triggers;
public List<SceneRegion> regions;
public List<SceneSuite> suites;
@@ -76,8 +82,15 @@ public class SceneGroup {
// Set
monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters")).stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y));
gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets"));
monsters.values().forEach(m -> m.groupId = id);
gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets")).stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y));
gadgets.values().forEach(m -> m.groupId = id);
triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers"));
triggers.forEach(t -> t.currentGroup = this);
suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions"));
init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
@@ -85,35 +98,21 @@ public class SceneGroup {
// Add variables to suite
variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
// Add monsters to suite TODO optimize
Int2ObjectMap<Object> map = new Int2ObjectOpenHashMap<>();
monsters.entrySet().forEach(m -> map.put(m.getValue().config_id, m));
monsters.values().forEach(m -> m.groupId = id);
gadgets.forEach(m -> map.put(m.config_id, m));
gadgets.forEach(m -> m.groupId = id);
// Add monsters to suite
for (SceneSuite suite : suites) {
suite.sceneMonsters = new ArrayList<>(suite.monsters.size());
suite.monsters.forEach(id -> {
Object objEntry = map.get(id.intValue());
if (objEntry instanceof Map.Entry<?,?> monsterEntry) {
Object monster = monsterEntry.getValue();
if(monster instanceof SceneMonster sceneMonster){
suite.sceneMonsters.add(sceneMonster);
}
}
});
suite.sceneMonsters = new ArrayList<>(
suite.monsters.stream()
.filter(monsters::containsKey)
.map(monsters::get)
.toList()
);
suite.sceneGadgets = new ArrayList<>(suite.gadgets.size());
for (int id : suite.gadgets) {
try {
SceneGadget gadget = (SceneGadget) map.get(id);
if (gadget != null) {
suite.sceneGadgets.add(gadget);
}
} catch (Exception ignored) { }
}
suite.sceneGadgets = new ArrayList<>(
suite.gadgets.stream()
.filter(gadgets::containsKey)
.map(gadgets::get)
.toList()
);
}
} catch (ScriptException e) {