Fixed excessive memory usage of Spatial Index

This commit is contained in:
Akka
2022-05-25 14:12:36 +08:00
committed by Melledy
parent d95708ec03
commit 5a3e9bc34e
10 changed files with 62 additions and 59 deletions

View File

@@ -1,7 +1,9 @@
package emu.grasscutter.scripts;
import ch.ethz.globis.phtree.PhTree;
import emu.grasscutter.utils.Position;
import com.github.davidmoten.rtreemulti.Entry;
import com.github.davidmoten.rtreemulti.RTree;
import com.github.davidmoten.rtreemulti.geometry.Geometry;
import com.github.davidmoten.rtreemulti.geometry.Rectangle;
import java.util.ArrayList;
import java.util.Collection;
@@ -10,31 +12,20 @@ import java.util.function.Function;
public class SceneIndexManager {
public static <T> void buildIndex(PhTree<T> tree, Collection<T> elements, Function<T, long[]> extractor){
elements.forEach(e -> tree.put(extractor.apply(e), e));
public static <T> RTree<T, Geometry> buildIndex(int dimensions, Collection<T> elements, Function<T, Geometry> extractor){
RTree<T, Geometry> rtree = RTree.dimensions(dimensions).create();
return rtree.add(elements.stream().map(e -> Entry.entry(e, extractor.apply(e))).toList());
}
public static <T> List<T> queryNeighbors(PhTree<T> tree, Position position, int range){
public static <T> List<T> queryNeighbors(RTree<T, Geometry> tree, double[] position, int range){
var result = new ArrayList<T>();
var arrPos = position.toLongArray();
var query = tree.query(calRange(arrPos, -range), calRange(arrPos, range));
while(query.hasNext()){
var element = query.next();
result.add(element);
}
Rectangle rectangle = Rectangle.create(calRange(position, -range), calRange(position, range));
var queryResult = tree.search(rectangle);
queryResult.forEach(q -> result.add(q.value()));
return result;
}
public static <T> List<T> queryNeighbors(PhTree<T> tree, long[] position, int range){
var result = new ArrayList<T>();
var query = tree.query(calRange(position, -range), calRange(position, range));
while(query.hasNext()){
var element = query.next();
result.add(element);
}
return result;
}
private static long[] calRange(long[] position, int range){
private static double[] calRange(double[] position, int range){
var newPos = position.clone();
for(int i=0;i<position.length;i++){
for(int i=0;i<newPos.length;i++){
newPos[i] += range;
}
return newPos;