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Fixed excessive memory usage of Spatial Index
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@@ -1,6 +1,7 @@
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package emu.grasscutter.scripts;
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import ch.ethz.globis.phtree.PhTree;
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import com.github.davidmoten.rtreemulti.RTree;
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import com.github.davidmoten.rtreemulti.geometry.Geometry;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.MonsterData;
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@@ -420,7 +421,7 @@ public class SceneScriptManager {
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getScene().addEntities(gameEntity);
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}
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public PhTree<SceneBlock> getBlocksIndex() {
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public RTree<SceneBlock, Geometry> getBlocksIndex() {
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return meta.sceneBlockIndex;
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}
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public void removeMonstersInGroup(SceneGroup group, SceneSuite suite) {
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