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Extend setConstCommand "all" (#1884)
* Extend give command "talent" * Update src/main/java/emu/grasscutter/data/excels/AvatarSkillDepotData.java Shorten IntStream for getCombatSkills Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com> * Fix setSkillLevel to work during avatar construction Shortening getCombatSkills * changeSkillLevel now acts as intermediate operation to fetch skillIds * setSkillLevel changes to allow out of range levels to be normalized * Update src/main/java/emu/grasscutter/command/commands/GiveCommand.java Removing recalcStats since it's redundant Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com> * Major changes and cleanup: - AvatarSkillDepotData: removed getCombatSkills since it's unused - TalentCommand: shortened /talent all using getSkillsAndEnergySkill - GiveCommand: changed changeSkillLevel to setSkillLevel - Avatar: delete changeSkillLevel and moved the operation inside setSkillLevel,updated skillId to Integer to catch special cases from GiveCommand * Small cleanup: Removed the special case from Avatar to be handled inside of GiveCommand * Added "all" parameter to SetConst * Changed all to [all] int SetConstCommand usage Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com> Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
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@@ -1,10 +1,7 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.AvatarTalentData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.player.Player;
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@@ -12,14 +9,13 @@ import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import java.util.List;
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@Command(
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label = "setConst",
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aliases = {"setconstellation"},
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usage = {"<constellation level>"},
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usage = {"<constellation level> [all]"},
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permission = "player.setconstellation",
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permissionTargeted = "player.setconstellation.others")
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public final class SetConstCommand implements CommandHandler {
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@@ -29,21 +25,28 @@ public final class SetConstCommand implements CommandHandler {
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sendUsageMessage(sender);
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return;
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}
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try {
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int constLevel = Integer.parseInt(args.get(0));
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// Check if level is out of range
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if (constLevel < -1 || constLevel > 6) {
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CommandHandler.sendTranslatedMessage(sender, "commands.setConst.range_error");
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return;
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}
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EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
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if (entity == null) return;
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Avatar avatar = entity.getAvatar();
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this.setConstellation(targetPlayer, avatar, constLevel);
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CommandHandler.sendTranslatedMessage(sender, "commands.setConst.success", avatar.getAvatarData().getName(), constLevel);
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// If it's either empty or anything else other than "all" just do normal setConstellation
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if (args.size() == 1) {
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EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
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if (entity == null) return;
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Avatar avatar = entity.getAvatar();
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this.setConstellation(targetPlayer, avatar, constLevel);
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CommandHandler.sendTranslatedMessage(sender, "commands.setConst.success", avatar.getAvatarData().getName(), constLevel);
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return;
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}
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// Check if there's an additional argument which is "all", if it does then go setAllConstellation
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if (args.size() > 1 && args.get(1).equalsIgnoreCase("all")) {
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this.setAllConstellation(targetPlayer, constLevel);
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CommandHandler.sendTranslatedMessage(sender, "commands.setConst.successall", constLevel);
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}
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else sendUsageMessage(sender);
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} catch (NumberFormatException ignored) {
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CommandHandler.sendTranslatedMessage(sender, "commands.setConst.level_error");
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}
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@@ -55,13 +58,7 @@ public final class SetConstCommand implements CommandHandler {
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// force player to reload scene when necessary
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if (constLevel < currentConstLevel) {
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World world = player.getWorld();
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Scene scene = player.getScene();
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Position pos = player.getPosition();
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world.transferPlayerToScene(player, 1, pos);
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world.transferPlayerToScene(player, scene.getId(), pos);
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scene.broadcastPacket(new PacketSceneEntityAppearNotify(player));
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this.reloadScene(player);
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}
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// ensure that all changes are visible to the player
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@@ -69,4 +66,24 @@ public final class SetConstCommand implements CommandHandler {
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avatar.recalcStats(true);
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avatar.save();
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}
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private void setAllConstellation(Player player, int constLevel) {
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player.getAvatars().forEach(avatar -> {
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avatar.forceConstellationLevel(constLevel);
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avatar.recalcConstellations();
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avatar.recalcStats(true);
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avatar.save();
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});
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// Just reload scene once, shorter than having to check for each constLevel < currentConstLevel
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this.reloadScene(player);
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}
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private void reloadScene(Player player) {
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World world = player.getWorld();
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Scene scene = player.getScene();
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Position pos = player.getPosition();
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world.transferPlayerToScene(player, 1, pos);
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world.transferPlayerToScene(player, scene.getId(), pos);
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scene.broadcastPacket(new PacketSceneEntityAppearNotify(player));
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}
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}
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