Merge branch 'development' into unstable-quests

# Conflicts:
#	src/generated/main/java/emu/grasscutter/net/proto/ResinChangeNotifyOuterClass.java
#	src/main/java/emu/grasscutter/game/managers/ResinManager.java
#	src/main/java/emu/grasscutter/game/player/Player.java
#	src/main/java/emu/grasscutter/game/props/ItemUseAction/ItemUseAddItem.java
#	src/main/java/emu/grasscutter/server/http/dispatch/RegionHandler.java
#	src/main/java/emu/grasscutter/server/packet/send/PacketResinChangeNotify.java
#	src/main/java/emu/grasscutter/utils/Crypto.java
This commit is contained in:
KingRainbow44
2023-04-10 22:13:50 -04:00
15 changed files with 3822 additions and 1600 deletions

View File

@@ -1,154 +1,173 @@
package emu.grasscutter.game.managers;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.server.packet.send.PacketResinChangeNotify;
import emu.grasscutter.utils.Utils;
public class ResinManager extends BasePlayerManager {
public ResinManager(Player player) {
super(player);
}
/********************
* Change resin.
********************/
public synchronized boolean useResin(int amount) {
// Check if resin enabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
return true;
}
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
// Check if the player has sufficient resin.
if (currentResin < amount) {
return false;
}
// Deduct the resin from the player.
int newResin = currentResin - amount;
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
// Check if this has taken the player under the recharge cap,
// starting the recharging process.
if (this.player.getNextResinRefresh() == 0 && newResin < GAME_OPTIONS.resinOptions.cap) {
int currentTime = Utils.getCurrentSeconds();
this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
}
// Send packets.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
// Battle Pass trigger
this.player
.getBattlePassManager()
.triggerMission(
WatcherTriggerType.TRIGGER_COST_MATERIAL, 106, amount); // Resin item id = 106
return true;
}
public synchronized boolean useCondensedResin(int amount) {
// Don't deduct if resin disabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) return true;
return this.player.getInventory().payItem(220007, amount);
}
public synchronized void addResin(int amount) {
// Check if resin enabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
return;
}
// Add resin.
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
int newResin = currentResin + amount;
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
// Stop recharging if player is now at or over the cap.
if (newResin >= GAME_OPTIONS.resinOptions.cap) {
this.player.setNextResinRefresh(0);
}
// Send packets.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
}
/********************
* Recharge resin.
********************/
public synchronized void rechargeResin() {
// Check if resin enabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
return;
}
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
int currentTime = Utils.getCurrentSeconds();
// Make sure we are currently in "recharging mode".
// This is denoted by Player.nextResinRefresh being greater than 0.
if (this.player.getNextResinRefresh() <= 0) {
return;
}
// Determine if we actually need to recharge yet.
if (currentTime < this.player.getNextResinRefresh()) {
return;
}
// Calculate how much resin we need to refill and update player.
// Note that this can be more than one in case the player
// logged off with uncapped resin and is now logging in again.
int recharge =
1
+ ((currentTime - this.player.getNextResinRefresh())
/ GAME_OPTIONS.resinOptions.rechargeTime);
int newResin = Math.min(GAME_OPTIONS.resinOptions.cap, currentResin + recharge);
int resinChange = newResin - currentResin;
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
// Calculate next recharge time.
// Set to zero to disable recharge (because on/over cap.)
if (newResin >= GAME_OPTIONS.resinOptions.cap) {
this.player.setNextResinRefresh(0);
} else {
int nextRecharge =
this.player.getNextResinRefresh() + resinChange * GAME_OPTIONS.resinOptions.rechargeTime;
this.player.setNextResinRefresh(nextRecharge);
}
// Send packets.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
}
/********************
* Player login.
********************/
public synchronized void onPlayerLogin() {
// If resin usage is disabled, set resin to cap.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, GAME_OPTIONS.resinOptions.cap);
this.player.setNextResinRefresh(0);
}
// In case server administrators change the resin cap while players are capped,
// we need to restart recharging here.
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
int currentTime = Utils.getCurrentSeconds();
if (currentResin < GAME_OPTIONS.resinOptions.cap && this.player.getNextResinRefresh() == 0) {
this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
}
// Send initial notifications on logon.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
}
}
package emu.grasscutter.game.managers;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.server.packet.send.PacketResinChangeNotify;
import emu.grasscutter.utils.Utils;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
public class ResinManager extends BasePlayerManager {
public static final int MAX_RESIN_BUYING_COUNT = 6;
public static final int AMOUNT_TO_ADD = 60;
public static final int[] HCOIN_NUM_TO_BUY_RESIN = new int[]{50, 100, 100, 150, 200, 200};
public ResinManager(Player player) {
super(player);
}
/********************
* Change resin.
********************/
public synchronized boolean useResin(int amount) {
// Check if resin enabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
return true;
}
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
// Check if the player has sufficient resin.
if (currentResin < amount) {
return false;
}
// Deduct the resin from the player.
int newResin = currentResin - amount;
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
// Check if this has taken the player under the recharge cap,
// starting the recharging process.
if (this.player.getNextResinRefresh() == 0 && newResin < GAME_OPTIONS.resinOptions.cap) {
int currentTime = Utils.getCurrentSeconds();
this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
}
// Send packets.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
// Battle Pass trigger
this.player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, 106, amount); // Resin item id = 106
return true;
}
public synchronized boolean useCondensedResin(int amount) {
// Don't deduct if resin disabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) return true;
return this.player.getInventory().payItem(220007, amount);
}
public synchronized void addResin(int amount) {
// Check if resin enabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
return;
}
// Add resin.
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
int newResin = currentResin + amount;
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
// Stop recharging if player is now at or over the cap.
if (newResin >= GAME_OPTIONS.resinOptions.cap) {
this.player.setNextResinRefresh(0);
}
// Send packets.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
}
/********************
* Recharge resin.
********************/
public synchronized void rechargeResin() {
// Check if resin enabled.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
return;
}
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
int currentTime = Utils.getCurrentSeconds();
// Make sure we are currently in "recharging mode".
// This is denoted by Player.nextResinRefresh being greater than 0.
if (this.player.getNextResinRefresh() <= 0) {
return;
}
// Determine if we actually need to recharge yet.
if (currentTime < this.player.getNextResinRefresh()) {
return;
}
// Calculate how much resin we need to refill and update player.
// Note that this can be more than one in case the player
// logged off with uncapped resin and is now logging in again.
int recharge = 1 + (int)((currentTime - this.player.getNextResinRefresh()) / GAME_OPTIONS.resinOptions.rechargeTime);
int newResin = Math.min(GAME_OPTIONS.resinOptions.cap, currentResin + recharge);
int resinChange = newResin - currentResin;
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
// Calculate next recharge time.
// Set to zero to disable recharge (because on/over cap.)
if (newResin >= GAME_OPTIONS.resinOptions.cap) {
this.player.setNextResinRefresh(0);
}
else {
int nextRecharge = this.player.getNextResinRefresh() + resinChange * GAME_OPTIONS.resinOptions.rechargeTime;
this.player.setNextResinRefresh(nextRecharge);
}
// Send packets.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
}
/********************
* Player login.
********************/
public synchronized void onPlayerLogin() {
// If resin usage is disabled, set resin to cap.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, GAME_OPTIONS.resinOptions.cap);
this.player.setNextResinRefresh(0);
}
// In case server administrators change the resin cap while players are capped,
// we need to restart recharging here.
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
int currentTime = Utils.getCurrentSeconds();
if (currentResin < GAME_OPTIONS.resinOptions.cap && this.player.getNextResinRefresh() == 0) {
this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
}
// Send initial notifications on logon.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
}
public int buy() {
if (this.player.getResinBuyCount() >= MAX_RESIN_BUYING_COUNT) {
return RetcodeOuterClass.Retcode.RET_RESIN_BOUGHT_COUNT_EXCEEDED_VALUE;
}
var res = this.player.getInventory().payItem(201, HCOIN_NUM_TO_BUY_RESIN[this.player.getResinBuyCount()]);
if (!res) {
return RetcodeOuterClass.Retcode.RET_HCOIN_NOT_ENOUGH_VALUE;
}
this.player.setResinBuyCount(this.player.getResinBuyCount() + 1);
this.player.setProperty(PlayerProperty.PROP_PLAYER_WAIT_SUB_HCOIN, 0);
this.addResin(AMOUNT_TO_ADD);
this.player.sendPacket(new PacketItemAddHintNotify(new GameItem(106, AMOUNT_TO_ADD), ActionReason.BuyResin));
return 0;
}
}

View File

@@ -5,7 +5,7 @@ import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.PlayerLevelData;
import emu.grasscutter.data.excels.world.WeatherData;
import emu.grasscutter.data.excels.WeatherData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.CoopRequest;
@@ -15,7 +15,6 @@ import emu.grasscutter.game.activity.ActivityManager;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.battlepass.BattlePassManager;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.expedition.ExpeditionInfo;
import emu.grasscutter.game.friends.FriendsList;
@@ -45,26 +44,27 @@ import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.quest.QuestManager;
import emu.grasscutter.game.quest.enums.QuestCond;
import emu.grasscutter.game.quest.enums.QuestContent;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.shop.ShopLimit;
import emu.grasscutter.game.tower.TowerData;
import emu.grasscutter.game.tower.TowerManager;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.*;
import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass;
import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
import emu.grasscutter.net.proto.PlayerWorldLocationInfoOuterClass;
import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass;
import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
import emu.grasscutter.net.proto.TrialAvatarGrantRecordOuterClass.TrialAvatarGrantRecord.GrantReason;
import emu.grasscutter.net.proto.SocialShowAvatarInfoOuterClass;
import emu.grasscutter.scripts.data.SceneRegion;
import emu.grasscutter.server.event.player.PlayerJoinEvent;
import emu.grasscutter.server.event.player.PlayerQuitEvent;
@@ -88,7 +88,6 @@ import java.time.ZoneId;
import java.util.*;
import java.util.concurrent.CopyOnWriteArraySet;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.stream.Stream;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
@@ -117,13 +116,12 @@ public class Player {
@Getter @Setter private int sceneId;
@Getter @Setter private int regionId;
@Getter private int mainCharacterId;
@Getter @Setter private boolean inGodMode;
@Getter @Setter private boolean unlimitedStamina;
@Setter private boolean godmode; // Getter is inGodmode
private boolean stamina; // Getter is getUnlimitedStamina, Setter is setUnlimitedStamina
@Getter private Set<Integer> nameCardList;
@Getter private Set<Integer> flyCloakList;
@Getter private Set<Integer> costumeList;
@Getter private Set<Integer> personalLineList;
@Getter @Setter private Set<Integer> rewardedLevels;
@Getter @Setter private Set<Integer> homeRewardedLevels;
@Getter @Setter private Set<Integer> realmList;
@@ -205,12 +203,9 @@ public class Player {
@Getter @Setter private long springLastUsed;
private HashMap<String, MapMark> mapMarks; // Getter makes an empty hashmap - maybe do this elsewhere?
@Getter @Setter private int nextResinRefresh;
@Getter @Setter private int resinBuyCount;
@Getter @Setter private int lastDailyReset;
@Getter private transient MpSettingType mpSetting = MpSettingType.MP_SETTING_TYPE_ENTER_AFTER_APPLY;
@Getter private long playerGameTime = 0;
@Getter private PlayerProgress playerProgress;
@Getter private Set<Integer> activeQuestTimers;
@Getter private transient MpSettingType mpSetting = MpSettingType.MP_SETTING_TYPE_ENTER_AFTER_APPLY; // TODO
@Deprecated
@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
@@ -247,7 +242,7 @@ public class Player {
this.unlockedCombines = new HashSet<>();
this.unlockedFurniture = new HashSet<>();
this.unlockedFurnitureSuite = new HashSet<>();
this.activeCookCompounds = new HashMap<>();
this.activeCookCompounds=new HashMap<>();
this.activeForges = new ArrayList<>();
this.unlockedRecipies = new HashMap<>();
this.questGlobalVariables = new HashMap<>();
@@ -281,7 +276,7 @@ public class Player {
this.progressManager = new PlayerProgressManager(this);
this.furnitureManager = new FurnitureManager(this);
this.cookingManager = new CookingManager(this);
this.cookingCompoundManager = new CookingCompoundManager(this);
this.cookingCompoundManager=new CookingCompoundManager(this);
this.satiationManager = new SatiationManager(this);
}
@@ -317,22 +312,10 @@ public class Player {
this.progressManager = new PlayerProgressManager(this);
this.furnitureManager = new FurnitureManager(this);
this.cookingManager = new CookingManager(this);
this.cookingCompoundManager = new CookingCompoundManager(this);
this.cookingCompoundManager=new CookingCompoundManager(this);
this.satiationManager = new SatiationManager(this);
}
/**
* Updates the player's game time if it has changed.
*
* @param gameTime The new game time.
*/
public void updatePlayerGameTime(long gameTime) {
if (this.playerGameTime == gameTime) return;
this.playerGameTime = gameTime;
this.save();
}
public int getUid() {
return id;
}
@@ -473,8 +456,6 @@ public class Player {
// Handle open state unlocks from level-up.
this.getProgressManager().tryUnlockOpenStates();
this.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_PLAYER_LEVEL_UP, level);
this.getQuestManager().queueEvent(QuestCond.QUEST_COND_PLAYER_LEVEL_EQUAL_GREATER, level);
return true;
}
@@ -542,7 +523,6 @@ public class Player {
public boolean setHomeCoin(int coin) {
return this.setProperty(PlayerProperty.PROP_PLAYER_HOME_COIN, coin);
}
private int getExpRequired(int level) {
PlayerLevelData levelData = GameData.getPlayerLevelDataMap().get(level);
return levelData != null ? levelData.getExp() : 0;
@@ -584,14 +564,14 @@ public class Player {
int newWorldLevel =
(currentLevel >= 55) ? 8 :
(currentLevel >= 50) ? 7 :
(currentLevel >= 45) ? 6 :
(currentLevel >= 40) ? 5 :
(currentLevel >= 35) ? 4 :
(currentLevel >= 30) ? 3 :
(currentLevel >= 25) ? 2 :
(currentLevel >= 20) ? 1 :
0;
(currentLevel >= 50) ? 7 :
(currentLevel >= 45) ? 6 :
(currentLevel >= 40) ? 5 :
(currentLevel >= 35) ? 4 :
(currentLevel >= 30) ? 3 :
(currentLevel >= 25) ? 2 :
(currentLevel >= 20) ? 1 :
0;
if (newWorldLevel != currentWorldLevel) {
this.setWorldLevel(newWorldLevel);
@@ -616,12 +596,11 @@ public class Player {
public void onEnterRegion(SceneRegion region) {
getQuestManager().forEachActiveQuest(quest -> {
if (quest.getTriggerData() != null && quest.getTriggers().containsKey("ENTER_REGION_"+ region.config_id)) {
if (quest.getTriggers().containsKey("ENTER_REGION_"+ region.config_id)) {
// If trigger hasn't been fired yet
if (!Boolean.TRUE.equals(quest.getTriggers().put("ENTER_REGION_" + region.config_id, true))) {
if (!Boolean.TRUE.equals(quest.getTriggers().put("ENTER_REGION_"+ region.config_id, true))) {
//getSession().send(new PacketServerCondMeetQuestListUpdateNotify());
getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_TRIGGER_FIRE,
quest.getTriggerData().get("ENTER_REGION_" + region.config_id).getId(), 0);
getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_TRIGGER_FIRE, quest.getTriggerData().get("ENTER_REGION_"+ region.config_id).getId(),0);
}
}
});
@@ -630,12 +609,11 @@ public class Player {
public void onLeaveRegion(SceneRegion region) {
getQuestManager().forEachActiveQuest(quest -> {
if (quest.getTriggers().containsKey("LEAVE_REGION_" + region.config_id)) {
if (quest.getTriggers().containsKey("LEAVE_REGION_"+ region.config_id)) {
// If trigger hasn't been fired yet
if (!Boolean.TRUE.equals(quest.getTriggers().put("LEAVE_REGION_" + region.config_id, true))) {
if (!Boolean.TRUE.equals(quest.getTriggers().put("LEAVE_REGION_"+ region.config_id, true))) {
getSession().send(new PacketServerCondMeetQuestListUpdateNotify());
getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_TRIGGER_FIRE,
quest.getTriggerData().get("LEAVE_REGION_" + region.config_id).getId(), 0);
getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_TRIGGER_FIRE, quest.getTriggerData().get("LEAVE_REGION_"+ region.config_id).getId(),0);
}
}
});
@@ -727,7 +705,9 @@ public class Player {
} else {
moonCardDuration += 30;
}
moonCardGetTimes.add(moonCardStartTime);
if (!moonCardGetTimes.contains(moonCardStartTime)) {
moonCardGetTimes.add(moonCardStartTime);
}
return true;
}
@@ -796,6 +776,18 @@ public class Player {
this.save();
}
public boolean getUnlimitedStamina() {
return stamina;
}
public void setUnlimitedStamina(boolean stamina) {
this.stamina = stamina;
}
public boolean inGodmode() {
return godmode;
}
public boolean hasSentLoginPackets() {
return hasSentLoginPackets;
}
@@ -827,85 +819,6 @@ public class Player {
addAvatar(avatar, true);
}
public void addAvatar(int avatarId) {
// I dont see why we cant do this lolz
addAvatar(new Avatar(avatarId), true);
}
public List<Integer> getTrialAvatarParam (int trialAvatarId) {
if (GameData.getTrialAvatarCustomData().isEmpty()) { // use default data if custom data not available
if (GameData.getTrialAvatarDataMap().get(trialAvatarId) == null) return List.of();
return GameData.getTrialAvatarDataMap().get(trialAvatarId)
.getTrialAvatarParamList();
}
// use custom data
if (GameData.getTrialAvatarCustomData().get(trialAvatarId) == null) return List.of();
var trialCustomParams = GameData.getTrialAvatarCustomData().get(trialAvatarId).getTrialAvatarParamList();
return trialCustomParams.isEmpty() ? List.of() : Stream.of(trialCustomParams.get(0).split(";")).map(Integer::parseInt).toList();
}
public boolean addTrialAvatar(int trialAvatarId, GrantReason reason, int questMainId){
List<Integer> trialAvatarBasicParam = getTrialAvatarParam(trialAvatarId);
if (trialAvatarBasicParam.isEmpty()) return false;
Avatar avatar = new Avatar(trialAvatarBasicParam.get(0));
if (avatar.getAvatarData() == null || !hasSentLoginPackets()) return false;
avatar.setOwner(this);
// Add trial weapons and relics
avatar.setTrialAvatarInfo(trialAvatarBasicParam.get(1), trialAvatarId, reason, questMainId);
avatar.equipTrialItems();
// Recalc stats
avatar.recalcStats();
// Packet, mimic official server behaviour, add to player's bag but not saving to db
sendPacket(new PacketAvatarAddNotify(avatar, false));
// add to avatar to temporary trial team
getTeamManager().addAvatarToTrialTeam(avatar);
return true;
}
public boolean addTrialAvatarForQuest(int trialAvatarId, int questMainId) {
// TODO: Find method for 'setupTrialAvatarTeamForQuest'.
getTeamManager().setupTrialAvatars(true);
if (!addTrialAvatar(
trialAvatarId,
GrantReason.GRANT_REASON_BY_QUEST,
questMainId)) return false;
getTeamManager().trialAvatarTeamPostUpdate();
// Packet, mimic official server behaviour, neccessary to stop player from modifying team
sendPacket(new PacketAvatarTeamUpdateNotify(this));
return true;
}
public void addTrialAvatarsForActivity(List<Integer> trialAvatarIds) {
getTeamManager().setupTrialAvatars(false);
trialAvatarIds.forEach(trialAvatarId -> addTrialAvatar(
trialAvatarId,
GrantReason.GRANT_REASON_BY_TRIAL_AVATAR_ACTIVITY,
0));
getTeamManager().trialAvatarTeamPostUpdate(0);
}
public boolean removeTrialAvatarForQuest(int trialAvatarId) {
if (!getTeamManager().isUsingTrialTeam()) return false;
sendPacket(new PacketAvatarDelNotify(List.of(getTeamManager().getTrialAvatarGuid(trialAvatarId))));
getTeamManager().removeTrialAvatarTeam(trialAvatarId);
sendPacket(new PacketAvatarTeamUpdateNotify());
return true;
}
public void removeTrialAvatarForActivity() {
if (!getTeamManager().isUsingTrialTeam()) return;
sendPacket(new PacketAvatarDelNotify(getTeamManager().getActiveTeam().stream()
.map(x -> x.getAvatar().getGuid()).toList()));
getTeamManager().removeTrialAvatarTeam();
}
public void addFlycloak(int flycloakId) {
this.getFlyCloakList().add(flycloakId);
this.sendPacket(new PacketAvatarGainFlycloakNotify(flycloakId));
@@ -916,11 +829,6 @@ public class Player {
this.sendPacket(new PacketAvatarGainCostumeNotify(costumeId));
}
public void addPersonalLine(int personalLineId) {
this.getPersonalLineList().add(personalLineId);
session.getPlayer().getQuestManager().queueEvent(QuestCond.QUEST_COND_PERSONAL_LINE_UNLOCK, personalLineId);
}
public void addNameCard(int nameCardId) {
this.getNameCardList().add(nameCardId);
this.sendPacket(new PacketUnlockNameCardNotify(nameCardId));
@@ -936,11 +844,6 @@ public class Player {
this.sendPacket(new PacketSetNameCardRsp(nameCardId));
}
/**
* Sends a message to this player.
*
* @param message The message to send.
*/
public void dropMessage(Object message) {
if (this.messageHandler != null) {
this.messageHandler.append(message.toString());
@@ -950,46 +853,6 @@ public class Player {
this.getServer().getChatSystem().sendPrivateMessageFromServer(getUid(), message.toString());
}
public void setAvatarsAbilityForScene(Scene scene) {
try {
var levelEntityConfig = scene.getSceneData().getLevelEntityConfig();
var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
if (config == null){
return;
}
List<Integer> avatarIds = scene.getSceneData().getSpecifiedAvatarList();
List<EntityAvatar> specifiedAvatarList = getTeamManager().getActiveTeam();
if (avatarIds != null && avatarIds.size() > 0){
// certain scene could limit specifc avatars' entry
specifiedAvatarList.clear();
for (int id : avatarIds){
var avatar = getAvatars().getAvatarById(id);
if (avatar == null){
continue;
}
specifiedAvatarList.add(new EntityAvatar(scene, avatar));
}
}
for (EntityAvatar entityAvatar : specifiedAvatarList){
var avatarData = entityAvatar.getAvatar().getAvatarData();
if (avatarData == null){
continue;
}
avatarData.buildEmbryo();
if (config.getAvatarAbilities() == null){
continue; // continue and not break because has to rebuild ability for the next avatar if any
}
for (var abilities : config.getAvatarAbilities()){
avatarData.getAbilities().add(Utils.abilityHash(abilities.getAbilityName()));
}
}
} catch (Exception e){
Grasscutter.getLogger().error("Error applying level entity config for scene {}", scene.getSceneData().getId(), e);
}
}
/**
* Sends a message to another player.
*
@@ -1002,9 +865,7 @@ public class Player {
// ---------------------MAIL------------------------
public List<Mail> getAllMail() {
return this.getMailHandler().getMail();
}
public List<Mail> getAllMail() { return this.getMailHandler().getMail(); }
public void sendMail(Mail message) {
this.getMailHandler().sendMail(message);
@@ -1014,9 +875,7 @@ public class Player {
return this.getMailHandler().deleteMail(mailId);
}
public Mail getMail(int index) {
return this.getMailHandler().getMailById(index);
}
public Mail getMail(int index) { return this.getMailHandler().getMailById(index); }
public int getMailId(Mail message) {
return this.getMailHandler().getMailIndex(message);
@@ -1050,13 +909,13 @@ public class Player {
public OnlinePlayerInfo getOnlinePlayerInfo() {
OnlinePlayerInfo.Builder onlineInfo = OnlinePlayerInfo.newBuilder()
.setUid(this.getUid())
.setNickname(this.getNickname())
.setPlayerLevel(this.getLevel())
.setMpSettingType(this.getMpSetting())
.setNameCardId(this.getNameCardId())
.setSignature(this.getSignature())
.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage()));
.setUid(this.getUid())
.setNickname(this.getNickname())
.setPlayerLevel(this.getLevel())
.setMpSettingType(this.getMpSetting())
.setNameCardId(this.getNameCardId())
.setSignature(this.getSignature())
.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage()));
if (this.getWorld() != null) {
onlineInfo.setCurPlayerNumInWorld(getWorld().getPlayerCount());
@@ -1082,12 +941,12 @@ public class Player {
if (this.getShowAvatarList() != null) {
for (int avatarId : this.getShowAvatarList()) {
socialShowAvatarInfoList.add(
socialShowAvatarInfoList.size(),
SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder()
.setAvatarId(avatarId)
.setLevel(getAvatars().getAvatarById(avatarId).getLevel())
.setCostumeId(getAvatars().getAvatarById(avatarId).getCostume())
.build()
socialShowAvatarInfoList.size(),
SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder()
.setAvatarId(avatarId)
.setLevel(getAvatars().getAvatarById(avatarId).getLevel())
.setCostumeId(getAvatars().getAvatarById(avatarId).getCostume())
.build()
);
}
}
@@ -1098,31 +957,32 @@ public class Player {
if (showAvatarList != null) {
for (int avatarId : showAvatarList) {
socialShowAvatarInfoList.add(
socialShowAvatarInfoList.size(),
SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder()
.setAvatarId(avatarId)
.setLevel(avatars.getAvatarById(avatarId).getLevel())
.setCostumeId(avatars.getAvatarById(avatarId).getCostume())
.build()
socialShowAvatarInfoList.size(),
SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder()
.setAvatarId(avatarId)
.setLevel(avatars.getAvatarById(avatarId).getLevel())
.setCostumeId(avatars.getAvatarById(avatarId).getCostume())
.build()
);
}
}
}
return SocialDetail.newBuilder()
.setUid(this.getUid())
.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage()))
.setNickname(this.getNickname())
.setSignature(this.getSignature())
.setLevel(this.getLevel())
.setBirthday(this.getBirthday().getFilledProtoWhenNotEmpty())
.setWorldLevel(this.getWorldLevel())
.setNameCardId(this.getNameCardId())
.setIsShowAvatar(this.isShowAvatars())
.addAllShowAvatarInfoList(socialShowAvatarInfoList)
.addAllShowNameCardIdList(this.getShowNameCardInfoList())
.setFinishAchievementNum(this.getFinishedAchievementNum())
.setFriendEnterHomeOptionValue(this.getHome() == null ? 0 : this.getHome().getEnterHomeOption());
SocialDetail.Builder social = SocialDetail.newBuilder()
.setUid(this.getUid())
.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage()))
.setNickname(this.getNickname())
.setSignature(this.getSignature())
.setLevel(this.getLevel())
.setBirthday(this.getBirthday().getFilledProtoWhenNotEmpty())
.setWorldLevel(this.getWorldLevel())
.setNameCardId(this.getNameCardId())
.setIsShowAvatar(this.isShowAvatars())
.addAllShowAvatarInfoList(socialShowAvatarInfoList)
.addAllShowNameCardIdList(this.getShowNameCardInfoList())
.setFinishAchievementNum(this.getFinishedAchievementNum())
.setFriendEnterHomeOptionValue(this.getHome() == null ? 0 : this.getHome().getEnterHomeOption());
return social;
}
public int getFinishedAchievementNum() {
@@ -1165,17 +1025,17 @@ public class Player {
public PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo getWorldPlayerLocationInfo() {
return PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo.newBuilder()
.setSceneId(this.getSceneId())
.setPlayerLoc(this.getPlayerLocationInfo())
.build();
.setSceneId(this.getSceneId())
.setPlayerLoc(this.getPlayerLocationInfo())
.build();
}
public PlayerLocationInfo getPlayerLocationInfo() {
return PlayerLocationInfo.newBuilder()
.setUid(this.getUid())
.setPos(this.getPosition().toProto())
.setRot(this.getRotation().toProto())
.build();
.setUid(this.getUid())
.setPos(this.getPosition().toProto())
.setRot(this.getRotation().toProto())
.build();
}
public void loadBattlePassManager() {
@@ -1185,7 +1045,7 @@ public class Player {
}
public PlayerCollectionRecords getCollectionRecordStore() {
if (this.collectionRecordStore == null) {
if (this.collectionRecordStore==null) {
this.collectionRecordStore = new PlayerCollectionRecords();
}
return collectionRecordStore;
@@ -1261,8 +1121,6 @@ public class Player {
// Home resources
this.getHome().updateHourlyResources(this);
this.getQuestManager().onTick();
}
private synchronized void doDailyReset() {
@@ -1292,6 +1150,9 @@ public class Player {
this.getBattlePassManager().resetWeeklyMissions();
}
// Reset resin-buying count.
this.setResinBuyCount(0);
// Done. Update last reset time.
this.setLastDailyReset(currentTime);
}
@@ -1328,17 +1189,12 @@ public class Player {
this.achievements = Achievements.getByPlayer(this);
this.getAvatars().loadFromDatabase();
this.getInventory().loadFromDatabase();
this.loadBattlePassManager(); // Call before avatar postLoad to avoid null pointer
this.getAvatars().postLoad(); // Needs to be called after inventory is handled
this.getFriendsList().loadFromDatabase();
this.getMailHandler().loadFromDatabase();
this.getQuestManager().loadFromDatabase();
this.loadBattlePassManager();
this.getAvatars().postLoad(); // Needs to be called after inventory is handled
}
public void onPlayerBorn() {
getQuestManager().onPlayerBorn();
}
public void onLogin() {
@@ -1418,8 +1274,7 @@ public class Player {
session.setState(SessionState.ACTIVE);
// Call join event.
PlayerJoinEvent event = new PlayerJoinEvent(this);
event.call();
PlayerJoinEvent event = new PlayerJoinEvent(this); event.call();
if (event.isCanceled()) { // If event is not cancelled, continue.
session.close();
return;
@@ -1458,12 +1313,11 @@ public class Player {
this.getFriendsList().save();
// Call quit event.
PlayerQuitEvent event = new PlayerQuitEvent(this);
event.call();
} catch (Throwable e) {
PlayerQuitEvent event = new PlayerQuitEvent(this); event.call();
}catch (Throwable e) {
e.printStackTrace();
Grasscutter.getLogger().warn("Player (UID {}) save failure", getUid());
} finally {
}finally {
removeFromServer();
}
}
@@ -1478,15 +1332,23 @@ public class Player {
public int getLegendaryKey() {
return this.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY);
}
public synchronized void addLegendaryKey(int count) {
this.setProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY, getLegendaryKey() + count);
}
public synchronized void useLegendaryKey(int count) {
this.setProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY, getLegendaryKey() - count);
}
public enum SceneLoadState {
NONE(0), LOADING(1), INIT(2), LOADED(3);
@Getter private final int value;
SceneLoadState(int value) {
this.value = value;
}
}
public int getPropertyMin(PlayerProperty prop) {
if (prop.isDynamicRange()) {
return 0;
@@ -1529,15 +1391,4 @@ public class Player {
}
}
public enum SceneLoadState {
NONE(0), LOADING(1), INIT(2), LOADED(3);
@Getter
private final int value;
SceneLoadState(int value) {
this.value = value;
}
}
}

View File

@@ -1,25 +1,25 @@
package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAddItem extends ItemUseInt {
private int count = 0;
public ItemUseAddItem(String[] useParam) {
super(useParam);
try {
this.count = Integer.parseInt(useParam[1]);
} catch (NumberFormatException | ArrayIndexOutOfBoundsException ignored) {
}
}
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_ITEM;
}
@Override
public boolean useItem(UseItemParams params) {
return params.player.getInventory().addItem(this.i, this.count * params.count);
}
}
package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAddItem extends ItemUseInt {
private int count = 0;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_ITEM;
}
public ItemUseAddItem(String[] useParam) {
super(useParam);
try {
this.count = Integer.parseInt(useParam[1]);
} catch (NumberFormatException | ArrayIndexOutOfBoundsException ignored) {}
}
@Override
public boolean useItem(UseItemParams params) {
return params.player.getInventory().addItem(this.i, this.count * params.count, ActionReason.PlayerUseItem);
}
}