mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-22 03:45:10 +01:00
Implement battle pass triggers/rewards
This commit is contained in:
@@ -1,14 +1,34 @@
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package emu.grasscutter.game.battlepass;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.bson.types.ObjectId;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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import dev.morphia.annotations.Indexed;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.excels.BattlePassRewardData;
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import emu.grasscutter.data.excels.RewardData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.BattlePassMissionStatus;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.net.proto.BattlePassCycleOuterClass.BattlePassCycle;
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import emu.grasscutter.net.proto.BattlePassRewardTagOuterClass.BattlePassRewardTag;
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import emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus;
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import emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption;
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import emu.grasscutter.net.proto.BattlePassScheduleOuterClass.BattlePassSchedule;
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import emu.grasscutter.server.packet.send.PacketBattlePassCurScheduleUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp;
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@Entity(value = "battlepass", useDiscriminator = false)
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public class BattlePassManager {
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@@ -17,7 +37,13 @@ public class BattlePassManager {
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@Indexed private int ownerUid;
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private int point;
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private int awardTakenLevel;
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private int level;
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private boolean viewed;
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private boolean paid;
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private Map<Integer, BattlePassMission> missions;
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private Map<Integer, BattlePassReward> takenRewards;
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@Deprecated // Morphia only
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public BattlePassManager() {}
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@@ -40,25 +66,215 @@ public class BattlePassManager {
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}
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public int getPoint() {
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return point;
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}
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public int getAwardTakenLevel() {
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return awardTakenLevel;
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}
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public void addPoint(int point){
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this.point += point;
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player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
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this.save();
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}
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public void updateAwardTakenLevel(int level){
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this.awardTakenLevel = level;
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player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
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this.save();
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return this.point;
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}
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public int getLevel() {
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return this.level;
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}
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public boolean isViewed() {
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return viewed;
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}
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public void updateViewed() {
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this.viewed = true;
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}
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public boolean isPaid() {
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return paid;
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}
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public void addPoints(int point){
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this.addPointsDirectly(point);
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player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
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this.save();
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}
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public void addPointsDirectly(int point) {
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this.point += point;
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if (this.point >= GameConstants.BATTLE_PASS_POINT_PER_LEVEL && this.getLevel() < GameConstants.BATTLE_PASS_MAX_LEVEL) {
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int levelups = (int) Math.floor((float) this.point / GameConstants.BATTLE_PASS_POINT_PER_LEVEL);
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// Make sure player cant go above max BP level
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levelups = Math.min(levelups, GameConstants.BATTLE_PASS_MAX_LEVEL - levelups);
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// Set new points after level up
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this.point = this.point - (levelups * GameConstants.BATTLE_PASS_POINT_PER_LEVEL);
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this.level += levelups;
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}
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}
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public Map<Integer, BattlePassMission> getMissions() {
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if (this.missions == null) this.missions = new HashMap<>();
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return this.missions;
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}
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// Will return a new empty mission if the mission id is not found
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public BattlePassMission loadMissionById(int id) {
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return getMissions().computeIfAbsent(id, i -> new BattlePassMission(i));
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}
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public boolean hasMission(int id) {
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return getMissions().containsKey(id);
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}
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public Map<Integer, BattlePassReward> getTakenRewards() {
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if (this.takenRewards == null) this.takenRewards = new HashMap<>();
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return this.takenRewards;
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}
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// Mission triggers
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public void triggerMission(WatcherTriggerType triggerType) {
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getPlayer().getServer().getBattlePassMissionManager().triggerMission(getPlayer(), triggerType);
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}
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public void triggerMission(WatcherTriggerType triggerType, int param, int progress) {
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getPlayer().getServer().getBattlePassMissionManager().triggerMission(getPlayer(), triggerType, param, progress);
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}
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// Handlers
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public void takeMissionPoint(List<Integer> missionIdList) {
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// Obvious exploit check
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if (missionIdList.size() > GameData.getBattlePassMissionDataMap().size()) {
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return;
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}
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List<BattlePassMission> updatedMissions = new ArrayList<>(missionIdList.size());
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for (int id : missionIdList) {
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// Skip if we dont have this mission
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if (!this.hasMission(id)) {
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continue;
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}
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BattlePassMission mission = this.loadMissionById(id);
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if (mission.getData() == null) {
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this.getMissions().remove(mission.getId());
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continue;
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}
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// Take reward
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if (mission.getStatus() == BattlePassMissionStatus.MISSION_STATUS_FINISHED) {
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this.addPointsDirectly(mission.getData().getAddPoint());
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mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_POINT_TAKEN);
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updatedMissions.add(mission);
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}
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}
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if (updatedMissions.size() > 0) {
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// Save to db
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this.save();
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// Packet
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getPlayer().sendPacket(new PacketBattlePassMissionUpdateNotify(updatedMissions));
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getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
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}
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}
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public void takeReward(List<BattlePassRewardTakeOption> takeOptionList) {
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List<BattlePassRewardTag> rewardList = new ArrayList<>();
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for (BattlePassRewardTakeOption option : takeOptionList) {
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// Duplicate check
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if (option.getTag().getRewardId() == 0 || getTakenRewards().containsKey(option.getTag().getRewardId())) {
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continue;
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}
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// Level check
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if (option.getTag().getLevel() > this.getLevel()) {
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continue;
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}
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BattlePassRewardData rewardData = GameData.getBattlePassRewardDataMap().get(option.getTag().getLevel());
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// Sanity check with excel data
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if (rewardData.getFreeRewardIdList().contains(option.getTag().getRewardId())) {
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rewardList.add(option.getTag());
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} else if (this.isPaid() && rewardData.getPaidRewardIdList().contains(option.getTag().getRewardId())) {
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rewardList.add(option.getTag());
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}
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}
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// Get rewards
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List<ItemParamData> rewardItems = null;
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if (rewardList.size() > 0) {
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rewardItems = new ArrayList<>();
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for (BattlePassRewardTag tag : rewardList) {
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RewardData reward = GameData.getRewardDataMap().get(tag.getRewardId());
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if (reward == null) continue;
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BattlePassReward bpReward = new BattlePassReward(tag.getLevel(), tag.getRewardId(), tag.getUnlockStatus() == BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID);
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this.getTakenRewards().put(bpReward.getRewardId(), bpReward);
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rewardItems.addAll(reward.getRewardItemList());
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}
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// Save to db
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this.save();
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// Add items and send battle pass schedule packet
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getPlayer().getInventory().addItemParamDatas(rewardItems);
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getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
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}
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getPlayer().sendPacket(new PacketTakeBattlePassRewardRsp(takeOptionList, rewardItems));
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}
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public int buyLevels(int buyLevel) {
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int boughtLevels = Math.min(buyLevel, GameConstants.BATTLE_PASS_MAX_LEVEL - buyLevel);
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if (boughtLevels > 0) {
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int price = GameConstants.BATTLE_PASS_LEVEL_PRICE * boughtLevels;
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if (getPlayer().getPrimogems() < price) {
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return 0;
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}
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this.level += boughtLevels;
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this.save();
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getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
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}
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return boughtLevels;
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}
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public void resetDailyMissions() {
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// TODO
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}
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public void resetWeeklyMissions() {
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// TODO
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}
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//
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public BattlePassSchedule getScheduleProto() {
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BattlePassSchedule.Builder schedule = BattlePassSchedule.newBuilder()
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.setScheduleId(2700)
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.setLevel(this.getLevel())
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.setPoint(this.getPoint())
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.setBeginTime(0)
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.setEndTime(2059483200)
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.setIsViewed(this.isViewed())
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.setUnlockStatus(this.isPaid() ? BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID : BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE)
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.setCurCyclePoints(0)
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.setCurCycle(BattlePassCycle.newBuilder().setBeginTime(0).setEndTime(2059483200).setCycleIdx(3));
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for (BattlePassReward reward : getTakenRewards().values()) {
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schedule.addRewardTakenList(reward.toProto());
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}
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return schedule.build();
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}
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public void save() {
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DatabaseHelper.saveBattlePass(this);
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}
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@@ -0,0 +1,70 @@
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package emu.grasscutter.game.battlepass;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.BattlePassMissionData;
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import emu.grasscutter.game.props.BattlePassMissionStatus;
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@Entity
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public class BattlePassMission {
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private int id;
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private int progress;
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private BattlePassMissionStatus status;
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@Transient
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private BattlePassMissionData data;
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@Deprecated // Morphia only
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public BattlePassMission() {}
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public BattlePassMission(int id) {
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this.id = id;
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}
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public int getId() {
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return id;
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}
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public BattlePassMissionData getData() {
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if (this.data == null) {
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this.data = GameData.getBattlePassMissionDataMap().get(getId());
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}
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return this.data;
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}
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public int getProgress() {
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return progress;
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}
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public void addProgress(int addProgress, int maxProgress) {
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this.progress = Math.min(addProgress + this.progress, maxProgress);
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}
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public BattlePassMissionStatus getStatus() {
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if (status == null) status = BattlePassMissionStatus.MISSION_STATUS_UNFINISHED;
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return status;
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}
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public void setStatus(BattlePassMissionStatus status) {
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this.status = status;
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}
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public boolean isFinshed() {
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return getStatus().getValue() >= 2;
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}
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public emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission toProto() {
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var protoBuilder = emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder();
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protoBuilder
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.setMissionId(getId())
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.setCurProgress(getProgress())
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.setTotalProgress(getData().getProgress())
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.setRewardBattlePassPoint(getData().getAddPoint())
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.setMissionStatus(getStatus().getMissionStatus())
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.setMissionType(getData().getRefreshType() == null ? 0 : getData().getRefreshType().getValue());
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return protoBuilder.build();
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}
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}
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@@ -0,0 +1,78 @@
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package emu.grasscutter.game.battlepass;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.BattlePassMissionData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.BattlePassMissionRefreshType;
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import emu.grasscutter.game.props.BattlePassMissionStatus;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify;
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public class BattlePassMissionManager {
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private final GameServer server;
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private final Map<WatcherTriggerType, List<BattlePassMissionData>> cachedTriggers;
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// BP Mission manager for the server, contains cached triggers so we dont have to load it for each player
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public BattlePassMissionManager(GameServer server) {
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this.server = server;
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this.cachedTriggers = new HashMap<>();
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for (BattlePassMissionData missionData : GameData.getBattlePassMissionDataMap().values()) {
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if (missionData.isValidRefreshType()) {
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List<BattlePassMissionData> triggerList = getTriggers().computeIfAbsent(missionData.getTriggerType(), e -> new ArrayList<>());
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triggerList.add(missionData);
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}
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}
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}
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public GameServer getServer() {
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return server;
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}
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private Map<WatcherTriggerType, List<BattlePassMissionData>> getTriggers() {
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return cachedTriggers;
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}
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public void triggerMission(Player player, WatcherTriggerType triggerType) {
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triggerMission(player, triggerType, 0, 1);
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}
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public void triggerMission(Player player, WatcherTriggerType triggerType, int param, int progress) {
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List<BattlePassMissionData> triggerList = getTriggers().get(triggerType);
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if (triggerList == null || triggerList.isEmpty()) return;
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for (BattlePassMissionData data : triggerList) {
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// Skip params check if param == 0
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if (param != 0) {
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if (!data.getMainParams().contains(param)) {
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continue;
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}
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}
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// Get mission from player, if it doesnt exist, then we make one
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BattlePassMission mission = player.getBattlePassManager().loadMissionById(data.getId());
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if (mission.isFinshed()) continue;
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// Add progress
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mission.addProgress(progress, data.getProgress());
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if (mission.getProgress() >= data.getProgress()) {
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mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_FINISHED);
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}
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// Save to db
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player.getBattlePassManager().save();
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// Packet
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player.sendPacket(new PacketBattlePassMissionUpdateNotify(mission));
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}
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}
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}
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@@ -0,0 +1,52 @@
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package emu.grasscutter.game.battlepass;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.BattlePassMissionData;
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import emu.grasscutter.data.excels.BattlePassRewardData;
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import emu.grasscutter.game.props.BattlePassMissionStatus;
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import emu.grasscutter.net.proto.BattlePassRewardTagOuterClass.BattlePassRewardTag;
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import emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus;
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@Entity
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public class BattlePassReward {
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private int level;
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private int rewardId;
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private boolean paid;
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@Transient
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private BattlePassMissionData data;
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@Deprecated // Morphia only
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public BattlePassReward() {}
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public BattlePassReward(int level, int rewardId, boolean paid) {
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this.level = level;
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this.rewardId = rewardId;
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this.paid = paid;
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}
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public int getLevel() {
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return level;
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}
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public int getRewardId() {
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return rewardId;
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}
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public boolean isPaid() {
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return paid;
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}
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public BattlePassRewardTag toProto() {
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var protoBuilder = BattlePassRewardTag.newBuilder();
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protoBuilder
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.setLevel(this.getLevel())
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.setRewardId(this.getRewardId())
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.setUnlockStatus(this.isPaid() ? BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID : BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE);
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return protoBuilder.build();
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}
|
||||
}
|
||||
Reference in New Issue
Block a user