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3.1 Support (#1808)
* Update 3.0 protos * Update classes to match protos * Fix RegionHandler versions * 3.0 Opcodes * Fixed Gadget Spawning Original Commit Message: fixed gadget spawning ty MJDerp Gitea Author: yh0Nathan Co-authored-by: yh0Nathan <yhonathancaleb@gmail.com> * Make PointData compatible with alternative PointData Original Commit Message: Make PointData compatible with windied scene points. Gitea Author: GanyusLeftHorn Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com> * Add scene tag for Vanarana. Original Commit Message: Add scene tag for Vanarana. Gitea Author: GanyusLeftHorn Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com> * Add Sumeru expeditions. Original Commit Message: Add Sumeru expeditions. Gitea Author: GanyusLeftHorn Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com> * Update game version to 3.0.0 * versionFix must be >= 50 not == 50 in RegionHandler * Add new 3.0 Reliquary and SkillParticleGeneration data Original Commit Message: Repair 3.0 added Reliquary 3-in-1 on the crafting table. Add skill particle generation info for Tighnari,Collei and Dori Gitea Author: Roly * Actually fix RegionHandler * Remove asset names from json and comments * Add scene areas for Sumeru desert to /prop um * Added New MaterialType * Change version to 3.1.0 * funny welcome message back * Fix pyramid skill issue. * Fix pyramid and event scene tags without ugly bruteforce. * Remove backrooms chat welcome message. * Incorporate suggestions. * RoomSceneId and empty list checking. Co-authored-by: Benj <benjamin7006@gmail.com> Co-authored-by: yh0Nathan <yhonathancaleb@gmail.com> Co-authored-by: Kokoboy <anushkumar222001@gmail.com> Co-authored-by: nitro <31241699+nitrog0d@users.noreply.github.com> Co-authored-by: Vexeone <vexeone@gmail.com>
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@@ -85,6 +85,10 @@ public class WorldDataSystem extends BaseGameSystem {
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return level;
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}
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private InvestigationMonsterOuterClass.InvestigationMonster getInvestigationMonster(Player player, InvestigationMonsterData imd) {
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if(imd.getGroupIdList().isEmpty() || imd.getMonsterIdList().isEmpty()){
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return null;
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}
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var groupId = imd.getGroupIdList().get(0);
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var monsterId = imd.getMonsterIdList().get(0);
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var sceneId = imd.getCityData().getSceneId();
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