Switch to using quest excels

This commit is contained in:
Melledy
2022-05-13 03:12:25 -07:00
parent 0df4a076d7
commit 608c379afe
21 changed files with 262 additions and 219 deletions

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@@ -1,12 +1,12 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.custom.QuestConfigData.QuestCondition;
import emu.grasscutter.data.def.QuestData.QuestCondition;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.enums.QuestTriggerType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTriggerType.QUEST_CONTENT_NONE)
@QuestValue(QuestTrigger.QUEST_CONTENT_NONE)
public class BaseContent extends QuestBaseHandler {
@Override

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@@ -1,12 +1,12 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.custom.QuestConfigData.QuestCondition;
import emu.grasscutter.data.def.QuestData.QuestCondition;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.enums.QuestTriggerType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTriggerType.QUEST_CONTENT_COMPLETE_TALK)
@QuestValue(QuestTrigger.QUEST_CONTENT_COMPLETE_TALK)
public class ContentCompleteTalk extends QuestBaseHandler {
@Override