Merge branch 'development' into dungeon-scripts

This commit is contained in:
Melledy
2022-04-28 22:21:26 -07:00
26 changed files with 766 additions and 48 deletions

View File

@@ -7,16 +7,17 @@ import emu.grasscutter.game.props.EntityType;
@ResourceType(name = "GadgetExcelConfigData.json")
public class GadgetData extends GameResource {
private int Id;
private EntityType Type;
private String JsonName;
private boolean IsInteractive;
private String[] Tags;
private String ItemJsonName;
private String InteeIconName;
private long NameTextMapHash;
private int CampID;
private String JsonName;
private boolean IsInteractive;
private String[] Tags;
private String ItemJsonName;
private String InteeIconName;
private long NameTextMapHash;
private int CampID;
private String LODPatternName;
@Override
public int getId() {
return this.Id;
@@ -54,6 +55,8 @@ public class GadgetData extends GameResource {
return CampID;
}
public String getLODPatternName() { return LODPatternName; }
@Override
public void onLoad() {

View File

@@ -0,0 +1,108 @@
package emu.grasscutter.data.def;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.game.shop.ShopInfo;
import java.util.List;
@ResourceType(name = "ShopGoodsExcelConfigData.json")
public class ShopGoodsData extends GameResource {
private int GoodsId;
private int ShopType;
private int ItemId;
private int ItemCount;
private int CostScoin;
private int CostHcoin;
private int CostMcoin;
private List<ItemParamData> CostItems;
private int MinPlayerLevel;
private int MaxPlayerLevel;
private int BuyLimit;
private int SubTabId;
private String RefreshType;
private transient ShopInfo.ShopRefreshType RefreshTypeEnum;
private int RefreshParam;
@Override
public void onLoad() {
if (this.RefreshType == null)
this.RefreshTypeEnum = ShopInfo.ShopRefreshType.NONE;
else {
this.RefreshTypeEnum = switch (this.RefreshType) {
case "SHOP_REFRESH_DAILY" -> ShopInfo.ShopRefreshType.SHOP_REFRESH_DAILY;
case "SHOP_REFRESH_WEEKLY" -> ShopInfo.ShopRefreshType.SHOP_REFRESH_WEEKLY;
case "SHOP_REFRESH_MONTHLY" -> ShopInfo.ShopRefreshType.SHOP_REFRESH_MONTHLY;
default -> ShopInfo.ShopRefreshType.NONE;
};
}
}
@Override
public int getId() {
return getGoodsId();
}
public int getGoodsId() {
return GoodsId;
}
public int getShopType() {
return ShopType;
}
public int getItemId() {
return ItemId;
}
public int getItemCount() {
return ItemCount;
}
public int getCostScoin() {
return CostScoin;
}
public int getCostHcoin() {
return CostHcoin;
}
public int getCostMcoin() {
return CostMcoin;
}
public List<ItemParamData> getCostItems() {
return CostItems;
}
public int getMinPlayerLevel() {
return MinPlayerLevel;
}
public int getMaxPlayerLevel() {
return MaxPlayerLevel;
}
public int getBuyLimit() {
return BuyLimit;
}
public int getSubTabId() {
return SubTabId;
}
public ShopInfo.ShopRefreshType getRefreshType() {
return RefreshTypeEnum;
}
public int getRefreshParam() {
return RefreshParam;
}
}