Tower Dungeons Handoff between level and floor

This commit is contained in:
Akka
2022-05-07 00:11:54 +08:00
parent a79e00896c
commit 6144f47127
14 changed files with 306 additions and 30 deletions

View File

@@ -14,9 +14,11 @@ import emu.grasscutter.server.packet.send.PacketDungeonEntryInfoRsp;
import emu.grasscutter.server.packet.send.PacketPlayerEnterDungeonRsp;
import emu.grasscutter.utils.Position;
import java.util.List;
public class DungeonManager {
private final GameServer server;
private static final BasicDungeonSettleListener basicDungeonSettleObserver = new BasicDungeonSettleListener();
public DungeonManager(GameServer server) {
this.server = server;
}
@@ -49,13 +51,32 @@ public class DungeonManager {
int sceneId = data.getSceneId();
player.getScene().setPrevScene(sceneId);
player.getWorld().transferPlayerToScene(player, sceneId, data);
if(player.getWorld().transferPlayerToScene(player, sceneId, data)){
player.getScene().addDungeonSettleObserver(basicDungeonSettleObserver);
}
player.getScene().setPrevScenePoint(pointId);
player.sendPacket(new PacketPlayerEnterDungeonRsp(pointId, dungeonId));
return true;
}
/**
* used in tower dungeons handoff
*/
public boolean handoffDungeon(Player player, int dungeonId, List<DungeonSettleListener> dungeonSettleListeners) {
DungeonData data = GameData.getDungeonDataMap().get(dungeonId);
if (data == null) {
return false;
}
Grasscutter.getLogger().info(player.getNickname() + " is trying to enter tower dungeon " + dungeonId);
if(player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)){
dungeonSettleListeners.forEach(player.getScene()::addDungeonSettleObserver);
}
return true;
}
public void exitDungeon(Player player) {
if (player.getScene().getSceneType() != SceneType.SCENE_DUNGEON) {
return;
@@ -77,6 +98,7 @@ public class DungeonManager {
}
// clean temp team if it has
player.getTeamManager().cleanTemporaryTeam();
player.getTowerManager().clearEntry();
// Transfer player back to world
player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
player.sendPacket(new BasePacket(PacketOpcodes.PlayerQuitDungeonRsp));