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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-19 02:15:45 +01:00
Switch to using quest excels
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@@ -2,9 +2,11 @@ package emu.grasscutter.game.quest;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.data.custom.QuestConfig;
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import emu.grasscutter.data.custom.QuestConfigData.QuestCondition;
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import emu.grasscutter.data.custom.QuestConfigData.SubQuestConfigData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.custom.MainQuestData;
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import emu.grasscutter.data.custom.MainQuestData.SubQuestData;
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import emu.grasscutter.data.def.QuestData;
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import emu.grasscutter.data.def.QuestData.QuestCondition;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.enums.LogicType;
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import emu.grasscutter.game.quest.enums.QuestState;
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@@ -16,7 +18,7 @@ import emu.grasscutter.utils.Utils;
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@Entity
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public class GameQuest {
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@Transient private GameMainQuest mainQuest;
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@Transient private QuestConfig config;
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@Transient private QuestData questData;
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private int questId;
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private int mainQuestId;
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@@ -32,21 +34,21 @@ public class GameQuest {
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@Deprecated // Morphia only. Do not use.
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public GameQuest() {}
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public GameQuest(GameMainQuest mainQuest, QuestConfig config) {
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public GameQuest(GameMainQuest mainQuest, QuestData questData) {
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this.mainQuest = mainQuest;
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this.questId = config.getId();
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this.mainQuestId = config.getMainQuest().getId();
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this.config = config;
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this.questId = questData.getId();
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this.mainQuestId = questData.getMainId();
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this.questData = questData;
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this.acceptTime = Utils.getCurrentSeconds();
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this.startTime = this.acceptTime;
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this.state = QuestState.QUEST_STATE_UNFINISHED;
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if (config.getSubQuest().getFinishCond() != null) {
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this.finishProgressList = new int[config.getSubQuest().getFinishCond().length];
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if (questData.getFinishCond()!= null) {
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this.finishProgressList = new int[questData.getFinishCond().length];
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}
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if (config.getSubQuest().getFailCond() != null) {
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this.failProgressList = new int[config.getSubQuest().getFailCond().length];
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if (questData.getFailCond() != null) {
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this.failProgressList = new int[questData.getFailCond().length];
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}
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this.mainQuest.getChildQuests().put(this.questId, this);
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@@ -72,13 +74,13 @@ public class GameQuest {
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return mainQuestId;
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}
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public QuestConfig getConfig() {
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return config;
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public QuestData getData() {
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return questData;
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}
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public void setConfig(QuestConfig config) {
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public void setConfig(QuestData config) {
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if (this.getQuestId() != config.getId()) return;
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this.config = config;
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this.questData = config;
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}
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public QuestState getState() {
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@@ -148,16 +150,23 @@ public class GameQuest {
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public boolean tryAcceptQuestLine() {
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try {
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for (SubQuestConfigData questData : getConfig().getMainQuest().getSubQuests()) {
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GameQuest quest = getMainQuest().getChildQuestById(questData.getSubId());
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MainQuestData questConfig = GameData.getMainQuestDataMap().get(this.getMainQuestId());
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for (SubQuestData subQuest : questConfig.getSubQuests()) {
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GameQuest quest = getMainQuest().getChildQuestById(subQuest.getSubId());
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if (quest == null) {
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QuestData questData = GameData.getQuestDataMap().get(subQuest.getSubId());
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if (questData == null) {
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continue;
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}
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int[] accept = new int[questData.getAcceptCond().length];
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// TODO
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for (int i = 0; i < questData.getAcceptCond().length; i++) {
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QuestCondition condition = questData.getAcceptCond()[i];
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boolean result = getOwner().getServer().getQuestHandler().triggerCondition(this, condition);
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boolean result = getOwner().getServer().getQuestHandler().triggerCondition(this, condition, condition.getParam());
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accept[i] = result ? 1 : 0;
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}
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@@ -165,7 +174,7 @@ public class GameQuest {
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boolean shouldAccept = LogicType.calculate(questData.getAcceptCondComb(), accept);
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if (shouldAccept) {
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this.getOwner().getQuestManager().addQuest(questData.getSubId());
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this.getOwner().getQuestManager().addQuest(questData.getId());
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}
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}
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}
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