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Add reliquary decomposition (aka strongbox).
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@@ -1,23 +1,37 @@
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package emu.grasscutter.game.combine;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.DataLoader;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.excels.CombineData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.net.proto.RetcodeOuterClass;
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import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketCombineFormulaDataNotify;
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import emu.grasscutter.server.packet.send.PacketCombineRsp;
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import emu.grasscutter.server.packet.send.PacketReliquaryDecomposeRsp;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.Pair;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.io.InputStreamReader;
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import java.io.Reader;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import com.google.gson.reflect.TypeToken;
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public class CombineManger {
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private final GameServer gameServer;
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private final static Int2ObjectMap<List<Integer>> reliquaryDecomposeData = new Int2ObjectOpenHashMap<>();
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public GameServer getGameServer() {
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return gameServer;
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@@ -27,6 +41,22 @@ public class CombineManger {
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this.gameServer = gameServer;
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}
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public static void initialize() {
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// Read the data we need for strongbox.
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try (Reader fileReader = new InputStreamReader(DataLoader.load("ReliquaryDecompose.json"))) {
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List<ReliquaryDecomposeEntry> decomposeEntries = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, ReliquaryDecomposeEntry.class).getType());
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for (ReliquaryDecomposeEntry entry : decomposeEntries) {
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reliquaryDecomposeData.put(entry.getConfigId(), entry.getItems());
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}
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Grasscutter.getLogger().debug("Loaded {} reliquary decompose entries.", reliquaryDecomposeData.size());
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}
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catch (Exception ex) {
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Grasscutter.getLogger().error("Unable to load reliquary decompose data.", ex);
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}
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}
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public boolean unlockCombineDiagram(Player player, GameItem diagramItem) {
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// Make sure this is actually a diagram.
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if (!diagramItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COMBINE")) {
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@@ -87,4 +117,44 @@ public class CombineManger {
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return result;
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}
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public synchronized void decomposeReliquaries(Player player, int configId, int count, List<Long> input) {
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// Check if the configId is legal.
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List<Integer> possibleDrops = reliquaryDecomposeData.get(configId);
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if (possibleDrops == null) {
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player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
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return;
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}
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// Check if the number of input items matches the output count.
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if (input.size() != count * 3) {
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player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
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return;
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}
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// Check if all the input reliquaries actually are in the player's inventory.
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for (long guid : input) {
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if (player.getInventory().getItemByGuid(guid) == null) {
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player.sendPacket(new PacketReliquaryDecomposeRsp(Retcode.RET_RELIQUARY_DECOMPOSE_PARAM_ERROR));
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return;
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}
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}
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// Delete the input reliquaries.
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for (long guid : input) {
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player.getInventory().removeItem(guid);
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}
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// Generate outoput reliquaries.
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List<Long> resultItems = new ArrayList<>();
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for (int i = 0; i < count; i++) {
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int itemId = Utils.drawRandomListElement(possibleDrops);
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GameItem newReliquary = new GameItem(itemId, 1);
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player.getInventory().addItem(newReliquary);
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resultItems.add(newReliquary.getGuid());
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}
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// Send packet.
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player.sendPacket(new PacketReliquaryDecomposeRsp(resultItems));
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}
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}
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