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Add reliquary decomposition (aka strongbox).
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.ReliquaryDecomposeReqOuterClass.ReliquaryDecomposeReq;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.game.GameSession;
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@Opcodes(PacketOpcodes.ReliquaryDecomposeReq)
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public class HandlerReliquaryDecomposeReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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ReliquaryDecomposeReq req = ReliquaryDecomposeReq.parseFrom(payload);
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session.getServer().getCombineManger().decomposeReliquaries(session.getPlayer(), req.getConfigId(), req.getTargetCount(), req.getGuidListList());
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}
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}
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