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synced 2025-12-21 19:34:42 +01:00
Bring back dungeon drops.
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@@ -1,21 +1,37 @@
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package emu.grasscutter.game.dungeons.challenge;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.DataLoader;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.excels.DungeonData;
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import emu.grasscutter.game.dungeons.DungeonDrop;
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import emu.grasscutter.game.dungeons.DungeonDropEntry;
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import emu.grasscutter.game.dungeons.challenge.trigger.ChallengeTrigger;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.server.packet.send.PacketGadgetAutoPickDropInfoNotify;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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import java.io.InputStreamReader;
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import java.io.Reader;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.stream.Collectors;
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import java.util.stream.IntStream;
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import com.google.gson.reflect.TypeToken;
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public class DungeonChallenge extends WorldChallenge {
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@@ -25,6 +41,24 @@ public class DungeonChallenge extends WorldChallenge {
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private boolean stage;
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private IntSet rewardedPlayers;
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private final static Int2ObjectMap<List<DungeonDropEntry>> dungeonDropData = new Int2ObjectOpenHashMap<>();
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public static void initialize() {
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// Read the data we need for dungeon rewards drops.
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try (Reader fileReader = new InputStreamReader(DataLoader.load("DungeonDrop.json"))) {
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List<DungeonDrop> dungeonDropList = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, DungeonDrop.class).getType());
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for (DungeonDrop entry : dungeonDropList) {
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dungeonDropData.put(entry.getDungeonId(), entry.getDrops());
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}
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Grasscutter.getLogger().info("Loaded {} dungeon drop data entries.", dungeonDropData.size());
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}
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catch (Exception ex) {
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Grasscutter.getLogger().error("Unable to load dungeon drop data.", ex);
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}
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}
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public DungeonChallenge(Scene scene, SceneGroup group,
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int challengeId, int challengeIndex,
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List<Integer> paramList,
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@@ -67,8 +101,64 @@ public class DungeonChallenge extends WorldChallenge {
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}
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}
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public void getStatueDrops(Player player) {
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private List<GameItem> rollRewards(boolean useCondensed) {
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List<GameItem> rewards = new ArrayList<>();
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int dungeonId = this.getScene().getDungeonData().getId();
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// If we have specific drop data for this dungeon, we use it.
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if (dungeonDropData.containsKey(dungeonId)) {
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List<DungeonDropEntry> dropEntries = dungeonDropData.get(dungeonId);
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// Roll for each drop group.
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for (var entry : dropEntries) {
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// Determine the number of drops we get for this entry.
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int start = entry.getCounts().get(0);
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int end = entry.getCounts().get(entry.getCounts().size() - 1);
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var candidateAmounts = IntStream.range(start, end + 1).boxed().collect(Collectors.toList());
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int amount = Utils.drawRandomListElement(candidateAmounts, entry.getProbabilities());
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if (useCondensed) {
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amount += Utils.drawRandomListElement(candidateAmounts, entry.getProbabilities());
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}
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// Double rewards in multiplay mode, if specified.
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if (entry.isMpDouble() && this.getScene().getPlayerCount() > 1) {
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amount *= 2;
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}
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// Roll items for this group.
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// Here, we have to handle stacking, or the client will not display results correctly.
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// For now, we use the following logic: If the possible drop item are a list of multiple items,
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// we roll them separately. If not, we stack them. This should work out in practice, at least
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// for the currently existing set of dungeons.
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if (entry.getItems().size() == 1) {
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rewards.add(new GameItem(entry.getItems().get(0), amount));
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}
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else {
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for (int i = 0; i < amount; i++) {
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// int itemIndex = ThreadLocalRandom.current().nextInt(0, entry.getItems().size());
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// int itemId = entry.getItems().get(itemIndex);
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int itemId = Utils.drawRandomListElement(entry.getItems(), entry.getItemProbabilities());
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rewards.add(new GameItem(itemId, 1));
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}
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}
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}
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}
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// Otherwise, we fall back to the preview data.
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else {
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Grasscutter.getLogger().info("No drop data found or dungeon {}, falling back to preview data ...", dungeonId);
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for (ItemParamData param : getScene().getDungeonData().getRewardPreview().getPreviewItems()) {
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rewards.add(new GameItem(param.getId(), Math.max(param.getCount(), 1)));
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}
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}
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return rewards;
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}
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public void getStatueDrops(Player player, GadgetInteractReq request) {
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DungeonData dungeonData = getScene().getDungeonData();
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int resinCost = dungeonData.getStatueCostCount() != 0 ? dungeonData.getStatueCostCount() : 20;
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if (!isSuccess() || dungeonData == null || dungeonData.getRewardPreview() == null || dungeonData.getRewardPreview().getPreviewItems().length == 0) {
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return;
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}
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@@ -78,11 +168,42 @@ public class DungeonChallenge extends WorldChallenge {
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return;
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}
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// Get rewards.
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List<GameItem> rewards = new ArrayList<>();
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for (ItemParamData param : getScene().getDungeonData().getRewardPreview().getPreviewItems()) {
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rewards.add(new GameItem(param.getId(), Math.max(param.getCount(), 1)));
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if (request.getIsUseCondenseResin()) {
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// Check if condensed resin is usable here.
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// For this, we use the following logic for now:
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// The normal resin cost of the dungeon has to be 20.
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if (resinCost != 20) {
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return;
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}
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// Make sure the player has condensed resin.
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GameItem condensedResin = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(220007);
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if (condensedResin == null || condensedResin.getCount() <= 0) {
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return;
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}
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// Deduct.
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player.getInventory().removeItem(condensedResin, 1);
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// Roll rewards.
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rewards.addAll(this.rollRewards(true));
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}
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else {
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// If the player used regular resin, try to deduct.
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// Stop if insufficient resin.
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boolean success = player.getResinManager().useResin(resinCost);
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if (!success) {
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return;
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}
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// Roll rewards.
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rewards.addAll(this.rollRewards(false));
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}
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// Add rewards to player and send notification.
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player.getInventory().addItems(rewards, ActionReason.DungeonStatueDrop);
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player.sendPacket(new PacketGadgetAutoPickDropInfoNotify(rewards));
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